Player Matchup

Mercury
Mercury
GetUpAndTry
Mercury
Level 89
God Stats
6W - 11L
1,579 SR
Queue Stats
65W - 55L
1,563 Elo+
Solo
Chang'e
Chang'e
Monokey
Chang'e
Level 141
God Stats
16W - 12L
1,540 SR
Queue Stats
83W - 77L
1,567 Elo+
Party 2
Nike
Nike
SoulOfSolaire
Nike
Level 159
God Stats
3W - 1L
1,653 SR
Queue Stats
130W - 122L
1,570 Elo+
Party 2
Janus
Janus
TheWinkyInky
Janus
Level 29
God Stats
5W - 1L
1,725 SR
Queue Stats
77W - 43L
1,684 Elo+
Party 3
Hachiman
Hachiman
VeryVeryClean
Hachiman
Level 129
God Stats
3W - 2L
1,447 SR
Queue Stats
286W - 230L
1,677 Elo+
Party 3
Team Averages
Level 109
1,589 SR
1,612 Elo+

VS

Team Averages
Level 98
1,578 SR
1,547 Elo+
Ra
Ra
JetBlackGamez
Ra
Level 102
God Stats
1W - 1L
1,545 SR
Queue Stats
58W - 68L
1,508 Elo+
Solo
Ymir
Ymir
KillerKush001
Ymir
Level 29
God Stats
0W - 2L
1,406 SR
Queue Stats
7W - 21L
1,411 Elo+
Party 1
Da Ji
Da Ji
OnlyJuicy
Da Ji
Level 160
God Stats
3W - 2L
1,564 SR
Queue Stats
179W - 148L
1,652 Elo+
Party 1
Nemesis
Nemesis
SardinesrFriends
Nemesis
Level 129
God Stats
1W - 1L
1,627 SR
Queue Stats
58W - 57L
1,607 Elo+
Party 1
Charybdis
Charybdis
SrDilPickle
Charybdis
Level 69
God Stats
1W - 1L
1,746 SR
Queue Stats
240W - 225L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GetUpAndTry
Mercury
20
7 / 4 / 6
13,057
544
16,262
20,183
9,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Monokey
Chang'e
20
4 / 3 / 8
12,992
541
13,332
18,972
10,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 0 / 17
13,301
554
15,446
16,717
20,297
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
6 / 3 / 8
13,139
547
14,485
12,103
6,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
VeryVeryClean
Hachiman
20
11 / 3 / 7
13,821
576
24,478
22,085
9,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 1
11,949
498
11,273
14,700
7,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
0 / 10 / 2
9,002
375
2,398
24,895
27,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
OnlyJuicy
Da Ji
19
8 / 7 / 1
13,026
543
15,790
26,269
13,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
1 / 5 / 3
12,657
527
14,593
26,083
19,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
SrDilPickle
Charybdis
18
2 / 9 / 3
12,058
502
12,168
20,241
8,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
36
Kills
13
13
Deaths
36
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
GetUpAndTry
Mercury
7
4
6
2.5
L
2
5
1
0.5
L
0
10
2
0.1
W
Chang'e
Monokey
Chang'e
4
3
8
2.67
L
Da Ji
OnlyJuicy
Da Ji
8
7
1
1.21
L
1
5
3
0.5
W
8
0
17
16.5
L
Charybdis
SrDilPickle
Charybdis
2
9
3
0.39
W
6
3
8
3.33
W
Hachiman
VeryVeryClean
Hachiman
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,003
Damage
56,222
90,060
Taken
112,188
55,840
Mitigated
76,858
19,740
Healing
23,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
GetUpAndTry
Mercury
16,262
10,319
0
755
20,183
9,365
0
2,401
17,782
0
135,461
L
11,273
193
1,946
3,038
14,700
7,622
0
4,496
10,204
118,439
0
L
2,398
315
161
862
24,895
27,288
0
7,723
17,172
22,283
2,973
W
Chang'e
Monokey
Chang'e
13,332
1,203
2,465
7,768
18,972
10,565
570
890
18,082
104,261
0
L
Da Ji
OnlyJuicy
Da Ji
15,790
3,521
0
5,858
26,269
13,442
0
6,182
20,087
0
96,651
L
14,593
5,687
0
9,289
26,083
19,561
0
8,269
17,814
0
114,799
W
15,446
1,081
541
3,130
16,717
20,297
0
4,181
12,536
0
54,373
L
Charybdis
SrDilPickle
Charybdis
12,168
7,125
0
1,970
20,241
8,945
1,099
1,762
18,479
0
105,489
W
14,485
1,312
0
1,448
12,103
6,264
0
2,052
10,051
124,597
0
W
Hachiman
VeryVeryClean
Hachiman
24,478
11,103
0
3,633
22,085
9,349
0
4,877
17,208
0
129,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,310
Gold Earned
58,692
796
Minions Killed
685
0
Camps Cleared
0
2,426,512
Distance Traveled
2,147,736
38
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,057
544
171
7
0
573,010
5
L
Ra
11,949
498
174
7
0
459,684
6
L
Ymir
9,002
375
41
2
0
403,682
1
W
Chang'e
12,992
541
175
7
0
451,564
4
L
Da Ji
13,026
543
126
5
0
462,782
6
L
Nemesis
12,657
527
201
8
0
445,208
2
W
Nike
13,301
554
57
2
0
525,772
12
L
Charybdis
12,058
502
143
6
0
376,380
5
W
Janus
13,139
547
204
9
0
448,666
6
W
Hachiman
13,821
576
189
8
0
427,500
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role