Player Matchup

Ishtar
Ishtar
Nickjmiller
Ishtar
Level 121
God Stats
2W - 4L
1,711 SR
Queue Stats
22W - 27L
1,451 Elo+
Party 3
Hel
Hel
RNGgames
Hel
Level 24
God Stats
0W - 1L
1,270 SR
Queue Stats
3W - 6L
1,407 Elo+
Party 3
Fenrir
Fenrir
RePz Sparrow
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,480 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TrulyMaidenless
Tsukuyomi
Level 151
God Stats
18W - 9L
1,805 SR
Queue Stats
61W - 49L
1,567 Elo+
Party 2
Cerberus
Cerberus
blackwoodbeast
Cerberus
Level 49
God Stats
4W - 3L
1,582 SR
Queue Stats
94W - 97L
1,477 Elo+
Solo
Team Averages
Level 81
1,574 SR
1,476 Elo+

VS

Team Averages
Level 67
1,530 SR
1,493 Elo+
Athena
Athena
Aru_2258
Athena
Level 128
God Stats
14W - 12L
1,504 SR
Queue Stats
173W - 139L
1,530 Elo+
Solo
Kali
Kali
DigiTaL-XaN
Kali
Level 89
God Stats
9W - 2L
1,693 SR
Queue Stats
114W - 110L
1,477 Elo+
Party 1
Fafnir
Fafnir
GruxyWarlord
Fafnir
Level 55
God Stats
3W - 1L
1,561 SR
Queue Stats
59W - 66L
1,518 Elo+
Solo
Ishtar
Ishtar
Its-_-OnePunch
Ishtar
Level 29
God Stats
3W - 2L
1,526 SR
Queue Stats
20W - 24L
1,461 Elo+
Party 1
Hera
Hera
uriel_LeFay
Hera
Level 35
God Stats
1W - 3L
1,365 SR
Queue Stats
45W - 67L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
0 / 3 / 0
8,600
430
7,403
11,912
4,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 7 / 1
8,665
433
9,880
17,974
6,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
14
3 / 6 / 1
8,817
441
4,649
19,954
8,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
TrulyMaidenless
Tsukuyomi
16
2 / 4 / 2
10,506
525
19,489
26,564
18,083
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
13
0 / 5 / 2
8,722
436
8,874
21,971
20,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Aru_2258
Athena
18
3 / 1 / 5
11,465
573
12,449
15,568
16,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
11 / 2 / 3
12,109
605
16,684
22,023
12,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
15
1 / 0 / 16
10,357
518
7,121
20,170
31,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
1 / 0 / 12
9,418
471
10,174
10,329
5,187
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
9 / 3 / 7
11,935
597
25,558
14,147
6,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
6
Kills
25
25
Deaths
6
6
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Athena
Aru_2258
Athena
3
1
5
5.5
W
11
2
3
6.25
W
Fafnir
1
0
16
9
W
1
0
12
7
L
Ishtar
0
3
0
0
L
1
7
1
0.21
L
Fenrir
3
6
1
0.58
L
Tsukuyomi
TrulyMaidenless
Tsukuyomi
2
4
2
0.75
L
Cerberus
0
5
2
0.2
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,295
Damage
71,986
98,375
Taken
82,237
58,276
Mitigated
71,490
33,186
Healing
21,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Aru_2258
Athena
12,449
3,704
0
4,514
15,568
16,366
510
1,664
13,904
79,132
0
W
16,684
9,358
0
6,717
22,023
12,148
308
2,910
18,705
0
109,307
W
Fafnir
7,121
2,206
716
7,139
20,170
31,009
498
5,175
14,995
21,097
1,537
W
10,174
5,386
0
2,088
10,329
5,187
1,499
2,711
7,618
0
75,324
L
Ishtar
7,403
4,739
0
2,016
11,912
4,612
0
5,301
6,611
0
75,609
L
9,880
489
1,773
4,551
17,974
6,709
455
9,916
8,008
63,302
0
L
Fenrir
4,649
1,585
0
6,756
19,954
8,381
0
8,483
11,371
40
48,090
L
Tsukuyomi
TrulyMaidenless
Tsukuyomi
19,489
3,759
0
11,637
26,564
18,083
0
10,364
15,556
297
107,872
L
Cerberus
8,874
395
0
6,453
21,971
20,491
0
10,046
11,865
56,875
7,446
W
25,558
5,700
0
0
14,147
6,780
2,676
6,831
7,316
112,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,310
Gold Earned
55,284
639
Minions Killed
608
0
Camps Cleared
0
1,788,450
Distance Traveled
1,990,684
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,465
573
173
9
0
407,063
3
W
Kali
12,109
605
133
7
0
476,013
1
W
Fafnir
10,357
518
22
1
0
380,674
5
W
Ishtar
9,418
471
115
6
0
376,986
3
L
Ishtar
8,600
430
136
7
0
354,105
3
L
Hel
8,665
433
103
5
0
333,054
6
L
Fenrir
8,817
441
78
4
0
342,821
2
L
Tsukuyomi
10,506
525
190
10
0
391,752
8
L
Cerberus
8,722
436
132
7
0
366,718
4
W
Hera
11,935
597
165
8
0
349,948
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role