Player Matchup

Susano
Susano
Akame Shingu
Susano
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,322 Elo+
Solo
Cthulhu
Cthulhu
JohnBadass96
Cthulhu
Level 49
God Stats
1W - 9L
999 SR
Queue Stats
47W - 60L
1,344 Elo+
Party 1
Xbalanque
Xbalanque
WeekAs_
Xbalanque
Level 54
God Stats
6W - 5L
1,563 SR
Queue Stats
188W - 173L
1,414 Elo+
Party 1
Neith
Neith
Zearaphim
Neith
Level 75
God Stats
0W - 2L
1,178 SR
Queue Stats
18W - 22L
1,340 Elo+
Solo
Hades
Hades
warrior_RN-49
Hades
Level 127
God Stats
25W - 18L
1,611 SR
Queue Stats
282W - 341L
1,458 Elo+
Party 1
Team Averages
Level 74
1,370 SR
1,376 Elo+

VS

Team Averages
Level 62
1,423 SR
1,323 Elo+
Discordia
Discordia
BMonayyy254
Discordia
Level 56
God Stats
3W - 4L
1,628 SR
Queue Stats
69W - 87L
1,364 Elo+
Solo
Horus
Horus
DepoolXN
Horus
Level 49
God Stats
14W - 15L
1,376 SR
Queue Stats
252W - 251L
1,298 Elo+
Solo
Bellona
Bellona
El_Fantasma_359
Bellona
Level 68
God Stats
6W - 4L
1,628 SR
Queue Stats
41W - 36L
1,373 Elo+
Solo
Jing Wei
Jing Wei
KingGilgamesh08
Jing Wei
Level 66
God Stats
1W - 3L
1,116 SR
Queue Stats
16W - 28L
1,289 Elo+
Solo
Fenrir
Fenrir
dante940211
Fenrir
Level 69
God Stats
5W - 1L
1,368 SR
Queue Stats
245W - 272L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
1 / 9 / 2
8,216
391
8,145
18,539
7,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
JohnBadass96
Cthulhu
14
0 / 1 / 0
8,872
422
8,389
15,231
15,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
WeekAs_
Xbalanque
13
1 / 5 / 1
8,331
397
11,704
13,855
5,885
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Zearaphim
Neith
10
0 / 1 / 0
7,066
336
6,768
8,365
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 1 / 1
9,636
459
15,464
21,841
14,196
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BMonayyy254
Discordia
15
2 / 2 / 4
10,111
481
10,437
13,719
6,593
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Horus
DepoolXN
Horus
14
0 / 0 / 7
10,378
494
5,713
14,082
16,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 1 / 2
11,183
533
12,417
22,119
20,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
17
5 / 0 / 2
10,663
508
16,864
13,486
6,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
14
3 / 2 / 3
9,298
443
9,034
18,492
9,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
17
17
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Susano
1
9
2
0.22
W
Discordia
BMonayyy254
Discordia
2
2
4
2
W
Horus
DepoolXN
Horus
0
0
7
3.5
W
7
1
2
8
L
Cthulhu
JohnBadass96
Cthulhu
0
1
0
0
W
Jing Wei
5
0
2
6
L
Xbalanque
WeekAs_
Xbalanque
1
5
1
0.3
L
Neith
Zearaphim
Neith
0
1
0
0
W
Fenrir
3
2
3
2.25
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,470
Damage
54,465
77,831
Taken
81,898
46,568
Mitigated
59,427
26,367
Healing
34,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
8,145
1,925
0
3,430
18,539
7,888
0
2,275
16,264
0
42,427
W
Discordia
BMonayyy254
Discordia
10,437
1,373
0
990
13,719
6,593
1,174
9,209
4,510
79,655
0
W
Horus
DepoolXN
Horus
5,713
2,991
3,216
7,574
14,082
16,247
414
5,169
8,913
0
32,745
W
12,417
6,387
0
7,069
22,119
20,194
2,540
2,477
19,642
0
80,159
L
Cthulhu
JohnBadass96
Cthulhu
8,389
577
635
3,515
15,231
15,116
656
1,554
13,677
47,455
0
W
Jing Wei
16,864
10,990
0
9,078
13,486
6,920
0
3,367
10,119
0
102,081
L
Xbalanque
WeekAs_
Xbalanque
11,704
5,352
0
2,460
13,855
5,885
0
1,827
12,028
0
48,382
L
Neith
Zearaphim
Neith
6,768
2,459
0
4,013
8,365
3,483
30
0
8,365
0
42,929
W
Fenrir
9,034
2,045
0
7,036
18,492
9,473
1,359
4,051
14,441
0
64,719
L
15,464
980
78
12,236
21,841
14,196
0
4,781
17,060
81,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,121
Gold Earned
51,633
389
Minions Killed
493
0
Camps Cleared
0
1,747,927
Distance Traveled
1,999,666
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,216
391
67
3
0
385,148
0
W
Discordia
10,111
481
120
6
0
379,877
0
W
Horus
10,378
494
39
2
0
379,294
0
W
Bellona
11,183
533
121
6
0
409,122
6
L
Cthulhu
8,872
422
73
3
0
380,808
0
W
Jing Wei
10,663
508
132
6
0
383,009
1
L
Xbalanque
8,331
397
78
4
0
391,604
8
L
Neith
7,066
336
55
3
0
213,463
2
W
Fenrir
9,298
443
81
4
0
448,364
0
L
Hades
9,636
459
116
6
0
376,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role