Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
CherryPieKing
Hou Yi
Level 29
God Stats
11W - 7L
1,503 SR
Queue Stats
142W - 160L
1,477 Elo+
Party 1
Team Averages
Level 82
1,501 SR
1,492 Elo+

VS

Team Averages
Level 93
1,596 SR
1,426 Elo+
Set
Set
Steady Blame
Set
Level 60
God Stats
21W - 17L
1,583 SR
Queue Stats
26W - 27L
1,463 Elo+
Solo
Baron Samedi
Baron Samedi
SuperSoldier096
Baron Samedi
Level 156
God Stats
22W - 18L
1,500 SR
Queue Stats
71W - 84L
1,385 Elo+
Solo
Erlang Shen
Erlang Shen
Youngjonin
Erlang Shen
Level 63
God Stats
3W - 3L
1,706 SR
Queue Stats
138W - 178L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 2 / 7
8,994
818
13,283
9,518
3,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
 
Bacchus
13
2 / 1 / 10
8,728
793
7,723
10,519
14,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 0 / 7
8,348
759
10,620
8,596
4,037
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,073
643
6,540
14,308
7,970
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
SuperSoldier096
Baron Samedi
11
1 / 4 / 1
7,091
645
6,167
10,922
5,568
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Youngjonin
Erlang Shen
10
0 / 5 / 2
6,408
583
6,412
11,681
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
13
Kills
2
3
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
7
4.75
W
Bacchus
 
Bacchus
2
1
10
7
W
5
0
7
8.5
L
1
4
1
0.38
L
Baron Samedi
SuperSoldier096
Baron Samedi
1
4
1
0.38
L
Erlang Shen
Youngjonin
Erlang Shen
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,626
Damage
19,119
28,633
Taken
36,911
21,571
Mitigated
19,273
10,250
Healing
8,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,283
5,739
0
5,666
9,518
3,528
882
1,583
7,935
44,844
0
W
Bacchus
 
Bacchus
7,723
1,868
0
1,830
10,519
14,006
0
1,616
8,903
19,912
0
W
10,620
5,591
0
2,754
8,596
4,037
743
3,421
5,175
0
22,316
L
6,540
2,488
123
4,952
14,308
7,970
264
6,676
7,632
0
21,158
L
Baron Samedi
SuperSoldier096
Baron Samedi
6,167
246
373
1,654
10,922
5,568
0
6,771
4,151
26,365
0
L
Erlang Shen
Youngjonin
Erlang Shen
6,412
2,915
0
1,895
11,681
5,735
0
7,850
3,831
0
12,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,070
Gold Earned
20,572
128
Minions Killed
97
7
Camps Cleared
4
629,200
Distance Traveled
600,307
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,994
818
70
6
5
189,499
2
W
Bacchus
8,728
793
22
2
2
225,324
3
W
Hou Yi
8,348
759
36
3
0
214,377
0
L
Set
7,073
643
35
3
2
207,426
4
L
Baron Samedi
7,091
645
45
4
2
185,301
4
L
Erlang Shen
6,408
583
17
2
0
207,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role