Player Matchup

Hachiman
Hachiman
Demon_Vash
Hachiman
Level 151
God Stats
4W - 1L
1,770 SR
Queue Stats
242W - 254L
1,441 Elo+
Solo
King Arthur
King Arthur
Roughryda35
King Arthur
Level 144
God Stats
1W - 0L
1,173 SR
Queue Stats
56W - 47L
1,537 Elo+
Solo
Nu Wa
Nu Wa
jharrison231
Nu Wa
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,372 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
liquidswordsz
Ah Muzen Cab
Level 124
God Stats
3W - 1L
1,440 SR
Queue Stats
293W - 317L
1,469 Elo+
Solo
Khepri
Khepri
sifujoshua
Khepri
Level 103
God Stats
1W - 3L
1,384 SR
Queue Stats
72W - 78L
1,536 Elo+
Solo
Team Averages
Level 129
1,453 SR
1,471 Elo+

VS

Team Averages
Level 139
1,494 SR
1,472 Elo+
Ah Puch
Ah Puch
MaximusRocky
Ah Puch
Level 160
God Stats
2W - 6L
1,440 SR
Queue Stats
470W - 505L
1,464 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
McNubblet
Ah Muzen Cab
Level 129
God Stats
3W - 3L
1,621 SR
Queue Stats
170W - 218L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Praise1118
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 35L
1,455 Elo+
Party 1
Discordia
Discordia
Siberian Glocc
Discordia
Level 152
God Stats
1W - 1L
1,410 SR
Queue Stats
29W - 35L
1,451 Elo+
Party 1
Cu Chulainn
Cu Chulainn
itsjustJio
Cu Chulainn
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Demon_Vash
Hachiman
20
10 / 3 / 15
13,950
664
19,970
17,078
11,804
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Roughryda35
King Arthur
20
4 / 6 / 21
13,681
651
25,398
33,059
47,582
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

20
9 / 3 / 16
14,812
705
27,621
17,641
10,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
liquidswordsz
Ah Muzen Cab
20
8 / 1 / 17
14,476
689
32,458
23,591
15,954
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
sifujoshua
Khepri
20
2 / 4 / 22
14,032
668
8,188
32,935
43,104
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MaximusRocky
Ah Puch
20
2 / 3 / 10
12,576
599
29,722
21,967
11,490
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
McNubblet
Ah Muzen Cab
20
5 / 3 / 8
12,667
603
19,130
18,232
10,430
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Praise1118
Cthulhu
19
4 / 9 / 6
12,245
583
23,064
32,265
52,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
Siberian Glocc
Discordia
18
0 / 10 / 17
11,803
562
21,204
22,405
10,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
itsjustJio
Cu Chulainn
20
6 / 8 / 7
13,139
626
15,024
32,124
35,250
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
65
33
Kills
17
17
Deaths
33
91
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Demon_Vash
Hachiman
10
3
15
5.83
L
Ah Puch
MaximusRocky
Ah Puch
2
3
10
2.33
L
Ah Muzen Cab
McNubblet
Ah Muzen Cab
5
3
8
3
L
Cthulhu
Praise1118
Cthulhu
4
9
6
0.78
W
King Arthur
Roughryda35
King Arthur
4
6
21
2.42
L
Discordia
Siberian Glocc
Discordia
0
10
17
0.85
L
Cu Chulainn
itsjustJio
Cu Chulainn
6
8
7
1.19
W
9
3
16
5.67
W
Ah Muzen Cab
liquidswordsz
Ah Muzen Cab
8
1
17
16.5
W
Khepri
sifujoshua
Khepri
2
4
22
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,635
Damage
108,144
124,304
Taken
126,993
128,934
Mitigated
119,414
58,276
Healing
42,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Demon_Vash
Hachiman
19,970
6,814
6,340
3,293
17,078
11,804
454
9,590
7,382
0
41,507
L
Ah Puch
MaximusRocky
Ah Puch
29,722
1,225
3,316
9,775
21,967
11,490
72
6,418
15,549
64,095
0
L
Ah Muzen Cab
McNubblet
Ah Muzen Cab
19,130
6,323
782
6,630
18,232
10,430
748
4,477
13,755
98
47,734
L
Cthulhu
Praise1118
Cthulhu
23,064
880
3,632
5,105
32,265
52,147
0
9,867
22,398
40,362
0
W
King Arthur
Roughryda35
King Arthur
25,398
1,485
5,756
5,952
33,059
47,582
0
14,574
17,892
357
41,254
L
Discordia
Siberian Glocc
Discordia
21,204
362
3,776
4,266
22,405
10,097
0
6,448
15,957
51,404
0
L
Cu Chulainn
itsjustJio
Cu Chulainn
15,024
1,860
481
4,929
32,124
35,250
0
8,956
23,168
2,916
26,269
W
27,621
4,092
4,428
1,985
17,641
10,490
2,400
11,523
5,939
57,900
0
W
Ah Muzen Cab
liquidswordsz
Ah Muzen Cab
32,458
6,967
5,632
9,823
23,591
15,954
5,762
15,366
7,698
0
69,468
W
Khepri
sifujoshua
Khepri
8,188
251
6,657
8,410
32,935
43,104
275
22,194
9,985
22,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,951
Gold Earned
62,430
300
Minions Killed
297
0
Camps Cleared
0
2,075,560
Distance Traveled
1,891,784
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,950
664
67
3
0
404,019
6
L
Ah Puch
12,576
599
85
4
0
356,600
1
L
Ah Muzen Cab
12,667
603
76
4
0
442,707
1
L
Cthulhu
12,245
583
35
2
0
380,591
0
W
King Arthur
13,681
651
25
1
0
414,524
0
L
Discordia
11,803
562
65
3
0
347,074
4
L
Cu Chulainn
13,139
626
36
2
0
364,812
1
W
Nu Wa
14,812
705
94
4
0
402,142
5
W
Ah Muzen Cab
14,476
689
77
4
0
459,729
0
W
Khepri
14,032
668
37
2
0
395,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role