Player Matchup

Skadi
Skadi
Ria-Riaris
Skadi
Level 38
God Stats
3W - 2L
1,709 SR
Queue Stats
25W - 16L
1,607 Elo+
Party 2
Gilgamesh
Gilgamesh
o0B00B0o
Gilgamesh
Level 43
God Stats
2W - 5L
1,436 SR
Queue Stats
41W - 67L
1,393 Elo+
Solo
Artio
Artio
uolanuj
Artio
Level 7
God Stats
7W - 2L
1,762 SR
Queue Stats
16W - 12L
1,540 Elo+
Party 2
Team Averages
Level 29
1,636 SR
1,513 Elo+

VS

Team Averages
Level 148
1,691 SR
1,769 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Gibo_attack
Artio
Level 155
God Stats
15W - 3L
2,047 SR
Queue Stats
788W - 143L
1,897 Elo+
Party 1
Ymir
Ymir
zbighi
Ymir
Level 128
God Stats
2W - 1L
1,525 SR
Queue Stats
554W - 136L
1,910 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
0 / 4 / 1
6,686
608
9,589
10,425
3,426
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
o0B00B0o
Gilgamesh
10
1 / 5 / 0
6,749
614
7,172
9,408
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
uolanuj
Artio
10
0 / 1 / 1
7,124
648
5,675
15,288
11,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
7 / 0 / 3
8,708
792
13,886
9,447
4,668
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 1 / 9
7,647
695
8,382
14,907
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ymir
zbighi
Ymir
12
2 / 0 / 8
8,168
743
8,679
10,566
11,438
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
10
10
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
0
3
8.5
W
1
1
9
5.5
L
Skadi
0
4
1
0.13
L
Gilgamesh
o0B00B0o
Gilgamesh
1
5
0
0.2
L
Artio
uolanuj
Artio
0
1
1
0.5
W
Ymir
zbighi
Ymir
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,436
Damage
30,947
35,121
Taken
34,920
18,678
Mitigated
30,582
10,234
Healing
17,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,886
8,530
0
2,553
9,447
4,668
2,307
1,880
7,567
47
29,479
W
8,382
598
4,245
6,954
14,907
14,476
446
2,565
12,342
19,980
0
L
Skadi
9,589
5,031
0
2,186
10,425
3,426
0
4,615
5,393
0
28,829
L
Gilgamesh
o0B00B0o
Gilgamesh
7,172
2,058
0
806
9,408
3,637
0
4,298
4,941
0
17,838
L
Artio
uolanuj
Artio
5,675
523
836
6,406
15,288
11,615
0
7,210
7,504
13,814
0
W
Ymir
zbighi
Ymir
8,679
2,268
1,807
2,304
10,566
11,438
188
1,428
9,138
25,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,559
Gold Earned
24,523
94
Minions Killed
109
2
Camps Cleared
6
539,951
Distance Traveled
623,078
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,708
792
56
5
2
197,766
1
W
Artio
7,647
695
23
2
1
223,943
1
L
Skadi
6,686
608
53
5
0
173,123
3
L
Gilgamesh
6,749
614
29
3
2
155,248
3
L
Artio
7,124
648
12
1
0
211,580
2
W
Ymir
8,168
743
30
3
3
201,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role