Player Matchup

Ishtar
Ishtar
Incepatorul
Ishtar
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,265 Elo+
Party 2
Yemoja
Yemoja
MegalicticBOY
Yemoja
Level 25
God Stats
0W - 3L
1,313 SR
Queue Stats
0W - 4L
1,265 Elo+
Party 2
Agni
Agni
Vertoc
Agni
Level 123
God Stats
2W - 3L
1,208 SR
Queue Stats
28W - 51L
1,461 Elo+
Solo
Team Averages
Level 102
1,340 SR
1,330 Elo+

VS

Team Averages
Level 106
1,441 SR
1,522 Elo+
Bastet
Bastet
 
Bastet
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DemonCheeze
Chaac
Level 88
God Stats
7W - 4L
1,323 SR
Queue Stats
247W - 210L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
1 / 8 / 1
8,162
628
8,451
14,375
5,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 1 / 2
8,673
667
7,364
12,344
13,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Agni
Vertoc
Agni
11
1 / 5 / 1
7,513
578
11,426
11,575
4,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
6 / 1 / 7
9,928
764
12,361
13,397
6,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
 
Olorun
13
4 / 1 / 6
9,591
738
10,537
11,750
5,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 9
9,403
723
11,615
18,220
21,203
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
14
14
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
7
9.5
W
Olorun
 
Olorun
4
1
6
7
W
4
1
9
8.5
L
Ishtar
1
8
1
0.19
L
1
1
2
2
L
Agni
Vertoc
Agni
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,241
Damage
34,513
38,294
Taken
43,367
23,409
Mitigated
33,365
5,645
Healing
14,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
12,361
2,560
0
3,008
13,397
6,493
464
7,455
5,942
0
39,915
W
Olorun
 
Olorun
10,537
6,748
2,277
4,710
11,750
5,669
1,803
4,980
6,770
42,350
0
W
11,615
2,073
0
4,826
18,220
21,203
482
7,172
11,048
0
32,990
L
Ishtar
8,451
5,364
0
865
14,375
5,681
530
1,871
12,504
0
30,189
L
7,364
1,156
648
2,969
12,344
13,170
0
4,237
8,107
14,659
0
L
Agni
Vertoc
Agni
11,426
671
0
1,163
11,575
4,558
392
4,495
7,080
34,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,348
Gold Earned
28,922
112
Minions Killed
149
1
Camps Cleared
10
600,667
Distance Traveled
779,029
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,928
764
43
3
7
267,190
2
W
Olorun
9,591
738
66
5
3
249,601
6
W
Chaac
9,403
723
40
3
0
262,238
0
L
Ishtar
8,162
628
55
4
1
175,479
0
L
Yemoja
8,673
667
19
1
0
211,555
3
L
Agni
7,513
578
38
3
0
213,633
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role