Player Matchup

Morgan Le Fay
Morgan Le Fay
LoisSenju
Morgan Le Fay
Level 127
God Stats
87W - 77L
1,542 SR
Queue Stats
953W - 1,069L
1,403 Elo+
Solo
Skadi
Skadi
RealSteppaKeyy
Skadi
Level 138
God Stats
0W - 2L
1,314 SR
Queue Stats
24W - 33L
1,394 Elo+
Party 2
Janus
Janus
optimus-primetbh
Janus
Level 159
God Stats
2W - 3L
1,393 SR
Queue Stats
102W - 66L
1,506 Elo+
Party 2
Team Averages
Level 141
1,417 SR
1,435 Elo+

VS

Team Averages
Level 123
1,471 SR
1,423 Elo+
Zhong Kui
Zhong Kui
JEnriqueMurguia
Zhong Kui
Level 158
God Stats
2W - 5L
1,425 SR
Queue Stats
188W - 264L
1,319 Elo+
Solo
Neith
Neith
PBz CerberuZ
Neith
Level 123
God Stats
6W - 3L
1,500 SR
Queue Stats
75W - 77L
1,460 Elo+
Party 1
Bellona
Bellona
xITRU3xxSKILZIx
Bellona
Level 89
God Stats
37W - 20L
1,487 SR
Queue Stats
83W - 79L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LoisSenju
Morgan Le Fay
16
2 / 4 / 6
11,351
668
14,552
19,065
17,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 6 / 4
11,121
654
13,227
17,611
7,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
5 / 4 / 4
12,316
724
17,118
15,107
6,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JEnriqueMurguia
Zhong Kui
17
5 / 6 / 6
13,009
765
16,820
19,162
16,300
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
7 / 1 / 4
12,702
747
18,313
17,176
8,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 2 / 8
12,289
723
10,413
19,162
14,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
9
Kills
14
14
Deaths
9
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
JEnriqueMurguia
Zhong Kui
5
6
6
1.33
L
Morgan Le Fay
LoisSenju
Morgan Le Fay
2
4
6
1.25
W
7
1
4
9
L
2
6
4
0.67
L
5
4
4
1.75
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,897
Damage
45,546
51,783
Taken
55,500
31,340
Mitigated
39,084
8,589
Healing
17,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
JEnriqueMurguia
Zhong Kui
16,820
633
0
5,663
19,162
16,300
366
8,222
10,628
54,586
0
L
Morgan Le Fay
LoisSenju
Morgan Le Fay
14,552
1,294
78
4,838
19,065
17,580
0
5,612
13,453
43,297
0
W
18,313
5,254
0
5,863
17,176
8,005
1,563
11,795
4,889
0
60,761
L
13,227
5,661
0
1,077
17,611
7,589
1,529
6,670
10,941
0
43,017
L
17,118
966
0
2,596
15,107
6,171
0
5,079
10,028
42,704
0
W
10,413
2,174
2,739
2,856
19,162
14,779
829
11,234
7,696
0
39,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
38,000
190
Minions Killed
229
7
Camps Cleared
10
847,237
Distance Traveled
848,079
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,009
765
81
5
5
250,048
0
L
Morgan Le Fay
11,351
668
51
3
3
263,666
2
W
Neith
12,702
747
85
5
2
279,005
0
L
Skadi
11,121
654
71
4
3
285,737
3
L
Janus
12,316
724
68
4
1
297,834
3
W
Bellona
12,289
723
63
4
3
319,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role