Player Matchup

Cthulhu
Cthulhu
Slambian
Cthulhu
Level 74
God Stats
1W - 0L
1,453 SR
Queue Stats
3W - 6L
1,468 Elo+
Solo
Vulcan
Vulcan
StepMomPlower
Vulcan
Level 116
God Stats
4W - 2L
1,602 SR
Queue Stats
81W - 51L
1,624 Elo+
Party 1
Jing Wei
Jing Wei
imactualdogwater
Jing Wei
Level 92
God Stats
2W - 1L
1,349 SR
Queue Stats
234W - 128L
1,709 Elo+
Party 1
Team Averages
Level 94
1,468 SR
1,600 Elo+

VS

Team Averages
Level 81
1,576 SR
1,436 Elo+
Atlas
Atlas
Ace3948
Atlas
Level 160
God Stats
3W - 4L
1,579 SR
Queue Stats
140W - 171L
1,410 Elo+
Party 2
Rama
Rama
Its13lu
Rama
Level 39
God Stats
1W - 3L
1,648 SR
Queue Stats
10W - 8L
1,427 Elo+
Party 2
The Morrigan
The Morrigan
MSC0895
The Morrigan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Slambian
Cthulhu
17
6 / 4 / 3
12,898
679
10,674
27,317
27,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
6 / 5 / 5
13,954
734
21,529
14,838
7,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 8 / 6
12,932
681
20,166
19,703
9,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ace3948
Atlas
18
5 / 4 / 10
14,440
760
10,179
34,293
55,063
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
Its13lu
Rama
20
10 / 7 / 5
14,523
764
26,178
20,273
12,252
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Morrigan
MSC0895
The Morrigan
11
1 / 4 / 3
10,145
534
5,111
6,953
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
34
15
Kills
16
17
Deaths
15
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
Ace3948
Atlas
5
4
10
2.5
L
Rama
Its13lu
Rama
10
7
5
1.79
L
The Morrigan
MSC0895
The Morrigan
1
4
3
0.63
W
Cthulhu
Slambian
Cthulhu
6
4
3
1.88
W
6
5
5
1.7
W
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,369
Damage
41,468
61,858
Taken
61,519
44,612
Mitigated
70,077
5,772
Healing
12,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Ace3948
Atlas
10,179
3,388
884
7,272
34,293
55,063
32
16,966
16,725
29,896
0
L
Rama
Its13lu
Rama
26,178
17,449
0
2,597
20,273
12,252
150
11,726
8,297
0
80,024
L
The Morrigan
MSC0895
The Morrigan
5,111
1,911
0
1,250
6,953
2,762
0
3,397
3,357
16,486
227
W
Cthulhu
Slambian
Cthulhu
10,674
939
698
1,934
27,317
27,274
41
5,431
21,602
33,590
0
W
21,529
7,142
0
1,809
14,838
7,388
530
5,022
9,686
71,691
0
W
20,166
13,602
0
1,331
19,703
9,950
2,221
5,724
13,913
0
63,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,784
Gold Earned
39,108
219
Minions Killed
140
11
Camps Cleared
3
967,354
Distance Traveled
784,187
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
14,440
760
20
1
0
345,337
5
L
Rama
14,523
764
86
5
2
297,288
0
L
The Morrigan
10,145
534
34
2
1
141,562
3
W
Cthulhu
12,898
679
46
2
2
305,583
2
W
Vulcan
13,954
734
106
6
2
356,908
0
W
Jing Wei
12,932
681
67
4
7
304,863
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role