Player Matchup

Skadi
Skadi
Monodo2
Skadi
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,459 Elo+
Party 3
Janus
Janus
Pablike
Janus
Level 127
God Stats
1W - 0L
1,613 SR
Queue Stats
16W - 5L
1,691 Elo+
Party 3
Zhong Kui
Zhong Kui
Sagen22
Zhong Kui
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,413 Elo+
Party 3
Baba Yaga
Baba Yaga
Whis22
Baba Yaga
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 161L
1,532 Elo+
Solo
Vamana
Vamana
XxFaDaViSxX
Vamana
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,623 Elo+
Party 3
Team Averages
Level 96
1,523 SR
1,544 Elo+

VS

Team Averages
Level 81
1,413 SR
1,487 Elo+
Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Naturallystoned
Fenrir
Level 147
God Stats
6W - 5L
1,590 SR
Queue Stats
135W - 144L
1,522 Elo+
Party 2
Amaterasu
Amaterasu
Yayacore
Amaterasu
Level 63
God Stats
0W - 1L
1,324 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
Zàngetsûu
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 40L
1,415 Elo+
Solo
Ymir
Ymir
marou95thebest
Ymir
Level 29
God Stats
0W - 1L
1,149 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Monodo2
Skadi
15
5 / 1 / 6
8,038
804
9,542
6,005
2,644
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Pablike
Janus
15
6 / 1 / 5
8,296
830
15,531
6,085
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Sagen22
Zhong Kui
12
1 / 4 / 5
6,937
694
6,611
8,796
5,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
Whis22
Baba Yaga
15
1 / 1 / 4
7,553
755
6,579
6,568
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
14
3 / 1 / 9
7,702
770
6,507
8,280
7,480
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 3 / 2
7,625
763
6,426
8,671
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 5 / 3
6,954
695
5,393
11,840
5,716
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Yayacore
Amaterasu
13
2 / 3 / 2
7,044
704
3,129
12,438
7,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
13
0 / 3 / 2
6,708
671
4,181
8,385
3,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 3 / 4
7,084
708
2,148
13,656
11,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
16
Kills
8
8
Deaths
17
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
2
1.33
W
Skadi
Monodo2
Skadi
5
1
6
8
L
2
5
3
0.7
W
Janus
Pablike
Janus
6
1
5
8.5
W
Zhong Kui
Sagen22
Zhong Kui
1
4
5
0.88
W
Baba Yaga
Whis22
Baba Yaga
1
1
4
3
W
Vamana
3
1
9
7.5
L
Amaterasu
Yayacore
Amaterasu
2
3
2
1
L
Olorun
0
3
2
0.33
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,770
Damage
21,277
35,734
Taken
54,990
21,693
Mitigated
32,447
6,502
Healing
7,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,426
1,876
0
1,715
8,671
3,515
0
3,895
4,776
27,276
1,917
W
Skadi
Monodo2
Skadi
9,542
4,996
0
542
6,005
2,644
700
1,363
4,642
0
24,597
L
5,393
676
0
507
11,840
5,716
31
6,469
5,371
0
11,082
W
Janus
Pablike
Janus
15,531
1,834
0
836
6,085
2,824
207
3,329
2,756
40,041
0
W
Zhong Kui
Sagen22
Zhong Kui
6,611
205
0
1,310
8,796
5,406
0
3,176
5,620
22,800
0
W
Baba Yaga
Whis22
Baba Yaga
6,579
571
0
2,122
6,568
3,339
21
2,659
3,909
32,780
0
W
Vamana
6,507
2,561
0
1,692
8,280
7,480
0
1,810
6,470
0
17,466
L
Amaterasu
Yayacore
Amaterasu
3,129
1,089
0
3,705
12,438
7,730
0
4,819
7,619
0
14,058
L
Olorun
4,181
2,870
42
1,256
8,385
3,709
0
5,300
3,085
20,910
0
L
2,148
222
0
639
13,656
11,777
30
8,238
5,418
9,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,526
Gold Earned
35,415
225
Minions Killed
125
0
Camps Cleared
0
1,030,920
Distance Traveled
918,731
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,625
763
46
5
0
170,156
4
W
Skadi
8,038
804
38
4
0
196,476
1
L
Fenrir
6,954
695
10
1
0
170,575
2
W
Janus
8,296
830
77
8
0
205,704
2
W
Zhong Kui
6,937
694
32
3
0
194,670
2
W
Baba Yaga
7,553
755
56
6
0
199,806
1
W
Vamana
7,702
770
22
2
0
234,264
0
L
Amaterasu
7,044
704
22
2
0
216,268
1
L
Olorun
6,708
671
32
3
0
171,594
0
L
Ymir
7,084
708
15
2
0
190,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role