Player Matchup

Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
KeepUsSoHigh6
Achilles
Level 149
God Stats
23W - 28L
1,479 SR
Queue Stats
454W - 510L
1,504 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rav3nEF099
Morgan Le Fay
Level 27
God Stats
18W - 23L
1,478 SR
Queue Stats
109W - 113L
1,387 Elo+
Party 1
Sol
Sol
Taschentuch_Farm
Sol
Level 73
God Stats
44W - 36L
1,280 SR
Queue Stats
137W - 144L
1,334 Elo+
Party 1
Da Ji
Da Ji
sbalLyno
Da Ji
Level 99
God Stats
1W - 1L
1,698 SR
Queue Stats
74W - 100L
1,422 Elo+
Party 2
Team Averages
Level 98
1,487 SR
1,429 Elo+

VS

Team Averages
Level 99
1,488 SR
1,460 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Duna2768
Jing Wei
Level 84
God Stats
3W - 3L
1,480 SR
Queue Stats
64W - 77L
1,384 Elo+
Party 4
Ne Zha
Ne Zha
JustIshi
Ne Zha
Level 128
God Stats
2W - 1L
1,737 SR
Queue Stats
64W - 57L
1,521 Elo+
Party 3
Guan Yu
Guan Yu
JustNagisa-kun
Guan Yu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,491 Elo+
Party 3
Geb
Geb
KeLoKeAsEs_Fr0sT
Geb
Level 42
God Stats
3W - 5L
1,221 SR
Queue Stats
323W - 354L
1,404 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 2 / 2
7,781
389
6,832
14,100
11,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
KeepUsSoHigh6
Achilles
12
2 / 11 / 0
8,085
404
7,822
24,106
13,727
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Rav3nEF099
Morgan Le Fay
14
1 / 8 / 4
8,306
415
10,335
17,801
8,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
3 / 5 / 1
9,411
471
10,019
19,279
6,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
sbalLyno
Da Ji
10
1 / 8 / 5
7,249
362
4,901
17,323
5,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
18
7 / 1 / 7
11,877
594
17,230
13,680
8,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Duna2768
Jing Wei
16
3 / 2 / 4
10,556
528
5,541
13,934
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
JustIshi
Ne Zha
20
15 / 1 / 9
13,113
656
30,469
23,310
12,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
9 / 3 / 7
11,736
587
11,193
15,414
15,794
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 3 / 14
10,075
504
5,227
18,514
16,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
75
10
Kills
34
34
Deaths
10
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
2
2
2
W
Baron Samedi
 
Baron Samedi
7
1
7
10.5
W
Jing Wei
Duna2768
Jing Wei
3
2
4
2.5
W
Ne Zha
JustIshi
Ne Zha
15
1
9
19.5
W
9
3
7
4.17
W
0
3
14
2.33
L
Achilles
KeepUsSoHigh6
Achilles
2
11
0
0.18
L
Morgan Le Fay
Rav3nEF099
Morgan Le Fay
1
8
4
0.38
L
3
5
1
0.7
L
Da Ji
sbalLyno
Da Ji
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,909
Damage
69,660
92,609
Taken
84,852
46,421
Mitigated
58,846
18,397
Healing
33,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,832
2,180
107
5,688
14,100
11,703
0
3,464
10,530
0
27,972
W
Baron Samedi
 
Baron Samedi
17,230
883
1,167
4,867
13,680
8,030
2,629
3,981
9,622
95,445
120
W
Jing Wei
Duna2768
Jing Wei
5,541
4,062
0
5,425
13,934
5,666
5,328
4,292
9,450
0
84,440
W
Ne Zha
JustIshi
Ne Zha
30,469
13,496
0
14,957
23,310
12,888
2,897
4,964
18,253
0
144,568
W
11,193
1,138
547
3,614
15,414
15,794
2,667
1,913
11,598
0
71,435
W
5,227
669
0
3,109
18,514
16,468
681
5,408
12,637
18,527
0
L
Achilles
KeepUsSoHigh6
Achilles
7,822
2,587
0
4,210
24,106
13,727
0
4,314
19,705
0
46,652
L
Morgan Le Fay
Rav3nEF099
Morgan Le Fay
10,335
2,142
133
401
17,801
8,086
0
7,253
10,256
60,289
0
L
10,019
3,416
0
5,054
19,279
6,937
0
4,175
14,968
65,311
0
L
Da Ji
sbalLyno
Da Ji
4,901
1,229
0
2,804
17,323
5,968
200
2,354
14,813
0
25,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,832
Gold Earned
57,357
329
Minions Killed
604
0
Camps Cleared
0
1,621,723
Distance Traveled
2,010,732
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,781
389
43
2
0
346,507
5
W
Baron Samedi
11,877
594
162
8
0
396,539
3
W
Jing Wei
10,556
528
128
6
0
361,227
2
W
Ne Zha
13,113
656
185
9
0
439,348
3
W
Guan Yu
11,736
587
105
5
0
383,111
0
W
Geb
10,075
504
24
1
0
430,507
0
L
Achilles
8,085
404
66
3
0
241,243
0
L
Morgan Le Fay
8,306
415
84
4
0
359,185
1
L
Sol
9,411
471
94
5
0
353,835
3
L
Da Ji
7,249
362
42
2
0
320,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role