Player Matchup

Bacchus
Bacchus
JayTonFire
Bacchus
Level 119
God Stats
3W - 5L
1,457 SR
Queue Stats
43W - 49L
1,410 Elo+
Party 1
Agni
Agni
Yager_Bomber13
Agni
Level 159
God Stats
7W - 11L
1,431 SR
Queue Stats
291W - 290L
1,500 Elo+
Party 1
Chiron
Chiron
l Novus l
Chiron
Level 104
God Stats
39W - 70L
1,459 SR
Queue Stats
189W - 272L
1,392 Elo+
Solo
Team Averages
Level 127
1,449 SR
1,434 Elo+

VS

Team Averages
Level 106
1,552 SR
1,414 Elo+
Sol
Sol
Eye of Ra
Sol
Level 140
God Stats
21W - 18L
1,722 SR
Queue Stats
453W - 384L
1,536 Elo+
Solo
Susano
Susano
FingerGod1
Susano
Level 68
God Stats
20W - 28L
1,407 SR
Queue Stats
95W - 143L
1,281 Elo+
Solo
Atlas
Atlas
NoseGamerHd
Atlas
Level 109
God Stats
6W - 8L
1,528 SR
Queue Stats
156W - 173L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JayTonFire
Bacchus
17
2 / 5 / 3
12,424
592
8,385
21,589
27,893
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
1 / 3 / 5
12,881
613
18,242
15,815
8,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
l Novus l
Chiron
17
3 / 2 / 2
12,746
607
14,025
19,212
9,597
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 4
15,192
723
21,056
19,534
9,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
FingerGod1
Susano
14
2 / 1 / 3
12,376
589
8,190
9,583
4,129
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
2 / 2 / 8
15,595
743
15,477
25,655
37,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
10
10
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
3
4
2.67
W
Susano
FingerGod1
Susano
2
1
3
3.5
L
Bacchus
JayTonFire
Bacchus
2
5
3
0.7
W
2
2
8
3
L
1
3
5
1.17
L
Chiron
l Novus l
Chiron
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,652
Damage
44,723
56,616
Taken
54,772
46,292
Mitigated
51,738
10,302
Healing
19,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,056
8,087
0
13,555
19,534
9,651
2,998
10,604
8,522
81,213
9,012
W
Susano
FingerGod1
Susano
8,190
344
0
1,345
9,583
4,129
0
4,636
4,619
0
29,361
L
Bacchus
JayTonFire
Bacchus
8,385
1,436
239
1,351
21,589
27,893
0
10,904
10,685
17,169
0
W
15,477
4,319
0
4,959
25,655
37,958
312
10,973
13,930
54,409
0
L
18,242
893
0
1,040
15,815
8,802
0
10,722
5,093
74,031
0
L
Chiron
l Novus l
Chiron
14,025
7,304
469
7,203
19,212
9,597
1,090
12,840
6,372
0
54,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,051
Gold Earned
43,163
196
Minions Killed
237
4
Camps Cleared
14
1,080,863
Distance Traveled
1,050,018
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
15,192
723
160
8
14
341,639
2
W
Susano
12,376
589
30
1
0
308,563
5
L
Bacchus
12,424
592
15
1
2
342,550
4
W
Atlas
15,595
743
47
2
0
399,816
11
L
Agni
12,881
613
106
5
2
367,412
2
L
Chiron
12,746
607
75
4
0
370,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role