Player Matchup

Ne Zha
Ne Zha
Diamond II
DomtheBomb20
Ne Zha
Diamond II
Level 159
God Stats
17W - 10L
1,694 SR
Queue Stats
562W - 549L
2,284 MMR
Solo
Apollo
Apollo
Diamond III
GoоdBoy
Apollo
Diamond III
Level 157
God Stats
109W - 86L
1,677 SR
Queue Stats
607W - 608L
2,267 MMR
Solo
Tiamat
Tiamat
Diamond II
Henergy
Tiamat
Diamond II
Level 160
God Stats
1W - 2L
1,377 SR
Queue Stats
133W - 129L
2,322 MMR
Solo
King Arthur
King Arthur
Diamond II
TheBuffaloMike
King Arthur
Diamond II
Level 157
God Stats
9W - 9L
1,615 SR
Queue Stats
425W - 408L
2,415 MMR
Solo
Khepri
Khepri
Diamond III
redchoo
Khepri
Diamond III
Level 147
God Stats
5W - 11L
1,508 SR
Queue Stats
608W - 591L
2,257 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,574 SR
2,309 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,682 SR
2,309 MMR
Chiron
Chiron
Diamond I
Marvalz
Chiron
Diamond I
Level 160
God Stats
1W - 3L
1,786 SR
Queue Stats
115W - 98L
2,452 MMR
Party 1
Ganesha
Ganesha
Diamond II
TheKam3leon
Ganesha
Diamond II
Level 160
God Stats
19W - 16L
1,609 SR
Queue Stats
258W - 230L
2,285 MMR
Party 1
Hun Batz
Hun Batz
Diamond IV
ZouXavi
Hun Batz
Diamond IV
Level 126
God Stats
8W - 10L
1,685 SR
Queue Stats
590W - 574L
2,215 MMR
Solo
Janus
Janus
Diamond IV
paolo159
Janus
Diamond IV
Level 158
God Stats
10W - 11L
1,625 SR
Queue Stats
575W - 572L
2,292 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond II
vervvxkekw
Cu Chulainn
Diamond II
Level 66
God Stats
6W - 7L
1,706 SR
Queue Stats
81W - 67L
2,301 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
8 / 5 / 8
18,572
599
34,173
33,548
21,088
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
GoоdBoy
Apollo
20
10 / 6 / 3
18,056
582
41,993
28,528
16,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Henergy
Tiamat
20
6 / 1 / 8
16,743
540
22,090
19,993
15,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
TheBuffaloMike
King Arthur
20
3 / 2 / 9
16,800
542
31,530
38,023
52,444
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Khepri
redchoo
Khepri
20
1 / 4 / 12
15,065
486
9,765
31,357
49,171
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Bans
Da JiNemesisLancelot

VS

Bans
KaliCabrakanUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Marvalz
Chiron
20
5 / 6 / 2
14,282
461
28,574
31,451
17,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
TheKam3leon
Ganesha
19
0 / 4 / 11
12,860
415
9,868
30,808
44,195
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
ZouXavi
Hun Batz
20
5 / 7 / 5
15,084
487
17,848
39,385
17,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
paolo159
Janus
20
3 / 8 / 7
14,952
482
16,307
25,405
13,672
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
vervvxkekw
Cu Chulainn
20
4 / 3 / 6
14,961
483
32,031
44,445
73,565
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
48
28
Kills
17
18
Deaths
28
40
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
8
5
8
2.4
W
Apollo
GoоdBoy
Apollo
10
6
3
1.92
W
Tiamat
Henergy
Tiamat
6
1
8
10
L
Chiron
Marvalz
Chiron
5
6
2
1
W
King Arthur
TheBuffaloMike
King Arthur
3
2
9
3.75
L
Ganesha
TheKam3leon
Ganesha
0
4
11
1.38
L
Hun Batz
ZouXavi
Hun Batz
5
7
5
1.07
L
Janus
paolo159
Janus
3
8
7
0.81
W
Khepri
redchoo
Khepri
1
4
12
1.75
L
Cu Chulainn
vervvxkekw
Cu Chulainn
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

139,551
Damage
104,628
151,449
Taken
171,494
153,999
Mitigated
166,402
53,420
Healing
32,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
34,173
13,149
0
13,054
33,548
21,088
2,186
3,889
29,156
0
202,491
W
Apollo
GoоdBoy
Apollo
41,993
26,412
0
10,063
28,528
16,291
16,021
4,698
23,229
0
206,417
W
Tiamat
Henergy
Tiamat
22,090
2,346
0
7,805
19,993
15,005
3,394
4,809
14,531
137,965
0
L
Chiron
Marvalz
Chiron
28,574
9,114
1,991
5,863
31,451
17,166
220
5,488
25,724
0
143,980
W
King Arthur
TheBuffaloMike
King Arthur
31,530
3,724
1,596
11,448
38,023
52,444
99
4,192
31,526
1,364
128,973
L
Ganesha
TheKam3leon
Ganesha
9,868
698
0
3,738
30,808
44,195
0
7,671
22,869
35,573
5,791
L
Hun Batz
ZouXavi
Hun Batz
17,848
7,545
0
11,250
39,385
17,804
38
5,143
33,944
0
163,000
L
Janus
paolo159
Janus
16,307
1,126
0
1,000
25,405
13,672
326
6,431
18,683
149,586
0
W
Khepri
redchoo
Khepri
9,765
1,765
453
9,001
31,357
49,171
0
7,976
22,404
55,405
3,022
L
Cu Chulainn
vervvxkekw
Cu Chulainn
32,031
4,973
0
8,790
44,445
73,565
0
6,973
37,245
0
132,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,236
Gold Earned
72,139
912
Minions Killed
957
0
Camps Cleared
0
3,150,094
Distance Traveled
3,056,734
38
Wards Purchased
61
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
18,572
599
207
7
0
691,529
7
W
Apollo
18,056
582
229
7
0
596,518
7
W
Tiamat
16,743
540
198
6
0
586,571
6
L
Chiron
14,282
461
243
8
0
570,675
13
W
King Arthur
16,800
542
201
6
0
658,010
6
L
Ganesha
12,860
415
23
1
0
607,140
14
L
Hun Batz
15,084
487
185
6
0
629,272
13
L
Janus
14,952
482
289
9
0
653,626
11
W
Khepri
15,065
486
77
2
0
617,466
12
L
Cu Chulainn
14,961
483
217
7
0
596,021
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role