Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
 
Persephone
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
blacknova21b
Horus
Level 146
God Stats
1W - 1L
1,644 SR
Queue Stats
16W - 14L
1,611 Elo+
Party 1
Team Averages
Level 148
1,548 SR
1,537 Elo+

VS

Team Averages
Level 26
1,359 SR
1,304 Elo+
Baba Yaga
Baba Yaga
Elliotboy12
Baba Yaga
Level 28
God Stats
1W - 1L
1,263 SR
Queue Stats
10W - 26L
1,208 Elo+
Party 2
Horus
Horus
TSGfshyscles
Horus
Level 49
God Stats
2W - 6L
1,315 SR
Queue Stats
18W - 46L
1,204 Elo+
Party 2
Jormungandr
Jormungandr
XFazeBradX
Jormungandr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
9 / 1 / 6
8,526
947
9,167
8,536
5,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Persephone
 
Persephone
12
4 / 0 / 11
8,294
922
10,300
5,026
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 12
7,278
809
6,055
7,962
5,623
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Elliotboy12
Baba Yaga
6
0 / 1 / 1
5,479
609
2,135
3,640
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 7 / 1
5,791
643
3,915
11,382
4,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
XFazeBradX
Jormungandr
9
0 / 7 / 1
5,632
626
2,898
14,561
10,482
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
15
Kills
0
1
Deaths
15
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
9
1
6
12
W
Persephone
 
Persephone
4
0
11
9.5
L
Baba Yaga
Elliotboy12
Baba Yaga
0
1
1
0.5
L
0
7
1
0.07
L
Jormungandr
XFazeBradX
Jormungandr
0
7
1
0.07
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
8,948
21,524
Taken
29,583
13,341
Mitigated
15,783
6,041
Healing
2,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
9,167
1,264
692
1,640
8,536
5,878
676
1,901
6,491
0
22,910
W
Persephone
 
Persephone
10,300
1,032
0
1,617
5,026
1,840
839
1,487
3,467
39,642
0
L
Baba Yaga
Elliotboy12
Baba Yaga
2,135
173
0
212
3,640
902
0
1,096
2,457
3,399
0
L
3,915
2,266
383
1,467
11,382
4,399
0
4,275
6,811
0
12,776
L
Jormungandr
XFazeBradX
Jormungandr
2,898
782
11
433
14,561
10,482
0
5,390
8,876
13,947
0
W
6,055
1,718
735
1,357
7,962
5,623
344
1,675
6,099
351
11,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,098
Gold Earned
16,902
114
Minions Killed
42
7
Camps Cleared
1
558,514
Distance Traveled
294,404
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,526
947
44
5
3
194,637
2
W
Persephone
8,294
922
62
7
1
170,923
0
L
Baba Yaga
5,479
609
7
1
0
50,464
0
L
Horus
5,791
643
17
2
1
124,353
0
L
Jormungandr
5,632
626
18
2
0
119,587
1
W
Horus
7,278
809
8
1
3
192,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role