Player Matchup

Fenrir
Fenrir
Aisatsuma
Fenrir
Level 135
God Stats
1W - 0L
1,696 SR
Queue Stats
14W - 11L
1,417 Elo+
Party 2
Odin
Odin
Hexlesss
Odin
Level 12
God Stats
5W - 2L
1,757 SR
Queue Stats
12W - 11L
1,451 Elo+
Party 2
Olorun
Olorun
LazyBone111
Olorun
Level 64
God Stats
25W - 11L
1,608 SR
Queue Stats
234W - 283L
1,495 Elo+
Solo
Team Averages
Level 70
1,687 SR
1,455 Elo+

VS

Team Averages
Level 65
1,500 SR
1,306 Elo+
Ishtar
Ishtar
Homimama
Ishtar
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 52L
1,582 Elo+
Solo
Poseidon
Poseidon
Smebonzakura
Poseidon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,168 Elo+
Party 1
Cthulhu
Cthulhu
Szeffciu
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,168 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aisatsuma
Fenrir
16
8 / 2 / 8
11,749
783
14,930
17,337
15,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odin
16
4 / 2 / 11
11,397
760
11,991
13,722
11,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
18
8 / 1 / 10
12,583
839
19,554
16,526
8,754
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Homimama
Ishtar
14
3 / 9 / 2
10,366
691
14,413
21,000
8,215
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Smebonzakura
Poseidon
12
0 / 8 / 1
8,504
567
7,614
11,225
3,498
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Szeffciu
Cthulhu
13
2 / 3 / 2
9,492
633
10,877
17,985
20,620
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
20
Kills
5
5
Deaths
20
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aisatsuma
Fenrir
8
2
8
6
W
Odin
4
2
11
4.75
L
Ishtar
Homimama
Ishtar
3
9
2
0.44
W
Olorun
8
1
10
13
L
Poseidon
Smebonzakura
Poseidon
0
8
1
0.06
L
Cthulhu
Szeffciu
Cthulhu
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,475
Damage
32,904
47,585
Taken
50,210
36,175
Mitigated
32,333
19,259
Healing
4,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aisatsuma
Fenrir
14,930
4,081
0
3,829
17,337
15,489
819
7,244
10,093
0
36,064
W
Odin
11,991
3,392
0
2,463
13,722
11,932
686
6,320
7,402
0
35,822
L
Ishtar
Homimama
Ishtar
14,413
9,658
0
3,124
21,000
8,215
0
6,256
13,886
0
36,485
W
Olorun
19,554
8,154
1,681
11,286
16,526
8,754
1,326
6,704
9,822
66,960
0
L
Poseidon
Smebonzakura
Poseidon
7,614
751
0
0
11,225
3,498
0
4,748
6,208
27,072
0
L
Cthulhu
Szeffciu
Cthulhu
10,877
1,206
0
940
17,985
20,620
0
8,808
8,184
21,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,729
Gold Earned
28,362
185
Minions Killed
135
11
Camps Cleared
3
882,142
Distance Traveled
723,049
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,749
783
30
2
2
305,795
0
W
Odin
11,397
760
54
4
4
277,525
4
L
Ishtar
10,366
691
55
4
0
227,308
4
W
Olorun
12,583
839
101
7
5
298,822
3
L
Poseidon
8,504
567
54
4
2
246,628
6
L
Cthulhu
9,492
633
26
2
1
249,113
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role