Player Matchup

Tyr
Tyr
LumberingJak
Tyr
Level 108
God Stats
3W - 4L
1,518 SR
Queue Stats
365W - 358L
1,547 Elo+
Solo
Sylvanus
Sylvanus
Nolfee
Sylvanus
Level 146
God Stats
6W - 5L
1,719 SR
Queue Stats
186W - 166L
1,629 Elo+
Party 2
Neith
Neith
Polargirl321
Neith
Level 114
God Stats
6W - 8L
1,383 SR
Queue Stats
146W - 131L
1,617 Elo+
Party 2
Janus
Janus
Zaney9621
Janus
Level 81
God Stats
2W - 2L
1,828 SR
Queue Stats
71W - 78L
1,469 Elo+
Party 3
Fenrir
Fenrir
oiBubbyy
Fenrir
Level 103
God Stats
2W - 1L
1,447 SR
Queue Stats
149W - 145L
1,525 Elo+
Party 3
Team Averages
Level 110
1,579 SR
1,557 Elo+

VS

Team Averages
Level 81
1,681 SR
1,559 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Kingofhydras
Danzaburou
Level 100
God Stats
9W - 3L
1,792 SR
Queue Stats
132W - 153L
1,568 Elo+
Solo
Ishtar
Ishtar
Slaughterpriest
Ishtar
Level 107
God Stats
9W - 4L
1,732 SR
Queue Stats
143W - 119L
1,586 Elo+
Party 1
Ares
Ares
Wargos_Gaming
Ares
Level 65
God Stats
12W - 1L
1,839 SR
Queue Stats
60W - 59L
1,524 Elo+
Party 1
Guan Yu
Guan Yu
iterigo
Guan Yu
Level 68
God Stats
4W - 1L
1,544 SR
Queue Stats
294W - 260L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 5
10,092
459
16,524
31,306
26,740
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Nolfee
Sylvanus
15
3 / 7 / 7
9,511
432
12,080
29,013
36,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 6 / 6
9,371
426
14,293
13,830
5,605
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Zaney9621
Janus
15
4 / 8 / 6
9,822
446
11,785
13,278
5,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
oiBubbyy
Fenrir
17
6 / 5 / 2
10,538
479
9,780
21,144
10,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
11 / 4 / 8
13,031
592
22,834
16,694
10,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Kingofhydras
Danzaburou
17
8 / 6 / 4
12,115
551
15,855
18,608
9,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 2 / 14
13,548
616
20,415
19,457
10,855
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 6 / 17
10,865
494
6,233
23,465
20,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Guan Yu
iterigo
Guan Yu
19
4 / 1 / 12
12,781
581
20,375
24,622
34,711
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
88
19
Kills
33
33
Deaths
19
26
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
11
4
8
3.75
W
Danzaburou
Kingofhydras
Danzaburou
8
6
4
1.67
L
2
7
5
0.64
L
Sylvanus
Nolfee
Sylvanus
3
7
7
0.93
L
4
6
6
1.17
W
9
2
14
8
W
1
6
17
1.58
L
Janus
Zaney9621
Janus
4
8
6
0.88
W
Guan Yu
iterigo
Guan Yu
4
1
12
10
L
Fenrir
oiBubbyy
Fenrir
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,462
Damage
85,712
108,571
Taken
102,846
84,359
Mitigated
85,796
28,147
Healing
43,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
22,834
2,097
3,312
5,422
16,694
10,631
1,285
4,091
12,418
77,104
0
W
Danzaburou
Kingofhydras
Danzaburou
15,855
8,451
0
5,249
18,608
9,127
1,111
6,770
11,762
0
81,229
L
16,524
4,161
0
12,059
31,306
26,740
0
4,532
26,571
0
86,257
L
Sylvanus
Nolfee
Sylvanus
12,080
2,658
1,522
6,405
29,013
36,757
0
8,820
19,953
45,766
14,701
L
14,293
4,126
0
1,129
13,830
5,605
0
4,727
8,993
0
66,336
W
20,415
14,897
0
8,949
19,457
10,855
5,931
5,252
14,009
0
128,138
W
6,233
258
1,303
3,848
23,465
20,472
601
8,101
15,180
25,068
0
L
Janus
Zaney9621
Janus
11,785
552
0
1,098
13,278
5,085
0
6,601
6,275
57,201
0
W
Guan Yu
iterigo
Guan Yu
20,375
4,552
2,955
12,018
24,622
34,711
1,197
2,665
21,835
0
92,675
L
Fenrir
oiBubbyy
Fenrir
9,780
2,928
0
5,934
21,144
10,172
0
4,462
16,421
0
88,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,334
Gold Earned
62,340
527
Minions Killed
563
0
Camps Cleared
0
1,894,314
Distance Traveled
2,018,268
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,031
592
114
5
0
391,343
3
W
Danzaburou
12,115
551
110
5
0
361,004
2
L
Tyr
10,092
459
140
6
0
376,611
4
L
Sylvanus
9,511
432
82
4
0
335,709
7
L
Neith
9,371
426
89
4
0
360,254
5
W
Ishtar
13,548
616
158
7
0
418,808
1
W
Ares
10,865
494
30
1
0
419,719
1
L
Janus
9,822
446
98
4
0
390,093
1
W
Guan Yu
12,781
581
151
7
0
427,394
7
L
Fenrir
10,538
479
118
5
0
431,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role