Player Matchup

Kuzenbo
Kuzenbo
Mista Ritch
Kuzenbo
Level 140
God Stats
1W - 1L
1,528 SR
Queue Stats
21W - 31L
1,326 Elo+
Party 1
Horus
Horus
NocNihil
Horus
Level 151
God Stats
4W - 1L
1,718 SR
Queue Stats
35W - 31L
1,648 Elo+
Party 1
Scylla
Scylla
ShadowsEffects
Scylla
Level 138
God Stats
1W - 2L
1,250 SR
Queue Stats
23W - 24L
1,536 Elo+
Party 1
Team Averages
Level 143
1,499 SR
1,504 Elo+

VS

Team Averages
Level 101
1,612 SR
1,559 Elo+
Ymir
Ymir
Camilo_Colonnas
Ymir
Level 106
God Stats
8W - 4L
1,740 SR
Queue Stats
60W - 55L
1,561 Elo+
Party 2
Horus
Horus
JoseFernandezs
Horus
Level 68
God Stats
2W - 6L
1,603 SR
Queue Stats
93W - 75L
1,555 Elo+
Party 2
Yu Huang
Yu Huang
jorgefrt3
Yu Huang
Level 129
God Stats
3W - 3L
1,492 SR
Queue Stats
88W - 85L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Mista Ritch
Kuzenbo
12
0 / 0 / 6
7,720
772
4,923
8,255
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
NocNihil
Horus
12
2 / 2 / 4
7,260
726
7,892
8,335
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 4 / 0
7,437
744
11,260
6,909
2,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,989
699
4,132
12,331
9,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 1 / 2
7,676
768
8,625
14,693
10,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
jorgefrt3
Yu Huang
11
2 / 2 / 2
7,057
706
2,499
5,475
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
6
Kills
6
6
Deaths
6
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
4
1
2
5
W
Kuzenbo
Mista Ritch
Kuzenbo
0
0
6
3
W
Horus
NocNihil
Horus
2
2
4
2
W
4
4
0
1
L
Yu Huang
jorgefrt3
Yu Huang
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,075
Damage
15,256
23,499
Taken
32,499
14,646
Mitigated
21,711
7,602
Healing
12,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,132
989
621
3,380
12,331
9,077
0
6,857
5,474
18,691
0
L
8,625
3,445
2,011
6,117
14,693
10,323
0
6,993
7,700
388
20,031
W
Kuzenbo
Mista Ritch
Kuzenbo
4,923
2,025
705
3,236
8,255
8,445
459
2,026
5,960
14,140
0
W
Horus
NocNihil
Horus
7,892
3,936
666
2,505
8,335
3,875
419
3,103
5,028
0
16,464
W
11,260
3,256
0
490
6,909
2,326
0
2,165
4,482
34,268
0
L
Yu Huang
jorgefrt3
Yu Huang
2,499
257
0
500
5,475
2,311
0
2,530
2,945
14,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,417
Gold Earned
21,722
97
Minions Killed
85
4
Camps Cleared
5
539,886
Distance Traveled
449,549
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,989
699
23
2
1
161,922
1
L
Horus
7,676
768
31
3
2
186,783
3
W
Kuzenbo
7,720
772
19
2
0
183,993
4
W
Horus
7,260
726
29
3
2
196,069
4
W
Scylla
7,437
744
49
5
2
159,824
1
L
Yu Huang
7,057
706
31
3
2
100,844
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role