Player Matchup

Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
DiamondPinecone
Tyr
Level 109
God Stats
45W - 30L
1,592 SR
Queue Stats
425W - 327L
1,550 Elo+
Party 3
Izanami
Izanami
LofPK
Izanami
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,500 Elo+
Party 3
Anubis
Anubis
Rtiky
Anubis
Level 104
God Stats
0W - 2L
1,184 SR
Queue Stats
155W - 134L
1,521 Elo+
Party 3
Ymir
Ymir
SoShockMeALT
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Team Averages
Level 72
1,455 SR
1,514 Elo+

VS

Team Averages
Level 71
1,662 SR
1,563 Elo+
Atlas
Atlas
DonkZonk
Atlas
Level 49
God Stats
21W - 19L
1,624 SR
Queue Stats
93W - 71L
1,584 Elo+
Party 2
Kukulkan
Kukulkan
GayremyGayloza
Kukulkan
Level 27
God Stats
1W - 1L
1,866 SR
Queue Stats
36W - 29L
1,605 Elo+
Party 1
Mulan
Mulan
PaperWario64
Mulan
Level 60
God Stats
106W - 71L
1,683 SR
Queue Stats
213W - 187L
1,538 Elo+
Party 1
Pele
Pele
TimothyTrumpet
Pele
Level 109
God Stats
26W - 20L
1,600 SR
Queue Stats
391W - 350L
1,550 Elo+
Party 2
Chiron
Chiron
zechel
Chiron
Level 109
God Stats
2W - 0L
1,538 SR
Queue Stats
249W - 225L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 2 / 3
9,222
542
11,642
20,416
12,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 2 / 0
9,100
535
12,959
20,786
20,793
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
LofPK
Izanami
14
1 / 4 / 0
8,430
496
2,451
13,144
4,932
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Rtiky
Anubis
13
3 / 4 / 3
8,627
507
6,928
7,790
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 4 / 1
8,240
485
3,966
18,982
19,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DonkZonk
Atlas
14
2 / 0 / 8
9,226
543
6,311
9,210
8,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
16
3 / 4 / 4
9,710
571
12,001
11,014
4,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 3 / 2
8,996
529
11,269
16,905
17,889
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 2 / 3
10,011
589
15,231
16,275
6,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
zechel
Chiron
16
2 / 1 / 1
9,809
577
10,185
7,854
2,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
10
Kills
16
16
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
3
2.25
L
1
2
0
0.5
W
Atlas
DonkZonk
Atlas
2
0
8
6
W
Kukulkan
3
4
4
1.25
L
Izanami
LofPK
Izanami
1
4
0
0.25
W
2
3
2
1
L
Anubis
Rtiky
Anubis
3
4
3
1.13
L
2
4
1
0.63
W
7
2
3
4.25
W
Chiron
zechel
Chiron
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,946
Damage
54,997
81,118
Taken
61,258
61,330
Mitigated
39,346
28,639
Healing
19,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
11,642
6,087
0
11,574
20,416
12,063
9
3,891
16,525
0
81,898
L
12,959
843
0
8,650
20,786
20,793
0
2,389
18,082
0
68,352
W
Atlas
DonkZonk
Atlas
6,311
2,549
0
1,795
9,210
8,015
167
3,541
5,669
22,470
0
W
Kukulkan
12,001
1,532
0
778
11,014
4,100
601
3,281
7,733
84,345
0
L
Izanami
LofPK
Izanami
2,451
1,845
0
3,423
13,144
4,932
1,464
1,258
11,886
0
62,713
W
11,269
1,241
0
5,361
16,905
17,889
52
379
16,526
0
52,109
L
Anubis
Rtiky
Anubis
6,928
85
0
2,422
7,790
4,339
72
4,397
3,393
59,810
0
L
3,966
879
0
2,570
18,982
19,203
0
6,377
12,605
34,708
1,862
W
15,231
6,063
0
8,795
16,275
6,518
172
3,856
12,419
0
94,963
W
Chiron
zechel
Chiron
10,185
5,322
618
2,355
7,854
2,824
3,679
335
7,519
0
87,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,619
Gold Earned
47,752
506
Minions Killed
567
0
Camps Cleared
0
1,627,624
Distance Traveled
1,735,998
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,222
542
112
7
0
401,594
7
L
Tyr
9,100
535
127
7
0
350,153
4
W
Atlas
9,226
543
31
2
0
370,920
7
W
Kukulkan
9,710
571
163
10
0
342,922
6
L
Izanami
8,430
496
105
6
0
300,366
0
W
Mulan
8,996
529
98
6
0
308,821
5
L
Anubis
8,627
507
106
6
0
257,420
4
L
Ymir
8,240
485
56
3
0
318,091
3
W
Pele
10,011
589
128
8
0
382,031
6
W
Chiron
9,809
577
147
9
0
331,304
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role