Player Matchup

Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Camdinho
Chaac
Level 31
God Stats
3W - 1L
1,749 SR
Queue Stats
14W - 15L
1,461 Elo+
Party 1
Fenrir
Fenrir
Joannas Toys
Fenrir
Level 104
God Stats
3W - 1L
1,563 SR
Queue Stats
12W - 9L
1,424 Elo+
Party 1
Chronos
Chronos
Topcatt
Chronos
Level 108
God Stats
4W - 7L
1,417 SR
Queue Stats
62W - 68L
1,487 Elo+
Party 1
Team Averages
Level 98
1,546 SR
1,474 Elo+

VS

Team Averages
Level 50
1,528 SR
1,478 Elo+
Janus
Janus
 
Janus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Eduardonus
King Arthur
Level 18
God Stats
6W - 15L
1,404 SR
Queue Stats
18W - 31L
1,432 Elo+
Party 2
Bakasura
Bakasura
Loczkadamus
Bakasura
Level 83
God Stats
3W - 6L
1,430 SR
Queue Stats
22W - 37L
1,450 Elo+
Party 2
Khepri
Khepri
SilverHazeNL
Khepri
Level 47
God Stats
2W - 1L
1,806 SR
Queue Stats
33W - 33L
1,507 Elo+
Solo
Artemis
Artemis
sienny_Ciulacz
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
7 / 0 / 3
10,012
626
11,483
14,382
6,580
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ares
 
Ares
12
1 / 1 / 9
8,854
553
6,273
15,504
15,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
Camdinho
Chaac
13
1 / 1 / 5
8,211
513
7,888
9,922
7,005
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
12
1 / 2 / 3
7,805
488
2,789
10,115
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
Topcatt
Chronos
14
4 / 0 / 4
8,871
554
11,444
10,805
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 2 / 2
6,499
406
9,163
6,907
2,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Eduardonus
King Arthur
12
2 / 2 / 0
7,447
465
7,209
14,308
9,070
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Loczkadamus
Bakasura
10
0 / 2 / 3
6,484
405
4,863
11,898
4,916
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
8
0 / 2 / 1
6,155
385
1,254
10,280
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
0 / 6 / 1
5,971
373
3,963
10,758
3,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
2
4
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
3
8.5
W
Ares
 
Ares
1
1
9
5.5
L
Janus
 
Janus
0
2
2
0.5
W
Chaac
Camdinho
Chaac
1
1
5
3.5
L
King Arthur
Eduardonus
King Arthur
2
2
0
1
W
Fenrir
1
2
3
1.25
L
Bakasura
Loczkadamus
Bakasura
0
2
3
0.75
L
Khepri
0
2
1
0.25
W
Chronos
Topcatt
Chronos
4
0
4
6
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,877
Damage
26,452
60,728
Taken
54,151
38,597
Mitigated
27,476
22,508
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,483
6,706
0
8,031
14,382
6,580
10,887
1,614
12,692
0
109,274
W
Ares
 
Ares
6,273
619
143
4,434
15,504
15,335
770
3,755
10,871
24,553
1,429
L
Janus
 
Janus
9,163
570
88
762
6,907
2,764
0
3,507
3,400
43,638
0
W
Chaac
Camdinho
Chaac
7,888
914
0
2,969
9,922
7,005
2,007
360
9,533
93
48,884
L
King Arthur
Eduardonus
King Arthur
7,209
330
0
5,044
14,308
9,070
321
2,772
11,536
53
49,186
W
Fenrir
2,789
549
0
4,220
10,115
4,217
598
437
9,474
0
43,954
L
Bakasura
Loczkadamus
Bakasura
4,863
3,236
0
2,498
11,898
4,916
705
1,977
9,921
0
23,236
L
Khepri
1,254
31
0
1,998
10,280
6,999
0
5,006
5,274
17,074
0
W
Chronos
Topcatt
Chronos
11,444
4,672
0
2,711
10,805
5,460
2,707
3,350
7,072
68,143
7,882
L
3,963
1,285
0
833
10,758
3,727
0
3,002
7,756
0
24,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,753
Gold Earned
32,556
486
Minions Killed
283
0
Camps Cleared
0
1,584,071
Distance Traveled
1,384,059
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,012
626
180
11
0
306,759
5
W
Ares
8,854
553
29
2
0
321,296
4
L
Janus
6,499
406
70
4
0
302,879
4
W
Chaac
8,211
513
94
6
0
322,278
1
L
King Arthur
7,447
465
74
5
0
316,296
5
W
Fenrir
7,805
488
69
4
0
309,485
1
L
Bakasura
6,484
405
69
4
0
335,314
0
L
Khepri
6,155
385
27
2
0
182,479
2
W
Chronos
8,871
554
114
7
0
324,253
1
L
Artemis
5,971
373
43
3
0
247,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role