Player Matchup

Sol
Sol
Masters
Khrezza
Sol
Masters
Level 158
God Stats
29W - 11L
1,867 SR
Queue Stats
264W - 121L
2,785 MMR
Party 1
Sobek
Sobek
Masters
hans-im-gluck1
Sobek
Masters
Level 160
God Stats
140W - 52L
1,957 SR
Queue Stats
510W - 347L
2,756 MMR
Party 1
Chaac
Chaac
Masters
kevinklon
Chaac
Masters
Level 128
God Stats
42W - 18L
1,980 SR
Queue Stats
483W - 225L
2,756 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 149
1,934 SR
2,765 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,939 SR
1,736 MMR
Ra
Ra
Silver I
Celtiras
Ra
Silver I
Level 156
God Stats
4W - 4L
1,854 SR
Queue Stats
144W - 172L
1,279 MMR
Solo
Jormungandr
Jormungandr
Gold V
Rubenbf91
Jormungandr
Gold V
Level 149
God Stats
1W - 1L
1,851 SR
Queue Stats
27W - 33L
1,660 MMR
Solo
Jing Wei
Jing Wei
Platinum II
VeintiochoOnce
Jing Wei
Platinum II
Level 39
God Stats
6W - 1L
2,112 SR
Queue Stats
93W - 15L
2,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
4 / 1 / 9
9,443
787
20,001
14,682
7,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
5 / 0 / 8
10,184
849
9,354
20,032
27,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
kevinklon
Chaac
14
5 / 1 / 8
9,449
787
15,279
19,069
15,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
FenrirAchillesBaron SamediAtlasAh Muzen Cab

VS

Bans
ThothOdinShivaCabrakanGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 1
7,710
643
12,197
14,048
5,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Rubenbf91
Jormungandr
10
0 / 4 / 2
7,599
633
10,129
15,893
14,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
13
1 / 1 / 1
8,024
669
18,735
17,749
7,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
14
Kills
2
2
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
Sol
4
1
9
8.5
L
Jormungandr
Rubenbf91
Jormungandr
0
4
2
0.25
L
Jing Wei
1
1
1
1.5
W
5
0
8
9
W
Chaac
kevinklon
Chaac
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,634
Damage
41,061
53,783
Taken
47,690
50,068
Mitigated
27,880
31,487
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,197
631
698
1,499
14,048
5,752
0
8,524
5,258
22,568
0
W
Sol
20,001
8,956
0
10,742
14,682
7,281
2,246
6,196
8,226
48,545
6,185
L
Jormungandr
Rubenbf91
Jormungandr
10,129
3,199
0
2,022
15,893
14,627
0
9,571
5,928
25,328
0
L
Jing Wei
18,735
10,913
0
4,166
17,749
7,501
0
8,738
8,361
0
43,631
W
9,354
760
0
9,642
20,032
27,006
266
8,156
11,374
16,014
0
W
Chaac
kevinklon
Chaac
15,279
2,373
0
11,103
19,069
15,781
813
7,525
11,176
0
44,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,076
Gold Earned
23,333
143
Minions Killed
133
7
Camps Cleared
2
746,358
Distance Traveled
679,133
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,710
643
38
3
1
228,267
3
W
Sol
9,443
787
71
6
3
233,184
2
L
Jormungandr
7,599
633
33
3
0
203,588
1
L
Jing Wei
8,024
669
62
5
1
247,278
5
W
Sobek
10,184
849
9
1
1
258,148
5
W
Chaac
9,449
787
63
5
3
255,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role