Player Matchup

Kuzenbo
Kuzenbo
NUNNYFUNK
Kuzenbo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,109 Elo+
Party 3
Cupid
Cupid
brutherman
Cupid
Level 48
God Stats
5W - 0L
1,871 SR
Queue Stats
18W - 10L
1,549 Elo+
Party 4
Hercules
Hercules
fnix
Hercules
Level 109
God Stats
2W - 2L
1,325 SR
Queue Stats
20W - 23L
1,363 Elo+
Party 4
Odin
Odin
smajdah
Odin
Level 74
God Stats
9W - 2L
1,490 SR
Queue Stats
21W - 15L
1,504 Elo+
Party 4
Tiamat
Tiamat
zerowave321
Tiamat
Level 66
God Stats
10W - 7L
1,605 SR
Queue Stats
11W - 10L
1,517 Elo+
Party 3
Team Averages
Level 64
1,558 SR
1,408 Elo+

VS

Team Averages
Level 43
1,326 SR
1,336 Elo+
Ah Muzen Cab
Ah Muzen Cab
Barnecles
Ah Muzen Cab
Level 38
God Stats
7W - 10L
1,453 SR
Queue Stats
88W - 108L
1,439 Elo+
Solo
Da Ji
Da Ji
DelinaxJwz
Da Ji
Level 113
God Stats
0W - 4L
1,149 SR
Queue Stats
58W - 68L
1,438 Elo+
Party 2
Ra
Ra
Hambutrixat
Ra
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,277 Elo+
Party 1
Hera
Hera
NiceScared
Hera
Level 28
God Stats
2W - 8L
1,404 SR
Queue Stats
97W - 121L
1,277 Elo+
Party 1
Sol
Sol
Yourtje
Sol
Level 8
God Stats
0W - 4L
1,125 SR
Queue Stats
5W - 13L
1,247 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NUNNYFUNK
Kuzenbo
16
1 / 0 / 9
10,195
1,020
4,133
8,159
11,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cupid
16
7 / 1 / 14
11,272
1,127
14,711
10,530
5,018
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
fnix
Hercules
17
4 / 1 / 19
10,781
1,078
10,753
19,279
22,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Odin
smajdah
Odin
17
5 / 0 / 17
10,973
1,097
11,687
12,756
11,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
17
6 / 2 / 13
11,434
1,143
10,235
12,265
7,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

268

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Barnecles
Ah Muzen Cab
15
0 / 2 / 3
9,243
924
14,145
9,620
4,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
15
1 / 4 / 2
9,449
945
8,685
13,232
7,033
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 6 / 1
10,368
1,037
14,254
11,003
5,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
0 / 4 / 4
9,685
969
8,506
7,397
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
14
1 / 7 / 1
9,358
936
8,656
14,076
6,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
15
23
Kills
4
4
Deaths
23
72
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Barnecles
Ah Muzen Cab
0
2
3
0.75
L
Da Ji
1
4
2
0.5
L
2
6
1
0.42
W
Kuzenbo
NUNNYFUNK
Kuzenbo
1
0
9
5.5
L
0
4
4
0.5
L
Sol
1
7
1
0.21
W
Cupid
7
1
14
14
W
Hercules
fnix
Hercules
4
1
19
13.5
W
Odin
smajdah
Odin
5
0
17
13.5
W
Tiamat
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,519
Damage
54,246
62,989
Taken
55,328
57,844
Mitigated
27,458
17,115
Healing
4,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Barnecles
Ah Muzen Cab
14,145
4,887
0
1,425
9,620
4,784
0
2,802
6,678
0
34,608
L
Da Ji
8,685
1,191
0
10
13,232
7,033
0
2,372
10,708
0
19,685
L
14,254
210
493
1,449
11,003
5,406
0
2,851
7,940
47,762
0
W
Kuzenbo
NUNNYFUNK
Kuzenbo
4,133
823
0
1,273
8,159
11,652
0
4,180
3,979
10,638
0
L
8,506
2,727
0
60
7,397
3,519
0
2,161
5,106
22,800
0
L
Sol
8,656
4,183
0
1,220
14,076
6,716
0
3,290
10,528
14,268
2,205
W
Cupid
14,711
7,793
1,866
2,823
10,530
5,018
0
4,979
5,551
0
43,266
W
Hercules
fnix
Hercules
10,753
2,850
0
6,107
19,279
22,825
0
8,573
10,706
0
15,270
W
Odin
smajdah
Odin
11,687
2,907
0
1,507
12,756
11,013
0
6,791
5,965
0
23,913
W
Tiamat
10,235
408
310
3,229
12,265
7,336
0
5,705
5,092
34,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,655
Gold Earned
48,103
206
Minions Killed
197
4
Camps Cleared
6
963,037
Distance Traveled
889,506
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,243
924
30
3
0
178,380
0
L
Da Ji
9,449
945
26
3
2
190,517
0
L
Ra
10,368
1,037
94
9
1
197,597
0
W
Kuzenbo
10,195
1,020
22
2
0
154,955
1
L
Hera
9,685
969
32
3
1
171,214
1
L
Sol
9,358
936
15
2
2
151,798
0
W
Cupid
11,272
1,127
81
8
1
191,603
0
W
Hercules
10,781
1,078
12
1
0
193,293
0
W
Odin
10,973
1,097
24
2
0
222,076
0
W
Tiamat
11,434
1,143
67
7
3
201,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role