Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ItsJustAssault
Neith
Level 26
God Stats
9W - 4L
1,210 SR
Queue Stats
358W - 397L
1,446 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
YoJustRelax
Morgan Le Fay
Level 29
God Stats
2W - 1L
1,769 SR
Queue Stats
115W - 94L
1,542 Elo+
Solo
Merlin
Merlin
garlaxus69
Merlin
Level 17
God Stats
2W - 0L
1,756 SR
Queue Stats
20W - 12L
1,712 Elo+
Solo
Sobek
Sobek
tht1guybry2795
Sobek
Level 29
God Stats
2W - 1L
1,483 SR
Queue Stats
126W - 147L
1,463 Elo+
Solo
Team Averages
Level 43
1,544 SR
1,533 Elo+

VS

Team Averages
Level 100
1,432 SR
1,436 Elo+
Hera
Hera
BMONBORGIA
Hera
Level 153
God Stats
6W - 9L
1,196 SR
Queue Stats
269W - 274L
1,366 Elo+
Solo
Jormungandr
Jormungandr
DwarfKing187
Jormungandr
Level 158
God Stats
3W - 3L
1,525 SR
Queue Stats
290W - 273L
1,469 Elo+
Party 1
Hun Batz
Hun Batz
Finman12
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,415 Elo+
Solo
Baba Yaga
Baba Yaga
Lodsin
Baba Yaga
Level 149
God Stats
3W - 3L
1,439 SR
Queue Stats
403W - 424L
1,466 Elo+
Party 1
Charybdis
Charybdis
Ser Barrus
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 88L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
2 / 7 / 12
11,871
660
9,131
27,634
15,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
22 / 6 / 7
14,046
780
29,114
18,750
11,158
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
YoJustRelax
Morgan Le Fay
20
4 / 1 / 25
14,488
805
21,341
19,100
10,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
garlaxus69
Merlin
20
10 / 3 / 14
13,377
743
23,925
18,136
10,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 6 / 24
13,368
743
9,106
32,361
49,942
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 14 / 11
10,751
597
17,013
21,920
11,428
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jormungandr
DwarfKing187
Jormungandr
20
8 / 5 / 12
13,816
768
17,606
22,650
34,318
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
Finman12
Hun Batz
17
3 / 10 / 6
10,607
589
8,744
18,923
9,917
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
Lodsin
Baba Yaga
20
5 / 5 / 9
12,744
708
28,398
18,832
11,936
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Ser Barrus
Charybdis
16
2 / 7 / 8
10,293
572
6,343
15,485
7,569
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
65
41
Kills
19
23
Deaths
41
82
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
2
7
12
1.14
L
1
14
11
0.46
L
Jormungandr
DwarfKing187
Jormungandr
8
5
12
2.8
L
Hun Batz
Finman12
Hun Batz
3
10
6
0.6
W
22
6
7
4.25
L
Baba Yaga
Lodsin
Baba Yaga
5
5
9
1.9
L
Charybdis
Ser Barrus
Charybdis
2
7
8
0.86
W
Morgan Le Fay
YoJustRelax
Morgan Le Fay
4
1
25
16.5
W
Merlin
garlaxus69
Merlin
10
3
14
5.67
W
3
6
24
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,617
Damage
78,104
115,981
Taken
97,810
97,674
Mitigated
75,168
45,614
Healing
22,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
9,131
2,356
3,941
7,807
27,634
15,264
722
15,767
11,867
0
17,978
L
17,013
5,050
1,595
2,810
21,920
11,428
41
10,628
11,292
31,505
0
L
Jormungandr
DwarfKing187
Jormungandr
17,606
1,666
2,532
4,335
22,650
34,318
0
12,550
10,100
33,822
0
L
Hun Batz
Finman12
Hun Batz
8,744
3,121
505
842
18,923
9,917
0
11,029
7,894
0
13,399
W
29,114
16,896
2,656
4,543
18,750
11,158
5,291
8,542
10,208
0
47,210
L
Baba Yaga
Lodsin
Baba Yaga
28,398
550
1,449
6,253
18,832
11,936
240
10,228
8,604
63,175
0
L
Charybdis
Ser Barrus
Charybdis
6,343
3,949
583
1,721
15,485
7,569
0
9,937
5,548
0
15,642
W
Morgan Le Fay
YoJustRelax
Morgan Le Fay
21,341
2,806
776
9,299
19,100
10,784
2,118
13,501
5,599
68,360
0
W
Merlin
garlaxus69
Merlin
23,925
1,944
1,334
5,868
18,136
10,526
1,094
10,738
7,398
49,252
0
W
9,106
695
2,157
7,233
32,361
49,942
241
14,469
17,892
19,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,150
Gold Earned
58,211
209
Minions Killed
180
0
Camps Cleared
0
1,647,907
Distance Traveled
1,441,838
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,871
660
13
1
0
336,289
0
L
Hera
10,751
597
21
1
0
258,657
1
L
Jormungandr
13,816
768
36
2
0
302,186
0
L
Hun Batz
10,607
589
11
1
0
268,693
0
W
Neith
14,046
780
21
1
0
280,302
1
L
Baba Yaga
12,744
708
90
5
0
336,267
1
L
Charybdis
10,293
572
22
1
0
276,035
0
W
Morgan Le Fay
14,488
805
101
6
0
356,187
0
W
Merlin
13,377
743
52
3
0
332,755
0
W
Sobek
13,368
743
22
1
0
342,374
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role