Player Matchup

Horus
Horus
 
Horus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
OnlyChinese
Merlin
Level 127
God Stats
6W - 7L
1,724 SR
Queue Stats
457W - 436L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
Optima7
Nu Wa
Level 146
God Stats
0W - 2L
1,462 SR
Queue Stats
14W - 12L
1,537 Elo+
Party 3
He Bo
He Bo
Sunny59167
He Bo
Level 127
God Stats
5W - 12L
1,360 SR
Queue Stats
420W - 435L
1,515 Elo+
Solo
Thoth
Thoth
cal14
Thoth
Level 149
God Stats
2W - 3L
1,320 SR
Queue Stats
44W - 46L
1,465 Elo+
Party 3
Team Averages
Level 133
1,473 SR
1,510 Elo+

VS

Team Averages
Level 105
1,425 SR
1,495 Elo+
Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EbonyWarrior01
Anubis
Level 127
God Stats
3W - 1L
1,457 SR
Queue Stats
98W - 98L
1,480 Elo+
Solo
Hun Batz
Hun Batz
MrOriginal12
Hun Batz
Level 61
God Stats
2W - 0L
1,271 SR
Queue Stats
45W - 53L
1,445 Elo+
Party 1
Sylvanus
Sylvanus
erfanmoro
Sylvanus
Level 89
God Stats
2W - 2L
1,384 SR
Queue Stats
158W - 181L
1,547 Elo+
Solo
Freya
Freya
zlewis
Freya
Level 121
God Stats
4W - 1L
1,514 SR
Queue Stats
111W - 119L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 3 / 4
8,554
570
8,377
19,892
25,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
18
4 / 6 / 4
10,249
683
18,368
15,338
8,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Optima7
Nu Wa
17
3 / 3 / 3
10,312
687
12,400
12,741
8,995
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
13
0 / 7 / 6
8,353
557
10,058
16,589
13,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
cal14
Thoth
16
1 / 5 / 5
9,518
635
14,751
13,569
6,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
3 / 3 / 13
10,394
693
15,327
11,007
5,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
10 / 2 / 7
12,779
852
16,447
13,734
9,454
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
MrOriginal12
Hun Batz
14
0 / 3 / 13
9,062
604
10,921
13,182
10,303
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
erfanmoro
Sylvanus
19
3 / 1 / 15
11,933
796
7,748
21,220
27,051
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
zlewis
Freya
19
8 / 1 / 9
11,487
766
16,318
15,296
8,329
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
81
9
Kills
24
24
Deaths
10
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
4
1
W
Discordia
 
Discordia
3
3
13
3.17
W
10
2
7
6.75
W
Hun Batz
MrOriginal12
Hun Batz
0
3
13
2.17
L
Merlin
4
6
4
1
L
Nu Wa
Optima7
Nu Wa
3
3
3
1.5
L
He Bo
0
7
6
0.43
L
Thoth
cal14
Thoth
1
5
5
0.7
W
Sylvanus
erfanmoro
Sylvanus
3
1
15
10.5
W
Freya
zlewis
Freya
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,954
Damage
66,761
78,129
Taken
74,439
61,929
Mitigated
60,951
33,247
Healing
47,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,377
4,447
9,086
10,053
19,892
25,185
0
12,677
7,215
0
10,701
W
Discordia
 
Discordia
15,327
631
4,629
1,816
11,007
5,814
166
8,104
2,661
32,170
0
W
16,447
45
1,914
3,985
13,734
9,454
1,449
10,230
2,920
53,818
0
W
Hun Batz
MrOriginal12
Hun Batz
10,921
1,770
1,192
1,080
13,182
10,303
98
8,288
4,376
0
23,979
L
Merlin
18,368
423
1,930
1,995
15,338
8,089
0
12,501
2,837
40,316
0
L
Nu Wa
Optima7
Nu Wa
12,400
3,344
1,353
2,829
12,741
8,995
354
9,479
3,262
31,914
0
L
He Bo
10,058
508
798
3,341
16,589
13,152
326
11,307
5,282
12,557
0
L
Thoth
cal14
Thoth
14,751
537
979
883
13,569
6,508
70
9,876
3,693
29,609
0
W
Sylvanus
erfanmoro
Sylvanus
7,748
2,416
12,127
10,785
21,220
27,051
204
14,576
5,893
19,973
0
W
Freya
zlewis
Freya
16,318
5,720
4,512
5,614
15,296
8,329
1,950
11,742
3,012
40,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,986
Gold Earned
55,655
171
Minions Killed
205
0
Camps Cleared
0
1,280,491
Distance Traveled
1,394,621
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,554
570
6
0
0
271,364
3
W
Discordia
10,394
693
27
2
0
280,330
1
W
Anubis
12,779
852
77
5
0
274,926
1
W
Hun Batz
9,062
604
30
2
0
277,300
3
L
Merlin
10,249
683
56
4
0
249,261
1
L
Nu Wa
10,312
687
38
3
0
250,717
1
L
He Bo
8,353
557
18
1
0
252,239
6
L
Thoth
9,518
635
53
4
0
256,910
1
W
Sylvanus
11,933
796
25
2
0
256,248
1
W
Freya
11,487
766
46
3
0
305,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role