Player Matchup

Set
Set
Elbis_8
Set
Level 47
God Stats
0W - 3L
1,286 SR
Queue Stats
34W - 51L
1,301 Elo+
Solo
Baron Samedi
Baron Samedi
IngoLenßen01
Baron Samedi
Level 67
God Stats
10W - 18L
1,305 SR
Queue Stats
60W - 70L
1,376 Elo+
Solo
Bacchus
Bacchus
RektumRanger391
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,258 Elo+
Party 1
Hera
Hera
serathskyemartin
Hera
Level 62
God Stats
18W - 8L
1,658 SR
Queue Stats
167W - 148L
1,354 Elo+
Solo
Jing Wei
Jing Wei
theMAINmanALEX
Jing Wei
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,295 Elo+
Party 1
Team Averages
Level 50
1,450 SR
1,317 Elo+

VS

Team Averages
Level 69
1,480 SR
1,358 Elo+
Bellona
Bellona
DeadHDD
Bellona
Level 43
God Stats
72W - 103L
1,283 SR
Queue Stats
81W - 114L
1,265 Elo+
Solo
Atlas
Atlas
Ecozedartaz
Atlas
Level 69
God Stats
2W - 2L
1,379 SR
Queue Stats
7W - 8L
1,347 Elo+
Solo
Cernunnos
Cernunnos
TroubeSenpai
Cernunnos
Level 69
God Stats
5W - 3L
1,500 SR
Queue Stats
69W - 73L
1,409 Elo+
Solo
Loki
Loki
mightynikhil
Loki
Level 106
God Stats
14W - 14L
1,446 SR
Queue Stats
173W - 149L
1,450 Elo+
Solo
Agni
Agni
抓老头好手
Agni
Level 59
God Stats
3W - 1L
1,792 SR
Queue Stats
45W - 66L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
9
0 / 1 / 1
5,951
458
1,964
8,647
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
IngoLenßen01
Baron Samedi
12
3 / 2 / 1
7,544
580
7,097
6,789
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 0 / 1
6,776
521
3,409
6,862
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 4 / 1
6,178
475
3,670
7,744
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
10
1 / 1 / 0
6,140
472
3,465
10,109
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeadHDD
Bellona
12
0 / 2 / 1
6,799
523
1,960
8,671
8,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 2
5,406
416
3,045
8,113
5,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
TroubeSenpai
Cernunnos
12
0 / 1 / 1
6,621
509
10,410
7,333
2,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
7 / 1 / 1
7,468
574
6,634
7,536
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 0
6,169
475
2,674
5,047
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
5
Kills
8
8
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
DeadHDD
Bellona
0
2
1
0.25
W
0
0
2
1
L
Set
0
1
1
0.5
L
Baron Samedi
IngoLenßen01
Baron Samedi
3
2
1
1.75
L
1
0
1
1.5
W
Cernunnos
TroubeSenpai
Cernunnos
0
1
1
0.5
W
7
1
1
7.5
L
0
4
1
0.13
L
Jing Wei
1
1
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,605
Damage
24,723
40,151
Taken
36,700
17,199
Mitigated
21,712
9,459
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DeadHDD
Bellona
1,960
214
0
420
8,671
8,589
0
2,964
5,707
8,313
45,228
W
3,045
1,415
0
2,564
8,113
5,292
0
2,979
5,044
19,913
0
L
Set
1,964
538
0
1,274
8,647
3,121
0
967
7,494
0
34,831
L
Baron Samedi
IngoLenßen01
Baron Samedi
7,097
819
289
2,517
6,789
3,541
947
1,453
5,022
43,297
0
L
3,409
548
0
1,713
6,862
4,928
0
1,449
5,413
9,098
0
W
Cernunnos
TroubeSenpai
Cernunnos
10,410
5,026
0
1,986
7,333
2,907
0
2,174
5,159
0
63,792
W
6,634
2,092
0
1,790
7,536
3,077
0
3,474
3,992
0
35,374
L
3,670
815
0
250
7,744
2,389
32
1,318
6,426
37,146
0
L
Jing Wei
3,465
2,272
0
3,416
10,109
3,220
126
792
9,317
0
38,586
W
2,674
265
0
819
5,047
1,847
336
2,245
2,622
37,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,589
Gold Earned
32,463
290
Minions Killed
354
0
Camps Cleared
0
1,222,806
Distance Traveled
1,309,629
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,799
523
97
7
0
278,616
4
W
Atlas
5,406
416
27
2
0
228,840
8
L
Set
5,951
458
63
5
0
249,667
1
L
Baron Samedi
7,544
580
84
6
0
189,642
5
L
Bacchus
6,776
521
15
1
0
288,177
1
W
Cernunnos
6,621
509
101
8
0
244,749
0
W
Loki
7,468
574
67
5
0
294,265
1
L
Hera
6,178
475
60
5
0
236,119
2
L
Jing Wei
6,140
472
68
5
0
259,201
2
W
Agni
6,169
475
62
5
0
263,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role