Player Matchup

Jormungandr
Jormungandr
Dannimos
Jormungandr
Level 36
God Stats
4W - 11L
1,316 SR
Queue Stats
16W - 17L
1,569 Elo+
Solo
Olorun
Olorun
GiveGodAChance
Olorun
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,488 Elo+
Party 1
Nemesis
Nemesis
RadioHunter
Nemesis
Level 48
God Stats
6W - 5L
1,590 SR
Queue Stats
24W - 16L
1,549 Elo+
Party 1
Fenrir
Fenrir
RelaxGod34
Fenrir
Level 127
God Stats
193W - 177L
1,586 SR
Queue Stats
215W - 199L
1,590 Elo+
Party 2
Izanami
Izanami
gmp21
Izanami
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 21L
1,295 Elo+
Party 2
Team Averages
Level 51
1,498 SR
1,498 Elo+

VS

Team Averages
Level 68
1,482 SR
1,556 Elo+
Mercury
Mercury
ClapFist
Mercury
Level 103
God Stats
9W - 2L
1,804 SR
Queue Stats
172W - 86L
1,673 Elo+
Party 3
Pele
Pele
Daresteth
Pele
Level 29
God Stats
2W - 4L
1,220 SR
Queue Stats
197W - 141L
1,540 Elo+
Party 4
Hachiman
Hachiman
DarkenGrance
Hachiman
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,444 Elo+
Solo
Ares
Ares
Shiyze
Ares
Level 118
God Stats
33W - 20L
1,597 SR
Queue Stats
279W - 192L
1,564 Elo+
Party 4
Ra
Ra
smellypooboy
Ra
Level 46
God Stats
2W - 3L
1,287 SR
Queue Stats
149W - 144L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dannimos
Jormungandr
10
1 / 4 / 2
6,748
397
6,168
19,123
17,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 8 / 1
7,243
426
4,720
16,480
8,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
RadioHunter
Nemesis
13
1 / 8 / 5
8,809
518
8,062
19,319
7,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
RelaxGod34
Fenrir
13
4 / 6 / 1
8,657
509
14,667
17,747
16,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
gmp21
Izanami
17
5 / 5 / 2
10,211
601
13,287
15,354
6,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ClapFist
Mercury
18
8 / 3 / 4
11,852
697
12,491
14,624
6,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
16
5 / 3 / 6
10,608
624
15,583
18,802
11,618
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
DarkenGrance
Hachiman
15
3 / 4 / 4
9,726
572
7,490
13,267
4,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
Shiyze
Ares
15
5 / 1 / 11
10,127
596
11,192
14,707
16,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
10 / 1 / 8
11,471
675
20,393
10,283
5,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
12
Kills
31
31
Deaths
12
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Mercury
ClapFist
Mercury
8
3
4
3.33
L
Jormungandr
Dannimos
Jormungandr
1
4
2
0.5
W
Pele
5
3
6
2.67
W
Hachiman
DarkenGrance
Hachiman
3
4
4
1.25
L
1
8
1
0.19
L
Nemesis
RadioHunter
Nemesis
1
8
5
0.44
L
Fenrir
RelaxGod34
Fenrir
4
6
1
0.75
W
Ares
Shiyze
Ares
5
1
11
10.5
L
Izanami
gmp21
Izanami
5
5
2
1.2
W
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,904
Damage
67,149
88,023
Taken
71,683
55,872
Mitigated
44,730
18,313
Healing
17,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ClapFist
Mercury
12,491
7,956
0
105
14,624
6,488
150
1,570
12,966
0
102,010
L
Jormungandr
Dannimos
Jormungandr
6,168
2,053
198
3,104
19,123
17,267
0
8,282
10,841
29,869
0
W
Pele
15,583
3,552
0
8,905
18,802
11,618
116
1,967
16,061
0
83,976
W
Hachiman
DarkenGrance
Hachiman
7,490
3,429
0
966
13,267
4,857
648
735
12,483
0
72,382
L
4,720
1,622
395
3,071
16,480
8,340
0
8,568
7,912
40,321
3,983
L
Nemesis
RadioHunter
Nemesis
8,062
4,242
0
2,027
19,319
7,797
0
8,407
10,912
0
70,566
L
Fenrir
RelaxGod34
Fenrir
14,667
3,463
0
4,953
17,747
16,140
0
3,531
14,216
0
47,863
W
Ares
Shiyze
Ares
11,192
416
0
2,159
14,707
16,457
400
4,033
10,625
34,449
0
L
Izanami
gmp21
Izanami
13,287
8,755
0
4,565
15,354
6,328
55
2,797
12,557
0
86,047
W
20,393
2,412
1,738
3,622
10,283
5,310
432
3,056
7,180
110,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,668
Gold Earned
53,784
406
Minions Killed
590
0
Camps Cleared
0
1,542,151
Distance Traveled
1,747,784
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,852
697
159
9
0
417,345
0
L
Jormungandr
6,748
397
35
2
0
303,097
2
W
Pele
10,608
624
134
8
0
352,208
3
W
Hachiman
9,726
572
107
6
0
304,962
4
L
Olorun
7,243
426
76
4
0
275,718
0
L
Nemesis
8,809
518
99
6
0
352,432
0
L
Fenrir
8,657
509
66
4
0
308,396
7
W
Ares
10,127
596
34
2
0
331,985
5
L
Izanami
10,211
601
130
8
0
302,508
3
W
Ra
11,471
675
156
9
0
341,284
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role