Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
JibbeT_420
Charybdis
Level 106
God Stats
4W - 7L
1,415 SR
Queue Stats
466W - 476L
1,423 Elo+
Solo
Merlin
Merlin
Katakunaaa
Merlin
Level 29
God Stats
1W - 3L
1,209 SR
Queue Stats
95W - 95L
1,393 Elo+
Solo
Janus
Janus
Magneticus
Janus
Level 106
God Stats
1W - 2L
1,344 SR
Queue Stats
44W - 50L
1,434 Elo+
Solo
Fenrir
Fenrir
WlmShk
Fenrir
Level 147
God Stats
4W - 7L
1,384 SR
Queue Stats
1,028W - 1,054L
1,468 Elo+
Solo
Team Averages
Level 110
1,370 SR
1,444 Elo+

VS

Team Averages
Level 77
1,482 SR
1,462 Elo+
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Fat_Bananaa
Artio
Level 58
God Stats
1W - 1L
1,726 SR
Queue Stats
309W - 335L
1,463 Elo+
Party 1
Ne Zha
Ne Zha
Rocknroll1408
Ne Zha
Level 108
God Stats
0W - 7L
1,182 SR
Queue Stats
686W - 706L
1,472 Elo+
Solo
Ganesha
Ganesha
Zebulonsse
Ganesha
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 32L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 0 / 9
7,163
1,433
4,318
8,435
8,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
JibbeT_420
Charybdis
12
1 / 1 / 9
6,648
1,330
6,336
4,920
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Merlin
Katakunaaa
Merlin
12
5 / 2 / 6
7,141
1,428
5,913
3,682
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Janus
11
0 / 1 / 7
6,030
1,206
4,792
3,136
1,325
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
WlmShk
Fenrir
12
4 / 2 / 6
6,845
1,369
4,990
4,939
2,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 5 / 2
5,081
1,016
3,702
6,472
2,738
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Jormungandr
 
Jormungandr
7
1 / 1 / 0
4,778
956
1,443
1,834
1,643
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 2 / 1
5,714
1,143
2,298
9,266
7,528
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

5
0 / 1 / 0
4,416
883
74
1,342
684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Zebulonsse
Ganesha
14
2 / 3 / 3
6,056
1,211
3,194
9,815
10,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
12
Kills
5
6
Deaths
12
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
9
6.5
L
Izanami
 
Izanami
0
5
2
0.2
L
Jormungandr
 
Jormungandr
1
1
0
1
L
2
2
1
1.25
W
Charybdis
JibbeT_420
Charybdis
1
1
9
5.5
W
Merlin
Katakunaaa
Merlin
5
2
6
4
W
Janus
0
1
7
3.5
L
0
1
0
0
W
Fenrir
WlmShk
Fenrir
4
2
6
3.5
L
Ganesha
Zebulonsse
Ganesha
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,349
Damage
10,711
25,112
Taken
28,729
15,522
Mitigated
22,785
11,729
Healing
5,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,318
211
992
4,707
8,435
8,368
549
1,762
6,673
0
7,014
L
Izanami
 
Izanami
3,702
1,542
0
48
6,472
2,738
0
2,893
3,579
0
6,259
L
Jormungandr
 
Jormungandr
1,443
0
0
0
1,834
1,643
0
680
1,154
4,525
0
L
2,298
180
1,111
2,361
9,266
7,528
0
2,694
6,572
8,308
0
W
Charybdis
JibbeT_420
Charybdis
6,336
2,112
644
2,050
4,920
1,947
939
1,989
2,931
0
13,401
W
Merlin
Katakunaaa
Merlin
5,913
966
563
267
3,682
1,558
1,159
927
2,755
12,074
0
W
Janus
4,792
291
1,159
501
3,136
1,325
953
1,203
1,933
10,360
0
L
74
74
0
0
1,342
684
0
936
406
0
74
W
Fenrir
WlmShk
Fenrir
4,990
1,789
0
846
4,939
2,324
292
1,054
3,885
0
8,736
L
Ganesha
Zebulonsse
Ganesha
3,194
323
284
1,879
9,815
10,192
0
3,502
6,313
6,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,827
Gold Earned
26,045
60
Minions Killed
24
0
Camps Cleared
0
552,605
Distance Traveled
393,725
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,163
1,433
4
1
0
121,132
0
L
Izanami
5,081
1,016
7
1
0
85,706
1
L
Jormungandr
4,778
956
3
1
0
43,019
0
L
Artio
5,714
1,143
12
2
0
122,903
0
W
Charybdis
6,648
1,330
23
5
0
112,937
1
W
Merlin
7,141
1,428
13
3
0
99,796
0
W
Janus
6,030
1,206
13
3
0
103,116
0
L
Ne Zha
4,416
883
0
0
0
48,562
0
W
Fenrir
6,845
1,369
7
1
0
115,624
1
L
Ganesha
6,056
1,211
2
0
0
93,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role