Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
H3adshot17
Ah Puch
Level 147
God Stats
5W - 2L
1,584 SR
Queue Stats
132W - 141L
1,457 Elo+
Solo
Yu Huang
Yu Huang
SKLIAS13
Yu Huang
Level 155
God Stats
5W - 3L
1,545 SR
Queue Stats
675W - 688L
1,492 Elo+
Solo
Danzaburou
Danzaburou
WaterlooMist
Danzaburou
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 150L
1,501 Elo+
Solo
Nike
Nike
tiina
Nike
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 127L
1,495 Elo+
Party 1
Team Averages
Level 137
1,526 SR
1,489 Elo+

VS

Team Averages
Level 121
1,581 SR
1,496 Elo+
Da Ji
Da Ji
M1cktser
Da Ji
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,483 Elo+
Solo
Zhong Kui
Zhong Kui
Rаndevu
Zhong Kui
Level 149
God Stats
1W - 2L
1,698 SR
Queue Stats
272W - 274L
1,506 Elo+
Solo
Anubis
Anubis
Saurón
Anubis
Level 89
God Stats
6W - 4L
1,709 SR
Queue Stats
153W - 141L
1,504 Elo+
Solo
Nike
Nike
SowSaBInkS
Nike
Level 100
God Stats
5W - 5L
1,484 SR
Queue Stats
202W - 186L
1,496 Elo+
Solo
Hades
Hades
holligraphix
Hades
Level 128
God Stats
5W - 6L
1,513 SR
Queue Stats
579W - 570L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
7 / 2 / 11
11,378
813
13,004
14,865
20,070
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Puch
H3adshot17
Ah Puch
18
4 / 2 / 13
11,354
811
19,123
12,364
6,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yu Huang
SKLIAS13
Yu Huang
13
2 / 1 / 8
9,093
650
6,358
3,708
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
WaterlooMist
Danzaburou
17
6 / 5 / 8
10,805
772
12,830
12,758
6,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nike
tiina
Nike
18
0 / 1 / 16
10,262
733
9,793
15,475
15,046
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
M1cktser
Da Ji
11
1 / 4 / 5
7,788
556
5,907
9,005
4,259
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
Rаndevu
Zhong Kui
14
1 / 6 / 7
8,979
641
7,247
17,194
23,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Saurón
Anubis
15
3 / 2 / 4
8,620
616
8,225
7,013
4,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 4 / 7
10,182
727
7,361
19,318
12,513
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
3 / 3 / 7
9,782
699
12,750
15,040
16,363
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
40
19
Kills
10
11
Deaths
19
56
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
2
11
6.25
W
Ah Puch
H3adshot17
Ah Puch
4
2
13
5.25
L
Da Ji
M1cktser
Da Ji
1
4
5
0.88
L
Zhong Kui
Rаndevu
Zhong Kui
1
6
7
0.75
W
Yu Huang
SKLIAS13
Yu Huang
2
1
8
6
L
Anubis
Saurón
Anubis
3
2
4
2.5
L
2
4
7
1.38
W
Danzaburou
WaterlooMist
Danzaburou
6
5
8
2
L
3
3
7
2.17
W
Nike
tiina
Nike
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,108
Damage
41,490
59,170
Taken
67,570
49,031
Mitigated
60,645
28,436
Healing
23,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,004
662
4,453
2,945
14,865
20,070
953
5,755
9,110
25,427
0
W
Ah Puch
H3adshot17
Ah Puch
19,123
1,297
2,244
5,974
12,364
6,124
1,412
6,603
5,761
44,072
0
L
Da Ji
M1cktser
Da Ji
5,907
589
222
776
9,005
4,259
0
5,948
3,057
0
8,090
L
Zhong Kui
Rаndevu
Zhong Kui
7,247
512
1,458
3,764
17,194
23,121
0
8,855
8,339
20,226
0
W
Yu Huang
SKLIAS13
Yu Huang
6,358
1,155
541
298
3,708
1,572
1,544
1,129
2,579
15,903
0
L
Anubis
Saurón
Anubis
8,225
235
2,149
1,638
7,013
4,389
65
4,223
2,790
23,947
0
L
7,361
336
3,293
6,496
19,318
12,513
0
11,263
8,055
0
17,415
W
Danzaburou
WaterlooMist
Danzaburou
12,830
4,882
1,471
2,925
12,758
6,219
2,933
7,691
5,067
0
25,323
L
12,750
495
720
2,794
15,040
16,363
0
8,319
6,721
26,311
0
W
Nike
tiina
Nike
9,793
1,685
3,980
3,605
15,475
15,046
1,041
7,044
8,431
123
20,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,892
Gold Earned
45,351
147
Minions Killed
150
0
Camps Cleared
0
1,243,300
Distance Traveled
1,067,992
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,378
813
33
2
0
267,502
0
W
Ah Puch
11,354
811
57
4
0
265,285
2
L
Da Ji
7,788
556
7
1
0
170,207
1
L
Zhong Kui
8,979
641
42
3
0
209,402
5
W
Yu Huang
9,093
650
27
2
0
164,315
2
L
Anubis
8,620
616
32
2
0
196,074
2
L
Nike
10,182
727
30
2
0
244,477
0
W
Danzaburou
10,805
772
14
1
0
267,598
0
L
Hades
9,782
699
39
3
0
247,832
0
W
Nike
10,262
733
16
1
0
278,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role