Player Matchup

Khepri
Khepri
BlackPain1303
Khepri
Level 144
God Stats
6W - 3L
1,497 SR
Queue Stats
268W - 315L
1,449 Elo+
Solo
Anhur
Anhur
Ence888
Anhur
Level 77
God Stats
9W - 7L
1,654 SR
Queue Stats
230W - 254L
1,416 Elo+
Solo
Thanatos
Thanatos
Gold009
Thanatos
Level 45
God Stats
21W - 9L
1,717 SR
Queue Stats
227W - 122L
1,607 Elo+
Solo
Agni
Agni
JordanNick183
Agni
Level 109
God Stats
5W - 6L
1,462 SR
Queue Stats
158W - 161L
1,438 Elo+
Solo
Horus
Horus
VC-Gods1Replay
Horus
Level 43
God Stats
6W - 4L
1,865 SR
Queue Stats
42W - 54L
1,400 Elo+
Solo
Team Averages
Level 84
1,639 SR
1,462 Elo+

VS

Team Averages
Level 43
1,446 SR
1,363 Elo+
Neith
Neith
GAMBIT_SLAVIK
Neith
Level 62
God Stats
1W - 6L
1,320 SR
Queue Stats
65W - 74L
1,378 Elo+
Party 1
Bakasura
Bakasura
Grigo003
Bakasura
Level 34
God Stats
5W - 9L
1,511 SR
Queue Stats
6W - 18L
1,231 Elo+
Solo
Nu Wa
Nu Wa
ManuelPro10711
Nu Wa
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,461 Elo+
Solo
Ares
Ares
Would_exeDIZ
Ares
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
223W - 248L
1,340 Elo+
Party 1
Awilix
Awilix
ahpuchortroll
Awilix
Level 46
God Stats
5W - 11L
1,398 SR
Queue Stats
222W - 249L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
7,635
545
3,711
9,050
6,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
Ence888
Anhur
13
2 / 1 / 1
7,445
532
5,647
7,302
2,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Gold009
Thanatos
12
5 / 2 / 1
7,865
562
5,411
11,564
5,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 0 / 4
8,788
628
5,920
8,652
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 1 / 3
7,735
553
6,917
8,032
6,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,614
401
4,071
3,301
1,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bakasura
Grigo003
Bakasura
11
4 / 4 / 0
7,201
514
5,700
13,847
4,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 1
6,107
436
6,744
9,046
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 2 / 3
6,236
445
4,444
13,368
9,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

1
0 / 0 / 0
2,568
183
0
0
0

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
5
5
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Anhur
Ence888
Anhur
2
1
1
2.5
L
1
1
2
2
W
Thanatos
Gold009
Thanatos
5
2
1
2.75
L
Bakasura
Grigo003
Bakasura
4
4
0
1
W
1
0
4
3
L
0
4
1
0.13
W
2
1
3
3.5
L
0
2
3
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,606
Damage
20,959
44,600
Taken
39,562
25,235
Mitigated
19,103
24,481
Healing
9,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,711
615
2,859
4,251
9,050
6,743
302
3,530
5,492
26,830
4,954
W
Anhur
Ence888
Anhur
5,647
3,958
0
1,209
7,302
2,970
1,276
1,744
5,508
0
59,027
L
4,071
1,191
479
1,267
3,301
1,150
0
651
2,650
0
23,344
W
Thanatos
Gold009
Thanatos
5,411
1,915
0
9,909
11,564
5,997
278
1,399
10,032
0
53,746
L
Bakasura
Grigo003
Bakasura
5,700
4,015
0
1,865
13,847
4,847
0
1,172
12,235
0
36,236
W
5,920
460
0
4,334
8,652
3,343
1,099
3,027
5,625
86,419
0
L
6,744
1,480
0
970
9,046
3,491
0
5,262
3,737
45,778
0
W
6,917
2,647
352
1,567
8,032
6,182
751
1,295
6,737
0
54,034
L
4,444
620
132
4,314
13,368
9,615
0
1,999
11,273
25,184
991
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,468
Gold Earned
27,726
503
Minions Killed
223
0
Camps Cleared
0
1,303,723
Distance Traveled
952,069
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,635
545
53
4
0
275,029
3
W
Anhur
7,445
532
90
6
0
234,564
1
L
Neith
5,614
401
46
3
0
164,377
0
W
Thanatos
7,865
562
96
7
0
280,393
0
L
Bakasura
7,201
514
75
5
0
306,653
5
W
Agni
8,788
628
157
11
0
253,514
1
L
Nu Wa
6,107
436
75
5
0
225,786
2
W
Horus
7,735
553
107
8
0
260,223
0
L
Ares
6,236
445
27
2
0
255,253
2
L
Awilix
2,568
183
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role