Player Matchup

Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold II
Buzv
Kali
Gold II
Level 146
God Stats
3W - 3L
1,741 SR
Queue Stats
388W - 390L
1,603 MMR
Solo
Neith
Neith
Gold IV
Intedintjej
Neith
Gold IV
Level 160
God Stats
6W - 7L
1,523 SR
Queue Stats
30W - 27L
1,722 MMR
Solo
Janus
Janus
Gold IV
Lolzixx
Janus
Gold IV
Level 120
God Stats
3W - 6L
1,500 SR
Queue Stats
113W - 120L
1,732 MMR
Solo
King Arthur
King Arthur
Gold I
VTeo
King Arthur
Gold I
Level 94
God Stats
6W - 13L
1,446 SR
Queue Stats
225W - 223L
1,571 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,542 SR
1,626 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,497 SR
1,616 MMR
Ra
Ra
Gold II
 
Ra
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum V
GodlyGodSyx
Hou Yi
Platinum V
Level 118
God Stats
12W - 17L
1,494 SR
Queue Stats
478W - 467L
1,626 MMR
Solo
Sylvanus
Sylvanus
Gold II
HiMyNameIsJacob
Sylvanus
Gold II
Level 123
God Stats
16W - 10L
1,749 SR
Queue Stats
241W - 247L
1,571 MMR
Solo
Tyr
Tyr
Platinum V
ædáı
Tyr
Platinum V
Level 66
God Stats
2W - 0L
1,230 SR
Queue Stats
86W - 73L
1,669 MMR
Solo
Loki
Loki
Platinum V
АртёмКучукКуколд
Loki
Platinum V
Level 150
God Stats
23W - 29L
1,510 SR
Queue Stats
409W - 407L
1,716 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 1 / 0
4,211
526
2,722
6,057
3,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
Buzv
Kali
7
0 / 1 / 1
4,338
542
2,051
6,681
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 2 / 0
4,354
544
2,784
3,671
1,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Lolzixx
Janus
6
0 / 1 / 0
4,094
512
1,251
2,676
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
VTeo
King Arthur
9
1 / 0 / 0
5,265
658
4,829
6,645
4,254
Bans
ThothHadesMulanNemesisCliodhna

VS

Bans
LancelotGebIshtarKhepriShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 0 / 2
4,996
625
2,131
2,779
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
7
1 / 1 / 1
4,411
551
2,881
3,849
1,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
7
1 / 0 / 4
4,131
516
4,254
5,423
2,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Earring

Mystical Earring

+15
Mp 5

Tyr
8
0 / 1 / 0
4,710
589
3,882
8,423
4,602
Mystical Earring

Mystical Earring

+15
Mp 5

8
2 / 0 / 2
4,684
586
1,742
3,603
1,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
5
5
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Ra
 
Ra
1
0
2
2
L
Kali
Buzv
Kali
0
1
1
0.5
W
Hou Yi
1
1
1
1.5
W
Sylvanus
1
0
4
3
L
1
2
0
0.5
L
Janus
Lolzixx
Janus
0
1
0
0
L
King Arthur
VTeo
King Arthur
1
0
0
1
W
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,637
Damage
14,890
25,730
Taken
24,077
12,275
Mitigated
10,553
7,530
Healing
11,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,722
511
0
2,021
6,057
3,667
0
2,435
3,622
14,588
0
W
Ra
 
Ra
2,131
423
426
835
2,779
942
0
981
1,750
35,863
0
L
Kali
Buzv
Kali
2,051
1,031
0
1,552
6,681
2,325
0
1,106
5,575
0
30,180
W
Hou Yi
2,881
1,490
0
1,188
3,849
1,248
35
941
2,908
0
24,691
W
Sylvanus
4,254
2,154
290
1,694
5,423
2,598
0
1,001
4,422
12,560
4,854
L
2,784
1,013
0
1,387
3,671
1,259
0
868
2,803
0
26,904
L
Janus
Lolzixx
Janus
1,251
113
0
500
2,676
770
0
1,066
1,610
17,529
0
L
King Arthur
VTeo
King Arthur
4,829
1,315
0
2,070
6,645
4,254
0
0
6,645
0
39,130
W
Tyr
3,882
1,035
0
4,847
8,423
4,602
0
0
8,423
0
34,384
W
1,742
693
0
2,236
3,603
1,163
0
930
2,601
0
22,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,262
Gold Earned
22,932
233
Minions Killed
252
0
Camps Cleared
0
723,287
Distance Traveled
799,687
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,211
526
20
3
0
170,086
2
W
Ra
4,996
625
73
9
0
156,243
4
L
Kali
4,338
542
54
7
0
158,158
1
W
Hou Yi
4,411
551
42
5
0
137,136
1
W
Sylvanus
4,131
516
26
3
0
132,620
1
L
Neith
4,354
544
51
6
0
133,008
1
L
Janus
4,094
512
44
6
0
102,946
3
L
King Arthur
5,265
658
64
8
0
159,089
3
W
Tyr
4,710
589
59
7
0
188,307
1
W
Loki
4,684
586
52
7
0
185,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role