Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DumHest
Horus
Level 118
God Stats
8W - 3L
1,630 SR
Queue Stats
132W - 132L
1,463 Elo+
Solo
Artemis
Artemis
Lazysheepherd
Artemis
Level 80
God Stats
47W - 31L
1,596 SR
Queue Stats
68W - 65L
1,449 Elo+
Solo
Ra
Ra
Taehtie
Ra
Level 147
God Stats
6W - 8L
1,509 SR
Queue Stats
241W - 233L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
Taliehoe
Ne Zha
Level 154
God Stats
8W - 5L
1,606 SR
Queue Stats
116W - 113L
1,545 Elo+
Party 1
Team Averages
Level 132
1,568 SR
1,498 Elo+

VS

Team Averages
Level 108
1,401 SR
1,519 Elo+
Ullr
Ullr
NeXuSCrAzY
Ullr
Level 109
God Stats
13W - 5L
1,626 SR
Queue Stats
25W - 10L
1,673 Elo+
Party 2
Yu Huang
Yu Huang
Nopolle
Yu Huang
Level 128
God Stats
0W - 3L
1,133 SR
Queue Stats
236W - 226L
1,473 Elo+
Solo
Shiva
Shiva
ToxTiik
Shiva
Level 147
God Stats
8W - 3L
1,759 SR
Queue Stats
122W - 109L
1,467 Elo+
Party 2
Odin
Odin
chengshizhe
Odin
Level 104
God Stats
0W - 2L
1,313 SR
Queue Stats
47W - 46L
1,422 Elo+
Solo
Lancelot
Lancelot
skullduggerylrd
Lancelot
Level 51
God Stats
0W - 3L
1,172 SR
Queue Stats
27W - 29L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
1 / 1 / 3
10,514
526
12,928
20,076
13,990
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
DumHest
Horus
16
7 / 1 / 5
10,639
532
13,069
13,318
7,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
15
2 / 4 / 1
9,134
457
9,662
14,515
5,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 1 / 6
10,249
512
7,282
9,677
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
Taliehoe
Ne Zha
15
5 / 4 / 3
9,725
486
13,650
21,831
14,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 1
10,627
531
13,423
14,413
5,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Nopolle
Yu Huang
15
2 / 4 / 2
9,491
475
9,592
11,534
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
ToxTiik
Shiva
17
2 / 3 / 0
10,793
540
15,416
21,705
16,683
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 2 / 5
9,152
458
6,438
16,686
16,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
9
0 / 6 / 1
7,103
355
5,776
13,155
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
18
Kills
11
11
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
3
2.5
W
Horus
DumHest
Horus
7
1
5
9.5
W
Artemis
2
4
1
0.63
L
5
3
1
1.83
L
Yu Huang
Nopolle
Yu Huang
2
4
2
0.75
W
3
1
6
6
W
Ne Zha
Taliehoe
Ne Zha
5
4
3
1.63
L
Shiva
ToxTiik
Shiva
2
3
0
0.67
L
2
2
5
2.25
L
Lancelot
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,591
Damage
50,645
79,417
Taken
77,493
46,105
Mitigated
47,387
35,939
Healing
13,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,928
2,141
0
11,881
20,076
13,990
0
535
19,541
0
91,555
W
Horus
DumHest
Horus
13,069
5,285
1,167
7,533
13,318
7,038
1,117
1,695
11,623
36
76,372
W
Artemis
9,662
3,789
0
2,850
14,515
5,904
384
1,993
12,522
0
61,575
L
13,423
4,384
0
500
14,413
5,443
438
466
13,725
0
89,416
L
Yu Huang
Nopolle
Yu Huang
9,592
850
0
1,095
11,534
3,957
0
2,357
9,092
77,628
0
W
7,282
328
2,512
5,538
9,677
4,670
498
3,769
5,908
73,702
0
W
Ne Zha
Taliehoe
Ne Zha
13,650
3,963
0
4,458
21,831
14,503
324
2,135
19,696
0
70,077
L
Shiva
ToxTiik
Shiva
15,416
3,004
106
9,225
21,705
16,683
0
224
21,481
0
100,936
L
6,438
842
0
2,051
16,686
16,909
0
2,861
13,728
0
28,008
L
Lancelot
5,776
1,082
0
805
13,155
4,395
156
1,410
11,745
0
37,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,261
Gold Earned
47,166
581
Minions Killed
515
0
Camps Cleared
0
2,064,376
Distance Traveled
1,873,556
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,514
526
148
7
0
435,836
8
W
Horus
10,639
532
118
6
0
456,892
8
W
Artemis
9,134
457
97
5
0
371,574
4
L
Ullr
10,627
531
135
7
0
344,951
0
L
Yu Huang
9,491
475
128
6
0
371,830
5
W
Ra
10,249
512
131
7
0
419,105
3
W
Ne Zha
9,725
486
87
4
0
380,969
8
L
Shiva
10,793
540
164
8
0
410,388
4
L
Odin
9,152
458
35
2
0
418,555
5
L
Lancelot
7,103
355
53
3
0
327,832
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role