Player Matchup

Freya
Freya
Bronze III
HaggardFuture42
Freya
Bronze III
Level 135
God Stats
30W - 23L
1,527 SR
Queue Stats
461W - 563L
-245 MMR
Solo
Awilix
Awilix
Gold IV
LiGambleLi
Awilix
Gold IV
Level 159
God Stats
19W - 16L
1,477 SR
Queue Stats
102W - 103L
1,452 MMR
Solo
Charybdis
Charybdis
Silver IV
PAPUSKENWAY
Charybdis
Silver IV
Level 121
God Stats
5W - 6L
1,503 SR
Queue Stats
139W - 153L
570 MMR
Solo
Hades
Hades
Gold III
TheJackO-Lantern
Hades
Gold III
Level 153
God Stats
2W - 4L
1,573 SR
Queue Stats
290W - 307L
1,553 MMR
Party 1
Geb
Geb
Gold IV
maticjo
Geb
Gold IV
Level 132
God Stats
8W - 7L
1,535 SR
Queue Stats
287W - 302L
1,349 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,523 SR
936 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,427 SR
920 MMR
Tyr
Tyr
Bronze V
Stoopid4eva
Tyr
Bronze V
Level 141
God Stats
0W - 1L
1,411 SR
Queue Stats
1W - 2L
1,454 MMR
Solo
Nu Wa
Nu Wa
Bronze III
devin420420
Nu Wa
Bronze III
Level 108
God Stats
0W - 1L
1,408 SR
Queue Stats
1W - 4L
1,462 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
khronosin
Danzaburou
Bronze III
Level 37
God Stats
0W - 1L
1,395 SR
Queue Stats
1W - 4L
1,462 MMR
Party 2
Ymir
Ymir
Bronze I
satoshi5941
Ymir
Bronze I
Level 87
God Stats
5W - 8L
1,528 SR
Queue Stats
40W - 73L
347 MMR
Solo
Ishtar
Ishtar
Bronze III
x_SeanScooth_x
Ishtar
Bronze III
Level 102
God Stats
80W - 87L
1,395 SR
Queue Stats
660W - 738L
-123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
8,854
492
6,749
16,755
7,904
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
LiGambleLi
Awilix
18
13 / 0 / 2
11,449
636
15,670
10,623
5,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
PAPUSKENWAY
Charybdis
18
3 / 1 / 4
10,862
603
9,944
11,510
4,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 2 / 6
10,230
568
14,271
14,412
8,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
15
3 / 0 / 7
9,810
545
8,120
19,863
21,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CthulhuMulanLokiCupid

VS

Bans
ArachneCliodhnaLancelotAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
9,322
518
10,436
17,554
15,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 9 / 1
7,215
401
8,360
14,015
5,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
khronosin
Danzaburou
13
1 / 7 / 0
8,320
462
6,602
13,849
5,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 4 / 0
7,785
433
3,436
15,715
15,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 4 / 1
8,628
479
4,362
17,544
7,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
25
Kills
5
5
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
W
Awilix
LiGambleLi
Awilix
13
0
2
14
W
Charybdis
PAPUSKENWAY
Charybdis
3
1
4
5
L
2
1
0
2
W
6
2
6
4.5
L
0
9
1
0.06
L
Danzaburou
khronosin
Danzaburou
1
7
0
0.14
W
Geb
3
0
7
6.5
L
0
4
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,754
Damage
33,196
73,163
Taken
78,677
47,929
Mitigated
50,074
31,342
Healing
21,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,749
2,693
0
8,634
16,755
7,904
1,978
839
15,916
50,713
0
W
Awilix
LiGambleLi
Awilix
15,670
6,293
0
1,719
10,623
5,089
98
1,961
8,662
0
95,003
W
Charybdis
PAPUSKENWAY
Charybdis
9,944
5,804
0
5,898
11,510
4,966
5,643
1,501
10,009
0
97,829
L
10,436
1,374
0
11,732
17,554
15,862
292
6,330
11,224
0
64,927
W
14,271
721
1,385
8,507
14,412
8,086
372
4,226
10,186
97,737
0
L
8,360
2,562
0
92
14,015
5,105
952
9,257
4,758
39,849
0
L
Danzaburou
khronosin
Danzaburou
6,602
3,269
0
2,048
13,849
5,688
3,398
3,007
10,842
0
59,264
W
Geb
8,120
820
0
5,199
19,863
21,884
0
3,605
16,258
36,487
0
L
3,436
889
0
3,344
15,715
15,863
0
6,158
9,557
26,867
0
L
4,362
2,510
0
4,513
17,544
7,556
833
4,388
13,156
0
57,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,205
Gold Earned
41,270
539
Minions Killed
433
0
Camps Cleared
0
1,712,995
Distance Traveled
1,358,200
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,854
492
69
4
0
279,238
1
W
Awilix
11,449
636
131
7
0
426,460
1
W
Charybdis
10,862
603
163
9
0
290,277
1
L
Tyr
9,322
518
118
7
0
318,654
7
W
Hades
10,230
568
145
8
0
357,207
4
L
Nu Wa
7,215
401
61
3
0
245,488
0
L
Danzaburou
8,320
462
107
6
0
262,745
0
W
Geb
9,810
545
31
2
0
359,813
1
L
Ymir
7,785
433
39
2
0
254,789
2
L
Ishtar
8,628
479
108
6
0
276,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role