Player Matchup

Cliodhna
Cliodhna
ArrestingKhan20
Cliodhna
Level 146
God Stats
5W - 8L
1,468 SR
Queue Stats
48W - 57L
1,476 Elo+
Party 1
Ganesha
Ganesha
FTP Chandler
Ganesha
Level 105
God Stats
4W - 2L
1,852 SR
Queue Stats
60W - 46L
1,577 Elo+
Party 1
Baron Samedi
Baron Samedi
UltimateMagnet
Baron Samedi
Level 65
God Stats
2W - 1L
1,681 SR
Queue Stats
6W - 5L
1,470 Elo+
Party 1
Chiron
Chiron
Wolfman0623
Chiron
Level 47
God Stats
5W - 2L
1,885 SR
Queue Stats
77W - 61L
1,587 Elo+
Party 1
Horus
Horus
partypancake101
Horus
Level 128
God Stats
3W - 4L
1,340 SR
Queue Stats
114W - 97L
1,597 Elo+
Party 1
Team Averages
Level 98
1,645 SR
1,541 Elo+

VS

Team Averages
Level 77
1,424 SR
1,437 Elo+
Bellona
Bellona
granni-tranni13
Bellona
Level 87
God Stats
20W - 18L
1,548 SR
Queue Stats
299W - 283L
1,448 Elo+
Party 2
Lancelot
Lancelot
lSunBearl9842
Lancelot
Level 38
God Stats
2W - 4L
1,492 SR
Queue Stats
6W - 7L
1,467 Elo+
Solo
Cernunnos
Cernunnos
maujanavmaujanav
Cernunnos
Level 101
God Stats
3W - 8L
1,288 SR
Queue Stats
178W - 188L
1,410 Elo+
Solo
Sobek
Sobek
mista_Girthquake
Sobek
Level 77
God Stats
10W - 8L
1,334 SR
Queue Stats
230W - 213L
1,446 Elo+
Party 2
Janus
Janus
xX_Tipzy_Tip_Xx
Janus
Level 82
God Stats
1W - 4L
1,457 SR
Queue Stats
208W - 184L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
18
8 / 3 / 5
11,743
559
17,572
25,645
13,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
FTP Chandler
Ganesha
15
0 / 6 / 7
9,910
472
16,181
16,891
14,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
UltimateMagnet
Baron Samedi
15
3 / 2 / 7
10,201
486
13,447
17,272
10,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
16
2 / 2 / 2
9,749
464
18,664
15,055
5,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

15
6 / 0 / 5
10,752
512
12,985
23,227
28,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 5
10,710
510
11,695
23,341
21,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
lSunBearl9842
Lancelot
15
4 / 5 / 1
10,089
480
15,858
21,120
10,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
15
1 / 3 / 1
9,061
431
11,206
23,103
7,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 2 / 5
8,467
403
7,295
19,675
21,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 7 / 3
10,069
479
20,123
14,849
6,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
28
19
Kills
13
13
Deaths
19
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
8
3
5
3.5
W
Ganesha
FTP Chandler
Ganesha
0
6
7
0.58
W
Baron Samedi
UltimateMagnet
Baron Samedi
3
2
7
3.25
W
Chiron
2
2
2
1.5
L
4
2
5
3.25
L
Lancelot
lSunBearl9842
Lancelot
4
5
1
0.9
L
Cernunnos
1
3
1
0.5
L
0
2
5
1.25
W
6
0
5
8.5
L
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,849
Damage
66,177
98,090
Taken
102,088
72,855
Mitigated
67,637
36,344
Healing
32,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
17,572
3,159
0
8,354
25,645
13,798
76
5,361
20,102
0
114,644
W
Ganesha
FTP Chandler
Ganesha
16,181
2,468
0
1,603
16,891
14,766
0
3,095
13,742
74,724
0
W
Baron Samedi
UltimateMagnet
Baron Samedi
13,447
1,093
2,548
7,689
17,272
10,045
0
8,916
7,736
63,865
0
W
Chiron
18,664
6,457
1,061
4,900
15,055
5,836
1,266
1,388
13,645
0
84,680
L
11,695
4,759
0
6,673
23,341
21,239
0
11,376
11,215
0
82,572
L
Lancelot
lSunBearl9842
Lancelot
15,858
2,708
0
5,360
21,120
10,893
0
3,648
17,364
0
80,879
L
Cernunnos
11,206
4,534
0
12,796
23,103
7,975
0
0
23,103
0
73,364
L
7,295
487
498
5,552
19,675
21,473
0
6,389
13,128
22,471
0
W
12,985
5,312
2,407
7,782
23,227
28,410
8
7,520
15,447
0
34,150
L
20,123
277
0
1,476
14,849
6,057
0
7,092
7,650
70,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,355
Gold Earned
48,396
551
Minions Killed
498
0
Camps Cleared
0
2,061,225
Distance Traveled
2,034,070
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,743
559
155
7
0
467,124
0
W
Ganesha
9,910
472
117
6
0
366,413
3
W
Baron Samedi
10,201
486
106
5
0
402,047
3
W
Chiron
9,749
464
126
6
0
389,683
2
L
Bellona
10,710
510
156
7
0
413,894
1
L
Lancelot
10,089
480
119
6
0
453,843
5
L
Cernunnos
9,061
431
105
5
0
338,172
1
L
Sobek
8,467
403
18
1
0
449,856
10
W
Horus
10,752
512
47
2
0
435,958
3
L
Janus
10,069
479
100
5
0
378,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role