Player Matchup

King Arthur
King Arthur
Fran9716
King Arthur
Level 123
God Stats
22W - 25L
1,181 SR
Queue Stats
229W - 234L
1,491 Elo+
Party 3
Cliodhna
Cliodhna
Trascendant
Cliodhna
Level 87
God Stats
7W - 4L
1,471 SR
Queue Stats
37W - 36L
1,412 Elo+
Party 3
Skadi
Skadi
Yotenyuko
Skadi
Level 121
God Stats
4W - 6L
1,691 SR
Queue Stats
130W - 138L
1,488 Elo+
Party 3
Chronos
Chronos
smooktobër
Chronos
Level 46
God Stats
23W - 26L
1,555 SR
Queue Stats
83W - 94L
1,381 Elo+
Solo
Horus
Horus
xRayden97
Horus
Level 32
God Stats
5W - 3L
1,503 SR
Queue Stats
11W - 5L
1,480 Elo+
Party 3
Team Averages
Level 82
1,480 SR
1,451 Elo+

VS

Team Averages
Level 69
1,626 SR
1,508 Elo+
Merlin
Merlin
III N3O llI
Merlin
Level 142
God Stats
11W - 10L
1,600 SR
Queue Stats
1,065W - 1,007L
1,519 Elo+
Party 2
Osiris
Osiris
Monëy
Osiris
Level 88
God Stats
0W - 1L
1,867 SR
Queue Stats
13W - 9L
1,593 Elo+
Party 1
Ymir
Ymir
Urinado
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,503 Elo+
Party 1
Bastet
Bastet
XxAbyssWalker
Bastet
Level 47
God Stats
1W - 1L
1,794 SR
Queue Stats
157W - 182L
1,414 Elo+
Solo
Skadi
Skadi
lIlNovallI
Skadi
Level 45
God Stats
9W - 21L
1,370 SR
Queue Stats
124W - 138L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fran9716
King Arthur
14
0 / 1 / 3
8,282
552
9,782
12,967
15,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
Trascendant
Cliodhna
13
6 / 3 / 5
7,967
531
9,030
13,046
5,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Skadi
Yotenyuko
Skadi
14
5 / 2 / 2
8,209
547
8,925
8,317
3,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chronos
smooktobër
Chronos
14
3 / 0 / 5
7,870
525
8,835
7,415
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
xRayden97
Horus
11
1 / 0 / 7
6,810
454
4,442
8,548
6,654
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
3 / 3 / 0
7,328
489
7,957
9,145
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Monëy
Osiris
13
1 / 1 / 0
7,083
472
7,220
14,991
16,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Urinado
Ymir
9
0 / 2 / 2
6,385
426
6,264
10,812
8,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 4 / 2
6,322
421
4,363
11,540
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
9
1 / 5 / 1
6,377
425
7,464
11,937
3,425
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
15
Kills
5
6
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Fran9716
King Arthur
0
1
3
1.5
L
Merlin
3
3
0
1
L
Osiris
Monëy
Osiris
1
1
0
1
W
Cliodhna
Trascendant
Cliodhna
6
3
5
2.83
L
Ymir
Urinado
Ymir
0
2
2
0.5
L
0
4
2
0.25
W
Skadi
Yotenyuko
Skadi
5
2
2
3
L
Skadi
1
5
1
0.3
W
Chronos
smooktobër
Chronos
3
0
5
5.5
W
Horus
xRayden97
Horus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,014
Damage
33,268
50,293
Taken
58,425
33,344
Mitigated
36,274
13,028
Healing
12,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Fran9716
King Arthur
9,782
1,105
0
1,000
12,967
15,183
206
485
12,482
0
64,526
L
Merlin
7,957
765
0
1,474
9,145
3,385
0
3,229
5,916
53,956
0
L
Osiris
Monëy
Osiris
7,220
3,794
0
4,433
14,991
16,532
0
442
14,549
0
49,116
W
Cliodhna
Trascendant
Cliodhna
9,030
1,835
0
2,695
13,046
5,492
0
3,993
9,053
0
50,390
L
Ymir
Urinado
Ymir
6,264
1,738
0
2,018
10,812
8,748
0
2,458
8,354
22,551
0
L
4,363
1,378
0
3,930
11,540
4,184
0
1,763
9,777
0
35,740
W
Skadi
Yotenyuko
Skadi
8,925
4,678
0
1,626
8,317
3,100
1,902
1,927
6,390
0
67,138
L
Skadi
7,464
3,319
0
1,130
11,937
3,425
0
1,144
10,793
0
43,999
W
Chronos
smooktobër
Chronos
8,835
1,800
0
2,309
7,415
2,915
396
3,956
3,459
57,157
0
W
Horus
xRayden97
Horus
4,442
1,599
1,615
3,783
8,548
6,654
384
3,860
4,688
0
10,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,138
Gold Earned
33,495
396
Minions Killed
331
0
Camps Cleared
0
1,486,870
Distance Traveled
1,374,836
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,282
552
113
8
0
276,039
6
L
Merlin
7,328
489
88
6
0
264,182
3
L
Osiris
7,083
472
81
5
0
273,810
3
W
Cliodhna
7,967
531
68
5
0
309,828
2
L
Ymir
6,385
426
31
2
0
258,847
3
L
Bastet
6,322
421
68
5
0
320,404
1
W
Skadi
8,209
547
104
7
0
281,829
5
L
Skadi
6,377
425
63
4
0
257,593
4
W
Chronos
7,870
525
93
6
0
313,581
0
W
Horus
6,810
454
18
1
0
305,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role