Player Matchup

Shiva
Shiva
HelenKellerAim
Shiva
Level 149
God Stats
4W - 2L
1,683 SR
Queue Stats
193W - 103L
1,831 Elo+
Party 2
Zhong Kui
Zhong Kui
IAmIxora
Zhong Kui
Level 129
God Stats
5W - 2L
1,881 SR
Queue Stats
96W - 60L
1,737 Elo+
Party 2
Geb
Geb
UltraLolicon6900
Geb
Level 143
God Stats
17W - 7L
1,563 SR
Queue Stats
81W - 34L
1,752 Elo+
Party 2
Team Averages
Level 140
1,709 SR
1,773 Elo+

VS

Team Averages
Level 134
1,419 SR
1,554 Elo+
Sol
Sol
DonLon361
Sol
Level 160
God Stats
1W - 2L
1,316 SR
Queue Stats
84W - 61L
1,579 Elo+
Party 1
Odin
Odin
RecreantRaze
Odin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,480 Elo+
Party 1
Awilix
Awilix
SnazzyNasty
Awilix
Level 154
God Stats
3W - 6L
1,441 SR
Queue Stats
102W - 79L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 5
8,952
814
11,632
11,785
8,612
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zhong Kui
IAmIxora
Zhong Kui
13
5 / 3 / 6
8,589
781
14,240
12,858
9,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
0 / 1 / 8
8,004
728
3,776
10,691
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
7,948
723
12,804
12,803
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 6
7,358
669
4,076
11,816
9,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
10
2 / 5 / 4
7,213
656
4,711
9,136
3,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
12
Kills
6
6
Deaths
12
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
7
2
5
4.75
W
Zhong Kui
IAmIxora
Zhong Kui
5
3
6
2.67
L
0
4
6
0.75
L
Awilix
2
5
4
0.8
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,648
Damage
21,591
35,334
Taken
33,755
29,612
Mitigated
18,963
11,577
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,804
4,374
0
6,727
12,803
5,446
0
5,255
7,312
33,170
2,841
W
11,632
1,806
782
3,799
11,785
8,612
741
4,612
7,173
60
29,980
W
Zhong Kui
IAmIxora
Zhong Kui
14,240
1,338
0
5,022
12,858
9,873
803
3,875
8,983
39,318
0
L
4,076
645
0
1,224
11,816
9,559
0
5,962
5,579
0
10,522
L
Awilix
4,711
1,456
0
0
9,136
3,958
0
6,166
2,622
0
15,127
W
3,776
603
0
1,974
10,691
11,127
25
3,160
7,531
9,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,545
Gold Earned
22,519
126
Minions Killed
102
7
Camps Cleared
3
626,760
Distance Traveled
567,825
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,948
723
51
5
1
175,526
1
W
Shiva
8,952
814
45
4
2
214,481
1
W
Zhong Kui
8,589
781
72
7
5
184,274
1
L
Odin
7,358
669
19
2
0
190,345
0
L
Awilix
7,213
656
32
3
2
201,954
4
W
Geb
8,004
728
9
1
0
228,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role