Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AGiantDog
Fenrir
Level 147
God Stats
20W - 11L
1,586 SR
Queue Stats
334W - 321L
1,605 Elo+
Party 2
King Arthur
King Arthur
BurpleNurple
King Arthur
Level 109
God Stats
6W - 5L
1,717 SR
Queue Stats
278W - 236L
1,623 Elo+
Party 2
Cupid
Cupid
SEALTeamFour
Cupid
Level 48
God Stats
9W - 5L
1,504 SR
Queue Stats
83W - 59L
1,612 Elo+
Party 2
Hel
Hel
TragicFox
Hel
Level 119
God Stats
15W - 9L
1,682 SR
Queue Stats
572W - 547L
1,665 Elo+
Party 2
Team Averages
Level 94
1,598 SR
1,601 Elo+

VS

Team Averages
Level 83
1,529 SR
1,523 Elo+
Ah Puch
Ah Puch
Bolognajoe420
Ah Puch
Level 85
God Stats
3W - 4L
1,565 SR
Queue Stats
74W - 55L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
Chubbbsssss
Sylvanus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 106L
1,570 Elo+
Party 1
Mercury
Mercury
EnthusiastforDN
Mercury
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,497 Elo+
Party 1
Skadi
Skadi
Riiippss
Skadi
Level 84
God Stats
23W - 15L
1,579 SR
Queue Stats
67W - 50L
1,552 Elo+
Party 1
Odin
Odin
Triiippss
Odin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 43L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
19
4 / 0 / 8
13,091
545
9,118
27,178
36,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
AGiantDog
Fenrir
20
3 / 3 / 4
13,003
542
13,456
24,682
13,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
BurpleNurple
King Arthur
20
7 / 1 / 5
14,941
623
32,975
31,361
50,560
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
0 / 2 / 3
13,230
551
8,514
17,175
7,950
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 5 / 3
12,461
519
15,782
27,050
11,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
2 / 5 / 4
10,392
433
31,999
18,135
9,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Chubbbsssss
Sylvanus
16
1 / 1 / 5
10,465
436
13,738
22,928
37,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
5 / 3 / 1
11,615
484
12,978
26,249
15,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Riiippss
Skadi
19
2 / 4 / 2
12,237
510
8,644
16,211
9,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
17
0 / 5 / 1
10,501
438
8,294
21,619
23,296
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
18
Kills
10
11
Deaths
18
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
0
8
8
W
Fenrir
AGiantDog
Fenrir
3
3
4
1.67
L
Ah Puch
2
5
4
0.8
W
King Arthur
BurpleNurple
King Arthur
7
1
5
9.5
L
Sylvanus
Chubbbsssss
Sylvanus
1
1
5
3.5
L
5
3
1
1.83
L
Skadi
Riiippss
Skadi
2
4
2
0.75
W
0
2
3
0.75
W
4
5
3
1.1
L
Odin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,845
Damage
75,653
127,446
Taken
105,142
120,023
Mitigated
94,995
49,434
Healing
22,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,118
2,147
0
7,515
27,178
36,500
378
12,508
14,670
45,717
0
W
Fenrir
AGiantDog
Fenrir
13,456
3,899
0
4,897
24,682
13,067
984
8,231
16,451
0
130,826
L
Ah Puch
31,999
600
0
6,027
18,135
9,955
0
8,224
9,911
105,690
0
W
King Arthur
BurpleNurple
King Arthur
32,975
2,611
0
6,497
31,361
50,560
0
6,880
24,481
0
133,866
L
Sylvanus
Chubbbsssss
Sylvanus
13,738
3,300
3,323
8,424
22,928
37,122
0
7,090
15,838
33,550
4,909
L
12,978
8,595
0
909
26,249
15,407
0
3,965
22,284
43
113,674
L
Skadi
Riiippss
Skadi
8,644
4,313
0
220
16,211
9,215
1,415
1,718
14,493
0
116,455
W
8,514
3,541
537
7,600
17,175
7,950
2,456
2,204
14,971
0
142,386
W
15,782
1,332
7,637
14,751
27,050
11,946
332
18,921
8,129
91,315
0
L
Odin
8,294
1,771
0
3,795
21,619
23,296
851
3,903
17,716
89
94,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,726
Gold Earned
55,210
772
Minions Killed
657
0
Camps Cleared
0
2,421,675
Distance Traveled
2,287,019
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,091
545
53
2
0
474,473
6
W
Fenrir
13,003
542
159
7
0
542,346
2
L
Ah Puch
10,392
433
143
6
0
425,706
3
W
King Arthur
14,941
623
208
9
0
483,141
2
L
Sylvanus
10,465
436
30
1
0
485,361
7
L
Mercury
11,615
484
144
6
0
535,746
7
L
Skadi
12,237
510
201
8
0
415,911
5
W
Cupid
13,230
551
208
9
0
464,595
5
W
Hel
12,461
519
144
6
0
457,120
4
L
Odin
10,501
438
139
6
0
424,295
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role