Player Matchup

Ishtar
Ishtar
DEATHDLR-VALLEY
Ishtar
Level 26
God Stats
17W - 60L
1,260 SR
Queue Stats
82W - 220L
1,239 Elo+
Party 2
Arachne
Arachne
DylTheFranchise
Arachne
Level 29
God Stats
13W - 26L
1,174 SR
Queue Stats
177W - 340L
1,225 Elo+
Party 2
Nu Wa
Nu Wa
Shozuhn
Nu Wa
Level 94
God Stats
16W - 29L
1,114 SR
Queue Stats
539W - 683L
1,278 Elo+
Party 2
Mulan
Mulan
highpulp
Mulan
Level 75
God Stats
4W - 3L
1,617 SR
Queue Stats
54W - 45L
1,516 Elo+
Party 3
Guan Yu
Guan Yu
infinzz
Guan Yu
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
6W - 7L
1,245 Elo+
Party 3
Team Averages
Level 48
1,333 SR
1,301 Elo+

VS

Team Averages
Level 68
1,639 SR
1,647 Elo+
Chaac
Chaac
ChadBroskii
Chaac
Level 160
God Stats
5W - 1L
1,709 SR
Queue Stats
804W - 174L
1,877 Elo+
Party 4
Hel
Hel
OrphánCreator69
Hel
Level 29
God Stats
52W - 13L
1,867 SR
Queue Stats
533W - 46L
1,892 Elo+
Party 4
Kuzenbo
Kuzenbo
OrphánCrippler69
Kuzenbo
Level 85
God Stats
56W - 7L
2,053 SR
Queue Stats
800W - 169L
1,877 Elo+
Party 4
Arachne
Arachne
Raam cgo gear
Arachne
Level 43
God Stats
7W - 13L
1,291 SR
Queue Stats
22W - 26L
1,331 Elo+
Party 1
Ares
Ares
iSly Neskuy
Ares
Level 22
God Stats
3W - 3L
1,274 SR
Queue Stats
8W - 13L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 4
9,418
942
6,643
15,582
7,203
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 5 / 6
10,096
1,010
8,191
18,922
11,924
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Shozuhn
Nu Wa
16
2 / 3 / 1
10,217
1,022
7,342
7,740
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
highpulp
Mulan
16
4 / 7 / 5
11,162
1,116
22,148
26,617
23,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
infinzz
Guan Yu
16
2 / 7 / 6
10,459
1,046
14,159
20,724
26,283
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

123

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
19 / 1 / 9
14,298
1,430
37,360
14,656
11,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
0 / 3 / 17
10,258
1,026
10,092
14,168
13,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 1 / 22
12,859
1,286
11,207
16,902
34,283
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
17
2 / 2 / 16
10,614
1,061
12,005
10,484
7,485
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 16
11,377
1,138
9,898
12,215
16,847
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
108
10
Kills
28
29
Deaths
10
22
Assists
80
Player
Kills
Deaths
Assists
KDA
W
19
1
9
23.5
L
0
7
4
0.29
L
2
5
6
1
W
0
3
17
2.83
W
4
1
22
15
W
Arachne
2
2
16
5
L
Nu Wa
Shozuhn
Nu Wa
2
3
1
0.83
L
Mulan
highpulp
Mulan
4
7
5
0.93
W
3
3
16
3.67
L
Guan Yu
infinzz
Guan Yu
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,483
Damage
80,562
89,585
Taken
68,425
71,280
Mitigated
83,775
16,477
Healing
25,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
37,360
12,884
0
6,580
14,656
11,889
0
1,487
13,169
179
76,587
L
6,643
5,286
0
0
15,582
7,203
0
4,838
10,744
0
21,825
L
8,191
6,132
0
1,748
18,922
11,924
0
6,748
12,174
0
10,783
W
10,092
35
6,133
4,642
14,168
13,271
0
1,095
13,073
25,806
0
W
11,207
3,061
2,345
1,536
16,902
34,283
0
1,640
15,262
19,458
0
W
Arachne
12,005
9,671
0
2,822
10,484
7,485
0
1,597
8,887
0
24,796
L
Nu Wa
Shozuhn
Nu Wa
7,342
1,965
0
8
7,740
2,778
0
992
6,748
31,999
0
L
Mulan
highpulp
Mulan
22,148
3,447
0
6,025
26,617
23,092
0
10,604
15,405
0
39,931
W
9,898
913
322
951
12,215
16,847
0
1,523
10,692
16,657
0
L
Guan Yu
infinzz
Guan Yu
14,159
1,557
3,542
5,154
20,724
26,283
0
8,194
12,530
0
23,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,352
Gold Earned
59,406
153
Minions Killed
177
4
Camps Cleared
5
910,391
Distance Traveled
980,716
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,298
1,430
100
10
3
202,991
2
L
Ishtar
9,418
942
26
3
0
139,727
0
L
Arachne
10,096
1,010
7
1
0
223,210
1
W
Hel
10,258
1,026
37
4
0
200,369
2
W
Kuzenbo
12,859
1,286
7
1
0
201,293
5
W
Arachne
10,614
1,061
23
2
2
205,500
1
L
Nu Wa
10,217
1,022
60
6
0
152,914
0
L
Mulan
11,162
1,116
30
3
3
183,762
0
W
Ares
11,377
1,138
10
1
0
170,563
1
L
Guan Yu
10,459
1,046
30
3
1
210,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role