Player Matchup

Shiva
Shiva
April20th1999
Shiva
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 15L
1,189 Elo+
Party 1
Thor
Thor
CtrlAltDelMar
Thor
Level 127
God Stats
5W - 10L
1,459 SR
Queue Stats
108W - 137L
1,404 Elo+
Party 1
Cabrakan
Cabrakan
Wyldclaw
Cabrakan
Level 38
God Stats
1W - 2L
1,475 SR
Queue Stats
27W - 53L
1,288 Elo+
Party 2
Scylla
Scylla
YodaButBlack
Scylla
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 53L
1,376 Elo+
Party 1
Neith
Neith
creamynutsauce
Neith
Level 57
God Stats
232W - 258L
1,496 SR
Queue Stats
266W - 320L
1,451 Elo+
Party 2
Team Averages
Level 55
1,486 SR
1,342 Elo+

VS

Team Averages
Level 93
1,788 SR
1,716 Elo+
Cernunnos
Cernunnos
ChadBroskii
Cernunnos
Level 160
God Stats
16W - 4L
1,780 SR
Queue Stats
804W - 174L
1,876 Elo+
Party 3
Ganesha
Ganesha
Cisco69 Y
Ganesha
Level 66
God Stats
2W - 0L
1,721 SR
Queue Stats
30W - 35L
1,520 Elo+
Solo
Hel
Hel
OrphánCreator69
Hel
Level 29
God Stats
52W - 13L
1,858 SR
Queue Stats
533W - 46L
1,890 Elo+
Party 3
Kuzenbo
Kuzenbo
OrphánCrippler69
Kuzenbo
Level 85
God Stats
56W - 7L
2,047 SR
Queue Stats
800W - 169L
1,875 Elo+
Party 3
Shiva
Shiva
USMC Bull
Shiva
Level 125
God Stats
101W - 97L
1,534 SR
Queue Stats
480W - 582L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
8,962
896
10,094
23,043
20,983
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 12 / 2
8,838
884
11,888
20,374
10,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Wyldclaw
Cabrakan
15
2 / 6 / 1
10,553
1,055
7,305
24,288
36,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
14
0 / 1 / 3
9,053
905
12,223
6,988
3,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 3 / 1
9,645
965
11,166
10,389
5,324
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

108

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChadBroskii
Cernunnos
18
18 / 0 / 11
13,048
1,305
41,310
7,836
3,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
Cisco69 Y
Ganesha
17
0 / 1 / 18
9,945
995
9,538
15,938
19,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
3 / 2 / 19
10,601
1,060
6,420
11,618
10,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
5 / 0 / 20
11,729
1,173
10,117
15,512
29,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shiva
USMC Bull
Shiva
17
3 / 0 / 20
10,464
1,046
12,725
7,494
8,418
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
117
3
Kills
29
29
Deaths
3
10
Assists
88
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Cernunnos
ChadBroskii
Cernunnos
18
0
11
23.5
W
Ganesha
Cisco69 Y
Ganesha
0
1
18
9
L
0
12
2
0.08
W
3
2
19
6.25
W
5
0
20
15
W
Shiva
USMC Bull
Shiva
3
0
20
13
L
Cabrakan
Wyldclaw
Cabrakan
2
6
1
0.42
L
Scylla
0
1
3
1.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,676
Damage
80,110
85,082
Taken
58,398
76,040
Mitigated
72,072
4,701
Healing
19,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,094
1,661
272
2,045
23,043
20,983
0
7,870
15,173
0
18,494
W
Cernunnos
ChadBroskii
Cernunnos
41,310
22,990
0
1,489
7,836
3,998
0
1,218
6,618
0
76,006
W
Ganesha
Cisco69 Y
Ganesha
9,538
1,874
0
0
15,938
19,166
0
6,582
9,356
24,300
0
L
11,888
1,117
0
0
20,374
10,163
0
6,024
14,350
0
23,275
W
6,420
110
7,828
5,358
11,618
10,884
0
3,355
8,263
14,204
0
W
10,117
2,896
1,987
1,170
15,512
29,606
0
5,496
10,016
14,718
0
W
Shiva
USMC Bull
Shiva
12,725
1,111
306
1,855
7,494
8,418
0
2,877
4,617
0
28,220
L
Cabrakan
Wyldclaw
Cabrakan
7,305
1,223
0
1,567
24,288
36,041
0
7,229
17,059
16,385
0
L
Scylla
12,223
2,048
0
0
6,988
3,529
0
2,635
4,353
27,886
0
L
11,166
6,679
0
817
10,389
5,324
0
2,317
8,072
0
38,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,051
Gold Earned
55,787
150
Minions Killed
192
4
Camps Cleared
7
847,068
Distance Traveled
999,187
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,962
896
17
2
0
182,413
2
W
Cernunnos
13,048
1,305
99
10
5
179,418
1
W
Ganesha
9,945
995
10
1
0
187,532
2
L
Thor
8,838
884
27
3
1
168,296
0
W
Hel
10,601
1,060
25
3
1
197,573
1
W
Kuzenbo
11,729
1,173
17
2
0
198,959
6
W
Shiva
10,464
1,046
41
4
1
235,705
1
L
Cabrakan
10,553
1,055
17
2
1
171,596
1
L
Scylla
9,053
905
39
4
0
164,272
0
L
Neith
9,645
965
50
5
2
160,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role