Player Matchup

Serqet
Serqet
A_DrasTic_Bullet
Serqet
Level 157
God Stats
0W - 4L
1,201 SR
Queue Stats
282W - 301L
1,483 Elo+
Party 2
Horus
Horus
DonateoJR
Horus
Level 147
God Stats
7W - 3L
1,586 SR
Queue Stats
128W - 123L
1,485 Elo+
Party 2
Hel
Hel
JefteQA
Hel
Level 132
God Stats
0W - 2L
1,304 SR
Queue Stats
162W - 179L
1,452 Elo+
Party 2
Team Averages
Level 145
1,364 SR
1,473 Elo+

VS

Team Averages
Level 108
1,550 SR
1,724 Elo+
Ymir
Ymir
JakeFrmStatefarm
Ymir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,763 Elo+
Party 1
Vulcan
Vulcan
hombrejose
Vulcan
Level 118
God Stats
2W - 1L
1,649 SR
Queue Stats
12W - 4L
1,682 Elo+
Party 1
Susano
Susano
xDeathtaker
Susano
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 6L
1,728 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 9 / 1
10,581
622
10,428
20,852
10,203
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
DonateoJR
Horus
17
4 / 2 / 4
11,385
670
8,467
22,971
21,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
16
4 / 8 / 2
11,540
679
14,843
20,584
8,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 13
12,754
750
8,337
20,144
27,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vulcan
hombrejose
Vulcan
17
5 / 4 / 12
12,709
748
16,595
12,364
6,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
19
11 / 2 / 8
13,785
811
31,146
18,318
9,496
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
10
Kills
19
19
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
9
1
0.28
L
Horus
DonateoJR
Horus
4
2
4
3
W
3
4
13
2.38
L
Hel
4
8
2
0.63
W
Vulcan
hombrejose
Vulcan
5
4
12
2.75
W
Susano
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,738
Damage
56,078
64,407
Taken
50,826
39,811
Mitigated
42,794
11,855
Healing
4,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,428
1,834
0
665
20,852
10,203
0
7,350
13,190
0
33,726
L
Horus
DonateoJR
Horus
8,467
4,228
1,572
2,715
22,971
21,307
0
12,770
9,763
0
23,154
W
8,337
2,735
0
2,590
20,144
27,081
336
6,861
12,722
21,276
0
L
Hel
14,843
1,383
2,864
4,039
20,584
8,301
0
4,676
15,738
41,636
0
W
Vulcan
hombrejose
Vulcan
16,595
5,764
0
154
12,364
6,217
1,292
2,818
9,315
53,349
0
W
Susano
31,146
9,131
0
1,523
18,318
9,496
1,230
5,378
12,116
0
70,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,506
Gold Earned
39,248
169
Minions Killed
172
7
Camps Cleared
7
834,894
Distance Traveled
866,279
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,581
622
59
3
4
278,102
0
L
Horus
11,385
670
32
2
0
297,691
0
W
Ymir
12,754
750
32
2
0
254,812
4
L
Hel
11,540
679
78
5
3
259,101
10
W
Vulcan
12,709
748
59
3
0
303,304
2
W
Susano
13,785
811
81
5
7
308,163
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role