Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AOB xv INFINITY
Nox
Level 65
God Stats
3W - 0L
1,827 SR
Queue Stats
66W - 54L
1,411 Elo+
Solo
Skadi
Skadi
BreathaSativa562
Skadi
Level 111
God Stats
6W - 1L
1,523 SR
Queue Stats
204W - 223L
1,382 Elo+
Solo
Thoth
Thoth
mojo-afro09
Thoth
Level 66
God Stats
2W - 3L
1,334 SR
Queue Stats
159W - 140L
1,453 Elo+
Solo
Team Averages
Level 104
1,537 SR
1,449 Elo+

VS

Team Averages
Level 101
1,498 SR
1,338 Elo+
Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Hanseas
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 49L
1,337 Elo+
Solo
Sobek
Sobek
MasterMustang
Sobek
Level 131
God Stats
2W - 2L
1,714 SR
Queue Stats
350W - 382L
1,420 Elo+
Solo
Osiris
Osiris
SrMudinho420
Osiris
Level 69
God Stats
7W - 16L
1,279 SR
Queue Stats
623W - 711L
1,296 Elo+
Solo
Cliodhna
Cliodhna
x N e K T o N o
Cliodhna
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,136 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
6 / 6 / 9
9,899
900
12,863
15,124
12,200
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
 
Nu Wa
14
1 / 3 / 7
8,251
750
8,795
5,931
2,515
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 8
8,789
799
9,372
7,551
3,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 3 / 7
10,090
917
15,642
9,302
4,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 2 / 7
8,303
755
7,735
5,780
2,296
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 2 / 4
8,915
810
9,971
10,120
4,007
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
12
3 / 4 / 5
7,827
712
4,983
11,097
10,389
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 2 / 8
8,146
741
6,761
18,498
14,364
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
13
0 / 3 / 7
7,311
665
4,997
11,104
12,397
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cliodhna
13
2 / 7 / 6
7,625
693
6,343
13,395
6,741
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
43
18
Kills
13
15
Deaths
18
38
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
6
9
1.75
W
Nu Wa
 
Nu Wa
1
3
7
1.5
L
Sol
 
Sol
6
2
4
4
W
3
1
8
7
W
7
3
7
3.5
L
Tyr
3
4
5
1.38
L
2
2
8
3
L
Osiris
0
3
7
1.17
W
1
2
7
2.25
L
Cliodhna
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,407
Damage
33,055
43,688
Taken
64,214
24,744
Mitigated
47,898
10,838
Healing
23,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
12,863
3,986
587
1,727
15,124
12,200
1,132
6,943
8,181
0
19,680
W
Nu Wa
 
Nu Wa
8,795
2,178
402
117
5,931
2,515
2,590
612
5,319
19,937
0
L
Sol
 
Sol
9,971
2,447
673
5,598
10,120
4,007
0
4,423
5,697
26,244
0
W
9,372
1,238
932
2,774
7,551
3,606
1,683
3,152
4,399
16,838
0
W
15,642
7,165
531
450
9,302
4,127
1,527
4,824
4,478
0
31,175
L
Tyr
4,983
463
0
447
11,097
10,389
0
4,026
7,071
55
11,372
L
6,761
151
965
9,061
18,498
14,364
0
8,889
9,609
19,122
0
L
Osiris
4,997
317
1,174
2,746
11,104
12,397
0
3,863
7,241
55
12,459
W
7,735
262
1,570
1,748
5,780
2,296
590
1,311
4,469
14,838
0
L
Cliodhna
6,343
276
832
1,546
13,395
6,741
0
4,701
8,694
0
13,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,332
Gold Earned
39,824
112
Minions Killed
102
0
Camps Cleared
0
1,021,289
Distance Traveled
1,050,171
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,899
900
11
1
0
217,145
2
W
Nu Wa
8,251
750
35
3
0
169,588
1
L
Sol
8,915
810
32
3
0
211,861
0
W
Nox
8,789
799
11
1
0
209,977
0
W
Skadi
10,090
917
35
3
0
204,774
1
L
Tyr
7,827
712
18
2
0
209,982
0
L
Sobek
8,146
741
21
2
0
232,498
1
L
Osiris
7,311
665
17
2
0
219,089
5
W
Thoth
8,303
755
20
2
0
219,805
0
L
Cliodhna
7,625
693
14
1
0
176,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role