Player Matchup

Danzaburou
Danzaburou
CatchMyCURE
Danzaburou
Level 32
God Stats
30W - 50L
1,396 SR
Queue Stats
176W - 211L
1,347 Elo+
Solo
Nox
Nox
Kitkitkittiee
Nox
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 12L
1,484 Elo+
Party 2
Izanami
Izanami
Nate0128
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,618 Elo+
Party 2
Ymir
Ymir
Scneek
Ymir
Level 64
God Stats
15W - 11L
1,690 SR
Queue Stats
89W - 82L
1,527 Elo+
Party 2
Fenrir
Fenrir
TheFlyingDogg
Fenrir
Level 108
God Stats
25W - 22L
1,556 SR
Queue Stats
52W - 42L
1,614 Elo+
Party 2
Team Averages
Level 58
1,528 SR
1,518 Elo+

VS

Team Averages
Level 51
1,543 SR
1,387 Elo+
Thanatos
Thanatos
Icyhot1212
Thanatos
Level 83
God Stats
5W - 7L
1,657 SR
Queue Stats
66W - 48L
1,619 Elo+
Party 1
Chaac
Chaac
ImLilacs
Chaac
Level 124
God Stats
11W - 18L
1,573 SR
Queue Stats
226W - 197L
1,545 Elo+
Party 1
Anubis
Anubis
Koa1992
Anubis
Level 29
God Stats
3W - 10L
1,153 SR
Queue Stats
6W - 13L
1,072 Elo+
Solo
Kali
Kali
Volacrousk
Kali
Level 16
God Stats
0W - 2L
1,553 SR
Queue Stats
2W - 4L
1,199 Elo+
Party 1
Olorun
Olorun
electricWOLF17
Olorun
Level 4
God Stats
0W - 1L
1,778 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CatchMyCURE
Danzaburou
15
1 / 0 / 11
8,564
714
5,953
5,743
2,661
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 1 / 5
8,870
739
4,327
4,634
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Nate0128
Izanami
16
2 / 2 / 8
8,910
743
8,948
8,522
3,225
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
Scneek
Ymir
16
3 / 3 / 12
9,159
763
8,003
15,833
13,384
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
9 / 1 / 3
9,643
804
16,282
11,518
6,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Icyhot1212
Thanatos
14
3 / 3 / 3
8,578
715
9,162
9,991
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
ImLilacs
Chaac
15
2 / 1 / 4
8,582
715
8,403
9,459
8,332
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anubis
Koa1992
Anubis
15
2 / 4 / 3
9,230
769
5,949
10,170
5,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 6 / 4
7,761
647
3,236
12,289
6,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 6 / 4
8,141
678
6,890
12,761
6,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
19
Kills
7
7
Deaths
20
39
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CatchMyCURE
Danzaburou
1
0
11
6.5
L
Thanatos
Icyhot1212
Thanatos
3
3
3
1.5
L
Chaac
ImLilacs
Chaac
2
1
4
4
W
4
1
5
6.5
L
Anubis
Koa1992
Anubis
2
4
3
0.88
W
Izanami
Nate0128
Izanami
2
2
8
3
W
Ymir
Scneek
Ymir
3
3
12
3
W
9
1
3
10.5
L
0
6
4
0.33
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,513
Damage
33,640
46,250
Taken
54,670
27,161
Mitigated
31,755
8,387
Healing
12,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CatchMyCURE
Danzaburou
5,953
1,956
0
621
5,743
2,661
1,845
2,033
3,710
0
23,191
L
Thanatos
Icyhot1212
Thanatos
9,162
1,956
0
4,924
9,991
4,573
919
2,179
7,812
0
25,133
L
Chaac
ImLilacs
Chaac
8,403
1,456
0
2,770
9,459
8,332
0
2,741
6,718
0
27,842
W
4,327
735
0
0
4,634
1,716
285
1,572
3,062
11,799
0
L
Anubis
Koa1992
Anubis
5,949
0
0
2,110
10,170
5,993
274
2,198
7,972
24,794
0
W
Izanami
Nate0128
Izanami
8,948
5,397
0
1,615
8,522
3,225
931
2,129
6,393
0
38,628
W
Ymir
Scneek
Ymir
8,003
2,261
0
2,449
15,833
13,384
170
4,378
11,455
21,331
0
W
16,282
9,289
0
3,702
11,518
6,175
0
2,727
8,791
0
30,679
L
3,236
1,052
0
648
12,289
6,312
125
4,132
8,157
0
16,127
L
6,890
4,250
190
2,018
12,761
6,545
945
1,080
11,681
21,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,146
Gold Earned
42,292
168
Minions Killed
200
0
Camps Cleared
0
1,212,576
Distance Traveled
1,144,103
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,564
714
33
3
0
244,501
2
L
Thanatos
8,578
715
30
3
0
251,956
0
L
Chaac
8,582
715
47
4
0
227,651
1
W
Nox
8,870
739
21
2
0
218,554
0
L
Anubis
9,230
769
52
4
0
215,186
1
W
Izanami
8,910
743
62
5
0
243,188
1
W
Ymir
9,159
763
35
3
0
223,747
1
W
Fenrir
9,643
804
17
1
0
282,586
2
L
Kali
7,761
647
34
3
0
245,113
0
L
Olorun
8,141
678
37
3
0
204,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role