Player Matchup

Achilles
Achilles
BinkieBoy
Achilles
Level 49
God Stats
13W - 19L
1,438 SR
Queue Stats
188W - 214L
1,354 Elo+
Party 2
Cthulhu
Cthulhu
DripMasterFlex
Cthulhu
Level 8
God Stats
0W - 1L
1,365 SR
Queue Stats
1W - 1L
1,653 Elo+
Party 3
Vulcan
Vulcan
LupoMortale
Vulcan
Level 69
God Stats
0W - 1L
1,298 SR
Queue Stats
1W - 1L
1,653 Elo+
Party 3
Artemis
Artemis
SliMeOnYoWeEn
Artemis
Level 32
God Stats
7W - 8L
1,397 SR
Queue Stats
34W - 55L
1,236 Elo+
Party 2
Awilix
Awilix
smooktobër
Awilix
Level 46
God Stats
0W - 4L
1,197 SR
Queue Stats
83W - 94L
1,384 Elo+
Party 2
Team Averages
Level 41
1,339 SR
1,456 Elo+

VS

Team Averages
Level 63
1,513 SR
1,467 Elo+
Zhong Kui
Zhong Kui
BomboJombo
Zhong Kui
Level 69
God Stats
5W - 5L
1,489 SR
Queue Stats
223W - 245L
1,463 Elo+
Party 1
Ares
Ares
Dudeman125
Ares
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ferg250
Tsukuyomi
Level 28
God Stats
7W - 5L
1,459 SR
Queue Stats
55W - 62L
1,419 Elo+
Party 1
Ra
Ra
ItsDylDoe
Ra
Level 93
God Stats
10W - 16L
1,491 SR
Queue Stats
253W - 285L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
horatiodub
Danzaburou
Level 115
God Stats
23W - 13L
1,626 SR
Queue Stats
160W - 176L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BinkieBoy
Achilles
13
8 / 9 / 4
10,239
539
13,013
20,033
17,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 6 / 8
8,531
449
10,293
20,558
20,165
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
12
1 / 7 / 3
7,824
412
7,741
11,931
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
11
7 / 7 / 4
8,466
446
17,178
15,577
6,473
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
12
2 / 8 / 8
8,211
432
8,320
17,089
6,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BomboJombo
Zhong Kui
16
11 / 1 / 12
11,176
588
19,216
17,379
14,580
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 8 / 5
7,901
416
1,697
16,134
11,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
Ferg250
Tsukuyomi
13
3 / 6 / 6
8,890
468
6,765
22,072
8,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
15 / 4 / 10
12,092
636
20,874
14,962
7,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
horatiodub
Danzaburou
15
7 / 4 / 10
9,986
526
18,417
15,423
6,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
80
22
Kills
37
37
Deaths
23
27
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Achilles
BinkieBoy
Achilles
8
9
4
1.11
W
Zhong Kui
BomboJombo
Zhong Kui
11
1
12
17
L
4
6
8
1.33
W
1
8
5
0.44
W
Tsukuyomi
Ferg250
Tsukuyomi
3
6
6
1
W
15
4
10
5
L
Vulcan
1
7
3
0.36
L
Artemis
7
7
4
1.29
W
Danzaburou
horatiodub
Danzaburou
7
4
10
3
L
Awilix
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,545
Damage
66,969
85,188
Taken
85,970
55,603
Mitigated
48,775
9,777
Healing
32,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BinkieBoy
Achilles
13,013
3,685
131
2,875
20,033
17,184
0
11,074
8,959
0
31,767
W
Zhong Kui
BomboJombo
Zhong Kui
19,216
2,545
0
10,593
17,379
14,580
1,920
5,445
11,934
76,064
0
L
10,293
1,669
421
2,372
20,558
20,165
189
6,869
13,689
20,296
0
W
1,697
268
0
591
16,134
11,585
0
3,837
12,297
13,091
0
W
Tsukuyomi
Ferg250
Tsukuyomi
6,765
2,512
0
7,153
22,072
8,680
60
1,348
20,724
0
70,273
W
20,874
3,253
2,396
5,788
14,962
7,402
790
3,739
11,223
92,586
0
L
Vulcan
7,741
3,125
0
508
11,931
5,412
1,872
8,880
3,051
37,006
0
L
Artemis
17,178
11,605
598
2,872
15,577
6,473
775
7,158
8,419
0
56,037
W
Danzaburou
horatiodub
Danzaburou
18,417
8,863
0
5,879
15,423
6,528
908
3,665
11,758
0
57,532
L
Awilix
8,320
2,390
0
0
17,089
6,369
0
7,806
9,283
0
39,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,271
Gold Earned
50,045
223
Minions Killed
416
0
Camps Cleared
0
1,666,645
Distance Traveled
1,679,281
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,239
539
30
2
0
345,637
2
W
Zhong Kui
11,176
588
113
6
0
323,621
1
L
Cthulhu
8,531
449
18
1
0
343,309
0
W
Ares
7,901
416
16
1
0
318,336
0
W
Tsukuyomi
8,890
468
84
4
0
374,810
1
W
Ra
12,092
636
140
7
0
335,289
0
L
Vulcan
7,824
412
52
3
0
297,448
0
L
Artemis
8,466
446
62
3
0
292,455
0
W
Danzaburou
9,986
526
63
3
0
327,225
5
L
Awilix
8,211
432
61
3
0
387,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role