Player Matchup

Odin
Odin
MultifireSmite
Odin
Level 17
God Stats
1W - 1L
1,768 SR
Queue Stats
18W - 23L
1,149 Elo+
Party 1
Cabrakan
Cabrakan
alex_killz016
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,770 Elo+
Solo
Jormungandr
Jormungandr
facefist99
Jormungandr
Level 66
God Stats
11W - 14L
1,334 SR
Queue Stats
270W - 372L
1,278 Elo+
Solo
King Arthur
King Arthur
namico20
King Arthur
Level 68
God Stats
1W - 1L
1,719 SR
Queue Stats
158W - 182L
1,340 Elo+
Party 1
Eset
Eset
stoppedchain240
Eset
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 104L
1,465 Elo+
Solo
Team Averages
Level 43
1,564 SR
1,401 Elo+

VS

Team Averages
Level 87
1,600 SR
1,380 Elo+
Yu Huang
Yu Huang
HiTop41
Yu Huang
Level 124
God Stats
4W - 4L
1,643 SR
Queue Stats
216W - 233L
1,392 Elo+
Solo
Awilix
Awilix
RealBlueranger
Awilix
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,476 Elo+
Solo
Heimdallr
Heimdallr
YOUSAF27ASCZ
Heimdallr
Level 89
God Stats
1W - 0L
1,525 SR
Queue Stats
101W - 103L
1,389 Elo+
Solo
Merlin
Merlin
hauntedapple
Merlin
Level 29
God Stats
3W - 1L
1,830 SR
Queue Stats
195W - 196L
1,326 Elo+
Solo
Jormungandr
Jormungandr
truemen19
Jormungandr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 10 / 7
10,730
671
13,289
22,423
23,949
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
alex_killz016
Cabrakan
18
1 / 7 / 7
10,874
680
5,960
21,414
34,521
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
facefist99
Jormungandr
18
2 / 9 / 6
10,169
636
9,842
21,103
11,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
namico20
King Arthur
17
4 / 10 / 2
10,346
647
7,767
25,835
27,935
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 9 / 5
9,840
615
12,213
17,385
7,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
HiTop41
Yu Huang
20
12 / 4 / 22
13,693
856
25,852
13,127
7,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
20 / 2 / 23
14,293
893
24,272
15,338
8,948
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
YOUSAF27ASCZ
Heimdallr
17
4 / 4 / 22
11,237
702
14,012
10,971
6,392
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
19
2 / 3 / 30
11,676
730
15,905
9,029
4,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
truemen19
Jormungandr
20
7 / 5 / 31
12,921
808
16,268
23,773
23,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
173
15
Kills
45
45
Deaths
18
27
Assists
128
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
HiTop41
Yu Huang
12
4
22
5.75
L
5
10
7
0.85
W
20
2
23
15.75
W
Heimdallr
YOUSAF27ASCZ
Heimdallr
4
4
22
3.75
L
Cabrakan
alex_killz016
Cabrakan
1
7
7
0.64
L
Jormungandr
facefist99
Jormungandr
2
9
6
0.56
W
Merlin
2
3
30
5.67
L
King Arthur
namico20
King Arthur
4
10
2
0.5
L
3
9
5
0.61
W
Jormungandr
truemen19
Jormungandr
7
5
31
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,071
Damage
96,309
108,160
Taken
72,238
104,970
Mitigated
51,345
9,698
Healing
22,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
HiTop41
Yu Huang
25,852
2,959
3,332
1,766
13,127
7,550
2,275
3,979
9,148
48,650
0
L
13,289
5,423
224
408
22,423
23,949
0
12,744
9,679
0
23,354
W
24,272
10,594
1,929
3,686
15,338
8,948
973
5,342
9,996
0
36,453
W
Heimdallr
YOUSAF27ASCZ
Heimdallr
14,012
6,718
516
1,141
10,971
6,392
1,625
3,655
7,316
0
31,634
L
Cabrakan
alex_killz016
Cabrakan
5,960
900
964
2,195
21,414
34,521
175
11,408
10,006
17,980
0
L
Jormungandr
facefist99
Jormungandr
9,842
1,966
368
1,061
21,103
11,052
144
12,653
8,450
35,898
0
W
Merlin
15,905
2,602
550
1,485
9,029
4,795
2,415
5,120
3,909
30,935
0
L
King Arthur
namico20
King Arthur
7,767
1,135
609
1,289
25,835
27,935
296
13,563
12,272
0
15,678
L
12,213
988
937
1,643
17,385
7,513
422
7,657
9,728
21,100
0
W
Jormungandr
truemen19
Jormungandr
16,268
3,774
2,858
5,726
23,773
23,660
864
9,919
13,854
40,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,959
Gold Earned
63,820
128
Minions Killed
169
0
Camps Cleared
0
1,439,443
Distance Traveled
1,387,997
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
13,693
856
41
3
0
270,010
1
L
Odin
10,730
671
19
1
0
297,064
2
W
Awilix
14,293
893
24
2
0
361,590
0
W
Heimdallr
11,237
702
31
2
0
210,392
2
L
Cabrakan
10,874
680
24
2
0
281,459
0
L
Jormungandr
10,169
636
51
3
0
247,964
1
W
Merlin
11,676
730
42
3
0
267,998
1
L
King Arthur
10,346
647
16
1
0
284,785
1
L
Eset
9,840
615
18
1
0
328,171
0
W
Jormungandr
12,921
808
31
2
0
278,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role