Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
HSEL_Angel
Nu Wa
Level 114
God Stats
8W - 7L
1,452 SR
Queue Stats
40W - 53L
1,434 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
nosescoplingten
Ah Muzen Cab
Level 96
God Stats
0W - 3L
1,285 SR
Queue Stats
84W - 129L
899 Elo+
Party 2
Team Averages
Level 122
1,412 SR
1,278 Elo+

VS

Team Averages
Level 85
1,509 SR
1,394 Elo+
Nike
Nike
BlazingArgonaut
Nike
Level 104
God Stats
9W - 7L
1,661 SR
Queue Stats
305W - 361L
1,427 Elo+
Party 1
Atlas
Atlas
Sebas Mejia M
Atlas
Level 48
God Stats
2W - 2L
1,340 SR
Queue Stats
22W - 19L
1,357 Elo+
Solo
Aphrodite
Aphrodite
xKrulciferx
Aphrodite
Level 104
God Stats
44W - 41L
1,527 SR
Queue Stats
314W - 384L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 4 / 0
7,062
543
10,514
14,762
13,169
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
13
0 / 3 / 0
7,689
591
9,735
7,072
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
nosescoplingten
Ah Muzen Cab
11
0 / 5 / 0
7,288
561
10,358
11,836
4,611
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 2
9,707
747
9,833
12,374
9,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

13
1 / 0 / 7
9,042
696
6,435
12,762
13,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
xKrulciferx
Aphrodite
14
3 / 0 / 6
8,678
668
10,149
14,267
6,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
12
12
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
W
8
0
2
9
L
Nu Wa
0
3
0
0
W
1
0
7
4.5
L
Ah Muzen Cab
nosescoplingten
Ah Muzen Cab
0
5
0
0
W
Aphrodite
xKrulciferx
Aphrodite
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,607
Damage
26,417
33,670
Taken
39,403
20,519
Mitigated
29,222
5,060
Healing
17,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
10,514
1,598
0
2,129
14,762
13,169
176
7,169
7,593
0
18,366
W
9,833
1,286
459
695
12,374
9,605
636
2,830
9,206
0
26,781
L
Nu Wa
9,735
3,703
579
947
7,072
2,739
489
2,987
4,085
37,342
0
W
6,435
2,771
513
2,682
12,762
13,097
33
2,841
9,503
23,948
0
L
Ah Muzen Cab
nosescoplingten
Ah Muzen Cab
10,358
4,669
0
1,405
11,836
4,611
260
6,574
5,262
0
24,889
W
Aphrodite
xKrulciferx
Aphrodite
10,149
407
4,917
8,188
14,267
6,520
0
3,216
10,680
48,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,039
Gold Earned
27,427
134
Minions Killed
189
4
Camps Cleared
6
685,859
Distance Traveled
717,512
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,062
543
19
1
0
243,390
2
W
Nike
9,707
747
66
5
3
240,686
2
L
Nu Wa
7,689
591
73
6
4
217,312
2
W
Atlas
9,042
696
30
2
1
228,349
5
L
Ah Muzen Cab
7,288
561
42
3
0
225,157
1
W
Aphrodite
8,678
668
93
7
2
248,477
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role