Player Matchup

Da Ji
Da Ji
Platinum III
Claritaaa
Da Ji
Platinum III
Level 157
God Stats
18W - 19L
1,486 SR
Queue Stats
197W - 196L
1,635 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum II
KlonoaBR
Morgan Le Fay
Platinum II
Level 160
God Stats
47W - 35L
1,598 SR
Queue Stats
527W - 516L
1,871 MMR
Solo
Jing Wei
Jing Wei
Gold II
LvuHeloiza
Jing Wei
Gold II
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 95L
1,800 MMR
Solo
Artio
Artio
Platinum II
QueOcote
Artio
Platinum II
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 123L
1,690 MMR
Party 1
Guan Yu
Guan Yu
Gold III
zbait2002
Guan Yu
Gold III
Level 144
God Stats
15W - 10L
1,618 SR
Queue Stats
339W - 344L
1,506 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,540 SR
1,700 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,500 SR
1,487 MMR
Shiva
Shiva
Platinum II
 
Shiva
Platinum II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum II
 
Nemesis
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
 
Ishtar
Bronze III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold IV
βààL
Hades
Gold IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Claritaaa
Da Ji
13
5 / 2 / 3
7,549
581
8,582
13,370
5,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
KlonoaBR
Morgan Le Fay
11
0 / 2 / 7
6,450
496
7,012
6,866
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
LvuHeloiza
Jing Wei
14
3 / 0 / 0
8,482
652
6,643
8,779
3,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
QueOcote
Artio
13
4 / 0 / 5
7,996
615
7,162
9,062
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
zbait2002
Guan Yu
13
0 / 0 / 4
7,608
585
4,483
10,623
8,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
KumbhakarnaLancelotApolloBakasura

VS

Bans
SusanoAtlasGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
3 / 3 / 1
7,786
599
13,544
14,756
8,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
 
Nemesis
11
0 / 2 / 2
6,258
481
3,909
8,463
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
 
Merlin
8
0 / 2 / 0
5,472
421
2,465
6,195
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
 
Ishtar
6
0 / 3 / 0
4,942
380
2,394
5,255
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
βààL
Hades
11
1 / 2 / 3
6,715
517
4,339
11,769
8,166
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
12
Kills
4
4
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
3
1
1.17
L
Nemesis
 
Nemesis
0
2
2
0.5
L
Merlin
 
Merlin
0
2
0
0
L
Ishtar
 
Ishtar
0
3
0
0
W
Da Ji
Claritaaa
Da Ji
5
2
3
3.25
W
Morgan Le Fay
KlonoaBR
Morgan Le Fay
0
2
7
1.75
W
Jing Wei
LvuHeloiza
Jing Wei
3
0
0
3
W
Artio
QueOcote
Artio
4
0
5
6.5
W
Guan Yu
zbait2002
Guan Yu
0
0
4
2
L
Hades
βààL
Hades
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,882
Damage
26,651
48,700
Taken
46,438
27,151
Mitigated
22,863
25,734
Healing
9,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
13,544
3,609
71
3,723
14,756
8,034
0
4,101
10,655
0
62,622
L
Nemesis
 
Nemesis
3,909
1,836
0
1,144
8,463
2,993
0
3,185
5,278
0
43,109
L
Merlin
 
Merlin
2,465
55
0
250
6,195
2,243
0
2,634
3,561
30,640
0
L
Ishtar
 
Ishtar
2,394
1,728
0
960
5,255
1,427
0
788
4,467
0
21,307
W
Da Ji
Claritaaa
Da Ji
8,582
2,764
0
5,556
13,370
5,950
0
1,812
11,558
33
60,585
W
Morgan Le Fay
KlonoaBR
Morgan Le Fay
7,012
746
0
1,389
6,866
2,777
0
852
6,014
44,959
0
W
Jing Wei
LvuHeloiza
Jing Wei
6,643
5,601
0
5,306
8,779
3,083
2,331
1,643
7,136
0
81,562
W
Artio
QueOcote
Artio
7,162
1,058
1,487
5,084
9,062
7,185
0
2,219
6,843
24,095
0
W
Guan Yu
zbait2002
Guan Yu
4,483
775
968
5,944
10,623
8,156
0
278
10,345
0
51,816
L
Hades
βààL
Hades
4,339
409
282
3,108
11,769
8,166
0
3,499
8,270
29,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,085
Gold Earned
31,173
452
Minions Killed
318
0
Camps Cleared
0
1,359,072
Distance Traveled
1,077,417
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,786
599
96
7
0
248,875
3
L
Nemesis
6,258
481
77
6
0
267,982
4
L
Merlin
5,472
421
63
5
0
195,323
5
L
Ishtar
4,942
380
35
3
0
120,926
0
W
Da Ji
7,549
581
102
8
0
250,377
5
W
Morgan Le Fay
6,450
496
82
6
0
260,443
4
W
Jing Wei
8,482
652
139
11
0
264,954
0
W
Artio
7,996
615
26
2
0
288,462
1
W
Guan Yu
7,608
585
103
8
0
294,836
2
L
Hades
6,715
517
47
4
0
244,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role