Player Matchup

Fenrir
Fenrir
DosBlacNMild
Fenrir
Level 122
God Stats
45W - 40L
1,488 SR
Queue Stats
353W - 395L
1,324 Elo+
Solo
Neith
Neith
James HetfieId
Neith
Level 68
God Stats
19W - 22L
1,489 SR
Queue Stats
22W - 23L
1,334 Elo+
Solo
Ah Puch
Ah Puch
RK Renegax
Ah Puch
Level 151
God Stats
10W - 8L
1,437 SR
Queue Stats
675W - 777L
1,339 Elo+
Solo
Cthulhu
Cthulhu
WhiskeryVirus77
Cthulhu
Level 49
God Stats
12W - 18L
1,382 SR
Queue Stats
30W - 42L
1,226 Elo+
Solo
Thanatos
Thanatos
kodiak3944
Thanatos
Level 67
God Stats
4W - 2L
1,395 SR
Queue Stats
50W - 63L
1,263 Elo+
Solo
Team Averages
Level 91
1,438 SR
1,297 Elo+

VS

Team Averages
Level 118
1,465 SR
1,317 Elo+
Cthulhu
Cthulhu
ArcTurus0789
Cthulhu
Level 120
God Stats
1W - 1L
1,462 SR
Queue Stats
59W - 59L
1,271 Elo+
Solo
Nu Wa
Nu Wa
MoonBlues 17
Nu Wa
Level 48
God Stats
7W - 6L
1,563 SR
Queue Stats
153W - 179L
1,354 Elo+
Solo
Artemis
Artemis
TheSpawnOfHades
Artemis
Level 118
God Stats
13W - 20L
1,449 SR
Queue Stats
636W - 641L
1,297 Elo+
Solo
Sylvanus
Sylvanus
Wolfie BD
Sylvanus
Level 146
God Stats
21W - 22L
1,475 SR
Queue Stats
71W - 83L
1,288 Elo+
Solo
Amaterasu
Amaterasu
aSniSN1P3
Amaterasu
Level 156
God Stats
0W - 1L
1,376 SR
Queue Stats
9W - 16L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
6 / 4 / 9
13,618
504
18,567
27,185
29,425
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
0 / 1 / 3
11,546
428
5,531
13,009
5,351
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
RK Renegax
Ah Puch
18
4 / 2 / 8
11,974
443
22,585
24,733
11,650
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 5 / 1
11,346
420
10,504
22,417
15,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
kodiak3944
Thanatos
17
7 / 8 / 6
12,291
455
17,062
23,788
12,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArcTurus0789
Cthulhu
17
6 / 8 / 6
12,005
445
19,747
28,151
18,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
4 / 9 / 7
12,007
445
23,764
21,284
8,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

2
0 / 0 / 0
5,082
188
0
0
0
Sylvanus
Wolfie BD
Sylvanus
18
1 / 1 / 3
10,586
392
8,093
22,747
26,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
aSniSN1P3
Amaterasu
19
8 / 2 / 5
12,204
452
14,351
28,668
16,783
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
40
20
Kills
19
20
Deaths
20
27
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArcTurus0789
Cthulhu
6
8
6
1.13
W
Fenrir
6
4
9
2.63
W
0
1
3
1.5
L
4
9
7
0.83
W
Ah Puch
RK Renegax
Ah Puch
4
2
8
4
L
0
0
0
0
W
3
5
1
0.7
L
Sylvanus
Wolfie BD
Sylvanus
1
1
3
2.5
L
Amaterasu
aSniSN1P3
Amaterasu
8
2
5
5.25
W
Thanatos
kodiak3944
Thanatos
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,249
Damage
65,955
111,132
Taken
100,850
74,432
Mitigated
70,631
40,731
Healing
27,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArcTurus0789
Cthulhu
19,747
1,285
960
3,408
28,151
18,684
0
6,938
20,645
68,766
0
W
Fenrir
18,567
5,369
0
4,782
27,185
29,425
1,275
12,612
13,919
0
76,274
W
5,531
3,404
0
6,322
13,009
5,351
8,544
4,299
8,670
0
79,806
L
23,764
5,339
0
2,096
21,284
8,864
68
8,930
11,914
84,266
0
W
Ah Puch
RK Renegax
Ah Puch
22,585
1,437
207
11,963
24,733
11,650
1,966
12,113
12,460
82,109
0
L
0
0
0
0
0
0
0
0
0
0
0
W
10,504
0
582
2,959
22,417
15,240
1,150
9,890
12,399
55,773
0
L
Sylvanus
Wolfie BD
Sylvanus
8,093
1,892
2,502
11,599
22,747
26,300
511
8,918
13,781
56,845
0
L
Amaterasu
aSniSN1P3
Amaterasu
14,351
8,034
0
6,650
28,668
16,783
0
8,303
19,943
0
66,557
W
Thanatos
kodiak3944
Thanatos
17,062
5,796
0
13,916
23,788
12,766
2,341
11,208
12,080
0
62,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,775
Gold Earned
51,884
547
Minions Killed
397
0
Camps Cleared
0
2,482,293
Distance Traveled
1,910,935
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,005
445
120
4
0
450,573
3
W
Fenrir
13,618
504
128
5
0
519,698
2
W
Neith
11,546
428
140
5
0
421,134
0
L
Nu Wa
12,007
445
123
5
0
377,314
0
W
Ah Puch
11,974
443
105
4
0
473,260
1
L
Artemis
5,082
188
0
0
0
0
0
W
Cthulhu
11,346
420
89
3
0
540,895
0
L
Sylvanus
10,586
392
75
3
0
430,349
4
L
Amaterasu
12,204
452
79
3
0
652,699
0
W
Thanatos
12,291
455
85
3
0
527,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role