Player Matchup

Skadi
Skadi
 
Skadi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
GlowingMonkey
Merlin
Level 125
God Stats
5W - 6L
1,491 SR
Queue Stats
60W - 73L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
TomsPowerBottom
Kuzenbo
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 80L
1,623 Elo+
Party 1
Team Averages
Level 88
1,497 SR
1,523 Elo+

VS

Team Averages
Level 81
1,551 SR
1,462 Elo+
Kukulkan
Kukulkan
Dannyrod
Kukulkan
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,339 Elo+
Solo
Ne Zha
Ne Zha
KinoAishi
Ne Zha
Level 63
God Stats
20W - 22L
1,655 SR
Queue Stats
26W - 34L
1,418 Elo+
Solo
Tyr
Tyr
Nerøn
Tyr
Level 147
God Stats
3W - 3L
1,499 SR
Queue Stats
21W - 14L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 3 / 1
8,013
572
5,405
11,487
4,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 0
8,684
620
5,644
9,224
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 3 / 2
9,642
689
5,986
14,401
18,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dannyrod
Kukulkan
15
2 / 1 / 3
9,554
682
6,971
5,678
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
KinoAishi
Ne Zha
15
2 / 1 / 8
10,008
715
15,305
8,572
4,432
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tyr
Nerøn
Tyr
15
6 / 1 / 0
10,116
723
10,773
13,519
13,559
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
10
10
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
1
0.17
W
Kukulkan
Dannyrod
Kukulkan
2
1
3
3.5
L
2
4
0
0.5
W
Ne Zha
KinoAishi
Ne Zha
2
1
8
6
W
Tyr
Nerøn
Tyr
6
1
0
6
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,035
Damage
33,049
35,112
Taken
27,769
26,326
Mitigated
20,594
3,410
Healing
6,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,405
2,022
0
655
11,487
4,202
0
1,697
9,790
0
29,486
W
Kukulkan
Dannyrod
Kukulkan
6,971
525
0
365
5,678
2,603
159
3,041
2,637
41,957
0
L
5,644
312
0
72
9,224
4,030
0
2,131
7,093
29,257
0
W
Ne Zha
KinoAishi
Ne Zha
15,305
789
0
2,361
8,572
4,432
1,077
3,231
5,341
0
47,653
W
Tyr
Nerøn
Tyr
10,773
857
0
3,632
13,519
13,559
270
5,769
7,750
0
28,251
L
5,986
2,228
93
2,590
14,401
18,094
0
3,646
10,755
13,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,339
Gold Earned
29,678
142
Minions Killed
198
2
Camps Cleared
11
738,086
Distance Traveled
869,334
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,013
572
62
4
0
251,579
3
W
Kukulkan
9,554
682
93
7
3
245,992
1
L
Merlin
8,684
620
70
5
1
243,249
2
W
Ne Zha
10,008
715
69
5
5
304,831
4
W
Tyr
10,116
723
36
3
3
318,511
2
L
Kuzenbo
9,642
689
10
1
1
243,258
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role