Player Matchup

Geb
Geb
Amateurish
Geb
Level 84
God Stats
8W - 3L
2,021 SR
Queue Stats
81W - 59L
1,683 Elo+
Party 3
Achilles
Achilles
BobbySofa
Achilles
Level 77
God Stats
1W - 0L
1,855 SR
Queue Stats
78W - 55L
1,688 Elo+
Party 3
Jing Wei
Jing Wei
EvanUmstead
Jing Wei
Level 142
God Stats
2W - 0L
1,707 SR
Queue Stats
43W - 47L
1,557 Elo+
Party 2
Ne Zha
Ne Zha
NaughtyMilkman
Ne Zha
Level 128
God Stats
10W - 7L
1,599 SR
Queue Stats
79W - 68L
1,694 Elo+
Party 3
Sol
Sol
drunkfrost
Sol
Level 157
God Stats
1W - 0L
1,288 SR
Queue Stats
65W - 70L
1,527 Elo+
Party 2
Team Averages
Level 118
1,694 SR
1,630 Elo+

VS

Team Averages
Level 140
1,639 SR
1,624 Elo+
Ah Muzen Cab
Ah Muzen Cab
ARMAN3S
Ah Muzen Cab
Level 137
God Stats
9W - 8L
1,721 SR
Queue Stats
75W - 63L
1,655 Elo+
Party 4
Discordia
Discordia
Deity Deer
Discordia
Level 146
God Stats
2W - 4L
1,425 SR
Queue Stats
227W - 176L
1,600 Elo+
Party 1
Sobek
Sobek
Frogley
Sobek
Level 153
God Stats
0W - 3L
1,364 SR
Queue Stats
195W - 154L
1,600 Elo+
Party 1
Odin
Odin
LynxLadyBlossom
Odin
Level 106
God Stats
6W - 3L
1,855 SR
Queue Stats
170W - 129L
1,608 Elo+
Party 1
Susano
Susano
xlTonyStarklx
Susano
Level 160
God Stats
3W - 3L
1,831 SR
Queue Stats
132W - 105L
1,657 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 16
11,585
772
10,321
17,791
22,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
BobbySofa
Achilles
18
5 / 3 / 14
11,224
748
18,071
18,688
19,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
EvanUmstead
Jing Wei
20
6 / 1 / 15
12,383
826
18,580
12,943
7,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
6 / 4 / 13
11,550
770
21,632
16,366
9,120
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
5 / 1 / 9
11,307
754
20,032
15,914
7,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ARMAN3S
Ah Muzen Cab
18
3 / 5 / 2
11,129
742
12,138
15,950
8,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Deity Deer
Discordia
17
1 / 3 / 5
9,795
653
15,258
15,593
6,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Frogley
Sobek
16
4 / 5 / 4
10,501
700
11,357
29,859
36,865
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

15
0 / 6 / 5
8,982
599
7,067
16,991
16,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 6 / 2
10,116
674
15,891
21,450
13,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
29
25
Kills
11
11
Deaths
25
67
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ARMAN3S
Ah Muzen Cab
3
5
2
0.8
W
3
2
16
5.5
W
Achilles
BobbySofa
Achilles
5
3
14
4
L
Discordia
Deity Deer
Discordia
1
3
5
1.17
W
Jing Wei
EvanUmstead
Jing Wei
6
1
15
13.5
L
Sobek
Frogley
Sobek
4
5
4
1.2
L
0
6
5
0.42
W
6
4
13
3.13
W
5
1
9
9.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,636
Damage
61,711
81,702
Taken
99,843
66,131
Mitigated
82,281
22,818
Healing
19,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ARMAN3S
Ah Muzen Cab
12,138
4,253
0
2,383
15,950
8,203
0
3,319
12,551
0
57,063
W
10,321
1,204
0
3,060
17,791
22,666
0
6,917
10,717
19,348
0
W
Achilles
BobbySofa
Achilles
18,071
4,827
0
3,411
18,688
19,283
355
6,818
11,543
0
32,740
L
Discordia
Deity Deer
Discordia
15,258
920
0
1,350
15,593
6,516
0
3,344
12,141
50,847
0
W
Jing Wei
EvanUmstead
Jing Wei
18,580
14,928
0
4,728
12,943
7,065
3,424
4,181
8,723
0
68,100
L
Sobek
Frogley
Sobek
11,357
670
3,037
8,794
29,859
36,865
0
12,389
17,006
19,445
0
L
7,067
1,671
0
1,428
16,991
16,811
0
5,065
11,882
0
14,359
W
21,632
5,409
0
3,287
16,366
9,120
876
3,529
12,514
0
56,569
W
20,032
8,690
0
8,332
15,914
7,997
2,591
5,170
10,512
57,439
0
L
15,891
2,761
0
2,979
21,450
13,886
0
5,994
15,336
0
30,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,049
Gold Earned
50,523
333
Minions Killed
264
0
Camps Cleared
0
1,590,464
Distance Traveled
1,436,792
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,129
742
110
7
0
258,538
1
W
Geb
11,585
772
15
1
0
316,618
4
W
Achilles
11,224
748
37
2
0
325,904
1
L
Discordia
9,795
653
77
5
0
284,272
3
W
Jing Wei
12,383
826
116
8
0
318,773
2
L
Sobek
10,501
700
16
1
0
301,408
0
L
Odin
8,982
599
19
1
0
290,689
0
W
Ne Zha
11,550
770
69
5
0
319,401
1
W
Sol
11,307
754
96
6
0
309,768
1
L
Susano
10,116
674
42
3
0
301,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role