Player Matchup

Poseidon
Poseidon
DisPolar
Poseidon
Level 160
God Stats
4W - 1L
1,649 SR
Queue Stats
78W - 66L
1,615 Elo+
Party 3
Bakasura
Bakasura
I_Luv_Fem_Boys
Bakasura
Level 49
God Stats
6W - 5L
1,676 SR
Queue Stats
241W - 194L
1,576 Elo+
Party 2
Odin
Odin
Lunasi
Odin
Level 128
God Stats
6W - 8L
1,470 SR
Queue Stats
87W - 94L
1,521 Elo+
Solo
Nu Wa
Nu Wa
TheBaconator94
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,491 Elo+
Party 3
Guan Yu
Guan Yu
deadxscene
Guan Yu
Level 139
God Stats
2W - 5L
1,360 SR
Queue Stats
716W - 784L
1,428 Elo+
Party 2
Team Averages
Level 100
1,531 SR
1,526 Elo+

VS

Team Averages
Level 105
1,585 SR
1,493 Elo+
Awilix
Awilix
 
Awilix
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
FraudulentData
Susano
Level 44
God Stats
5W - 2L
1,748 SR
Queue Stats
26W - 17L
1,589 Elo+
Party 1
Bellona
Bellona
TheDiscoGAMES
Bellona
Level 97
God Stats
11W - 12L
1,561 SR
Queue Stats
52W - 52L
1,503 Elo+
Solo
Apollo
Apollo
xVenjii
Apollo
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,313 Elo+
Party 1
Baron Samedi
Baron Samedi
xlKroniKlx
Baron Samedi
Level 116
God Stats
8W - 4L
1,616 SR
Queue Stats
374W - 343L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DisPolar
Poseidon
17
7 / 6 / 4
11,424
544
16,211
13,912
6,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
17
4 / 5 / 4
11,022
525
8,829
21,029
9,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odin
Lunasi
Odin
15
2 / 6 / 3
8,932
425
7,880
19,231
18,895
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 6 / 5
10,180
485
13,799
15,194
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
deadxscene
Guan Yu
15
1 / 3 / 1
9,756
465
11,277
23,867
33,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
3 / 2 / 14
11,441
545
10,736
21,437
21,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

20
12 / 1 / 7
13,418
639
22,490
20,385
9,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
18
2 / 3 / 7
11,907
567
15,307
21,296
22,167
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
xVenjii
Apollo
17
1 / 6 / 5
11,137
530
5,422
17,803
7,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
xlKroniKlx
Baron Samedi
18
8 / 2 / 12
12,051
574
16,726
14,612
7,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
71
14
Kills
26
26
Deaths
14
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
2
14
5
L
Poseidon
DisPolar
Poseidon
7
6
4
1.5
W
12
1
7
15.5
L
Bakasura
4
5
4
1.2
L
Odin
Lunasi
Odin
2
6
3
0.58
L
0
6
5
0.42
W
Bellona
2
3
7
1.83
L
Guan Yu
deadxscene
Guan Yu
1
3
1
0.5
W
Apollo
xVenjii
Apollo
1
6
5
0.58
W
Baron Samedi
xlKroniKlx
Baron Samedi
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,996
Damage
70,681
93,233
Taken
95,533
73,023
Mitigated
68,556
18,263
Healing
31,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,736
2,498
0
6,357
21,437
21,994
619
7,383
13,802
0
56,698
L
Poseidon
DisPolar
Poseidon
16,211
2,938
0
2,042
13,912
6,089
0
1,415
12,497
88,599
11,559
W
22,490
5,473
0
8,263
20,385
9,545
1,129
4,622
15,344
0
132,521
L
Bakasura
8,829
6,165
0
4,257
21,029
9,561
0
1,995
19,034
0
98,217
L
Odin
Lunasi
Odin
7,880
1,361
0
250
19,231
18,895
0
7,212
12,019
94
51,017
L
13,799
3,945
0
1,345
15,194
4,527
585
3,290
11,904
93,756
0
W
Bellona
15,307
5,465
0
3,863
21,296
22,167
3,247
3,978
15,504
0
94,456
L
Guan Yu
deadxscene
Guan Yu
11,277
1,394
345
10,024
23,867
33,951
510
2,814
21,053
0
66,555
W
Apollo
xVenjii
Apollo
5,422
2,922
0
3,151
17,803
7,164
3,083
9,323
8,480
0
99,795
W
Baron Samedi
xlKroniKlx
Baron Samedi
16,726
787
3,571
6,030
14,612
7,686
1,476
6,453
8,083
92,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,314
Gold Earned
59,954
645
Minions Killed
715
0
Camps Cleared
0
1,982,134
Distance Traveled
2,182,137
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,441
545
44
2
0
463,552
2
L
Poseidon
11,424
544
162
8
0
393,776
8
W
Susano
13,418
639
185
9
0
506,824
4
L
Bakasura
11,022
525
151
7
0
450,165
0
L
Odin
8,932
425
86
4
0
390,707
0
L
Nu Wa
10,180
485
140
7
0
354,697
2
W
Bellona
11,907
567
173
8
0
413,955
2
L
Guan Yu
9,756
465
106
5
0
392,789
4
W
Apollo
11,137
530
160
8
0
397,059
2
W
Baron Samedi
12,051
574
153
7
0
400,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role