Player Matchup

Vulcan
Vulcan
AIDENWD4
Vulcan
Level 151
God Stats
2W - 4L
1,467 SR
Queue Stats
115W - 124L
1,278 Elo+
Party 2
Jormungandr
Jormungandr
GHOSTONFIRE7
Jormungandr
Level 84
God Stats
5W - 7L
1,328 SR
Queue Stats
53W - 68L
1,233 Elo+
Party 2
Odin
Odin
MAROTOCR9
Odin
Level 22
God Stats
1W - 9L
1,045 SR
Queue Stats
53W - 64L
1,233 Elo+
Party 2
Neith
Neith
bluntqueen7939
Neith
Level 60
God Stats
9W - 8L
1,307 SR
Queue Stats
90W - 124L
1,278 Elo+
Solo
Thanatos
Thanatos
shanefeezy
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 59L
1,190 Elo+
Solo
Team Averages
Level 77
1,329 SR
1,242 Elo+

VS

Team Averages
Level 62
1,480 SR
1,380 Elo+
Ganesha
Ganesha
 
Ganesha
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
SWAT1222
Horus
Level 68
God Stats
14W - 13L
1,518 SR
Queue Stats
192W - 192L
1,310 Elo+
Solo
Arachne
Arachne
Tommy White9414
Arachne
Level 28
God Stats
3W - 2L
1,590 SR
Queue Stats
56W - 59L
1,435 Elo+
Party 1
Scylla
Scylla
UrStepSisBad
Scylla
Level 64
God Stats
6W - 5L
1,534 SR
Queue Stats
57W - 65L
1,392 Elo+
Party 1
Anhur
Anhur
arcane956
Anhur
Level 88
God Stats
1W - 1L
1,256 SR
Queue Stats
75W - 79L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AIDENWD4
Vulcan
16
4 / 3 / 4
9,814
517
9,538
10,575
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
GHOSTONFIRE7
Jormungandr
14
4 / 5 / 3
8,798
463
13,669
16,986
9,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
15
1 / 3 / 0
9,406
495
3,020
14,451
6,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 9 / 4
8,034
423
11,152
15,576
5,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
shanefeezy
Thanatos
12
2 / 2 / 3
8,195
431
3,852
12,730
5,425
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
1 / 2 / 12
9,443
497
7,282
16,675
19,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Horus
SWAT1222
Horus
19
3 / 1 / 0
11,786
620
10,882
10,989
8,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
8 / 6 / 5
10,266
540
13,429
17,980
8,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
18
6 / 2 / 5
10,709
564
10,619
9,158
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
arcane956
Anhur
13
4 / 4 / 4
8,578
451
6,390
11,684
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
15
Kills
22
22
Deaths
15
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
1
2
12
3.5
L
Vulcan
AIDENWD4
Vulcan
4
3
4
2
L
Jormungandr
GHOSTONFIRE7
Jormungandr
4
5
3
1.1
L
Odin
1
3
0
0.33
W
Horus
SWAT1222
Horus
3
1
0
3
W
8
6
5
1.75
W
Scylla
6
2
5
4.25
W
Anhur
arcane956
Anhur
4
4
4
1.5
L
4
9
4
0.67
L
Thanatos
shanefeezy
Thanatos
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,231
Damage
48,602
70,318
Taken
66,486
32,520
Mitigated
45,183
24,098
Healing
14,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,282
1,372
0
2,365
16,675
19,754
437
6,225
10,450
28,265
0
L
Vulcan
AIDENWD4
Vulcan
9,538
4,169
254
2,535
10,575
4,716
156
4,047
6,528
63,456
0
L
Jormungandr
GHOSTONFIRE7
Jormungandr
13,669
3,743
246
4,096
16,986
9,951
831
5,966
11,020
56,815
0
L
Odin
3,020
1,380
0
3,569
14,451
6,688
1,335
0
13,708
0
52,609
W
Horus
SWAT1222
Horus
10,882
5,807
0
4,635
10,989
8,321
1,275
2,097
8,892
0
114,342
W
13,429
9,048
0
3,659
17,980
8,183
0
4,097
13,883
0
75,941
W
Scylla
10,619
1,027
0
658
9,158
3,914
1,153
4,173
4,985
91,248
0
W
Anhur
arcane956
Anhur
6,390
2,355
520
3,000
11,684
5,011
2,484
6,615
5,069
0
38,576
L
11,152
5,096
0
2,183
15,576
5,740
909
6,435
9,141
0
34,749
L
Thanatos
shanefeezy
Thanatos
3,852
932
94
11,121
12,730
5,425
0
1,818
10,861
0
43,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,247
Gold Earned
50,782
420
Minions Killed
530
0
Camps Cleared
0
1,536,352
Distance Traveled
1,745,870
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,443
497
11
1
0
354,403
1
L
Vulcan
9,814
517
129
7
0
362,658
0
L
Jormungandr
8,798
463
75
4
0
311,165
4
L
Odin
9,406
495
89
5
0
322,731
0
W
Horus
11,786
620
199
10
0
374,244
5
W
Arachne
10,266
540
89
5
0
399,975
0
W
Scylla
10,709
564
155
8
0
328,597
2
W
Anhur
8,578
451
76
4
0
288,651
0
L
Neith
8,034
423
49
3
0
275,155
2
L
Thanatos
8,195
431
78
4
0
264,643
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role