Player Matchup

Arachne
Arachne
PRIME26TIME
Arachne
Level 52
God Stats
2W - 10L
1,142 SR
Queue Stats
107W - 127L
1,352 Elo+
Party 1
Sylvanus
Sylvanus
SylvanusEnjoyer
Sylvanus
Level 27
God Stats
37W - 25L
1,558 SR
Queue Stats
78W - 67L
1,430 Elo+
Party 1
Ishtar
Ishtar
WilliamSmithers
Ishtar
Level 15
God Stats
4W - 2L
1,629 SR
Queue Stats
11W - 10L
1,381 Elo+
Party 1
Janus
Janus
kesda
Janus
Level 122
God Stats
7W - 10L
1,392 SR
Queue Stats
242W - 258L
1,521 Elo+
Party 1
Mulan
Mulan
savario856
Mulan
Level 115
God Stats
8W - 5L
1,614 SR
Queue Stats
148W - 166L
1,403 Elo+
Party 1
Team Averages
Level 66
1,467 SR
1,418 Elo+

VS

Team Averages
Level 63
1,434 SR
1,345 Elo+
Hachiman
Hachiman
 
Hachiman
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Darkkilljoy
Cthulhu
Level 14
God Stats
2W - 5L
1,268 SR
Queue Stats
12W - 14L
1,124 Elo+
Party 2
Amaterasu
Amaterasu
Lordd_Scrub
Amaterasu
Level 15
God Stats
1W - 2L
1,276 SR
Queue Stats
17W - 22L
1,394 Elo+
Party 2
Kukulkan
Kukulkan
SharpShoo7er14
Kukulkan
Level 124
God Stats
0W - 1L
1,788 SR
Queue Stats
27W - 34L
1,469 Elo+
Party 2
Thanatos
Thanatos
godsmack884
Thanatos
Level 89
God Stats
2W - 2L
1,337 SR
Queue Stats
20W - 30L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
PRIME26TIME
Arachne
8
2 / 0 / 1
5,312
531
1,699
7,072
2,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
9
2 / 0 / 4
5,775
578
4,912
5,374
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 1
5,915
592
3,116
3,967
1,514
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
kesda
Janus
10
2 / 0 / 0
6,180
618
2,385
3,268
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
10
5 / 1 / 1
6,522
652
6,737
8,019
4,827
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 3 / 1
4,663
466
3,251
6,751
1,785
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Darkkilljoy
Cthulhu
7
0 / 1 / 0
4,554
455
1,896
5,613
2,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Lordd_Scrub
Amaterasu
7
1 / 4 / 0
4,954
495
1,587
7,376
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kukulkan
9
0 / 3 / 0
5,078
508
1,667
4,023
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
godsmack884
Thanatos
6
0 / 2 / 0
4,215
422
3,350
8,458
2,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
13
Kills
1
1
Deaths
13
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
1
0.17
L
Cthulhu
Darkkilljoy
Cthulhu
0
1
0
0
L
Amaterasu
Lordd_Scrub
Amaterasu
1
4
0
0.25
W
Arachne
PRIME26TIME
Arachne
2
0
1
2.5
L
Kukulkan
0
3
0
0
W
Sylvanus
2
0
4
4
W
2
0
1
2.5
L
Thanatos
godsmack884
Thanatos
0
2
0
0
W
Janus
kesda
Janus
2
0
0
2
W
Mulan
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,849
Damage
11,751
27,700
Taken
32,221
12,453
Mitigated
11,408
8,970
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,251
1,572
0
1,106
6,751
1,785
0
2,068
4,615
0
25,620
L
Cthulhu
Darkkilljoy
Cthulhu
1,896
440
0
669
5,613
2,863
0
1,130
4,483
13,674
0
L
Amaterasu
Lordd_Scrub
Amaterasu
1,587
673
0
1,305
7,376
2,776
540
91
7,285
0
11,826
W
Arachne
PRIME26TIME
Arachne
1,699
1,474
0
1,325
7,072
2,081
0
0
7,072
0
24,138
L
Kukulkan
1,667
121
0
268
4,023
1,365
0
2,348
1,555
35,708
0
W
Sylvanus
4,912
1,646
486
2,410
5,374
2,881
0
1,447
3,927
26,253
9,809
W
3,116
2,368
0
586
3,967
1,514
0
449
3,518
0
31,681
L
Thanatos
godsmack884
Thanatos
3,350
464
0
6,504
8,458
2,619
0
1,015
7,379
0
17,414
W
Janus
kesda
Janus
2,385
43
0
960
3,268
1,150
0
824
2,444
38,589
0
W
Mulan
6,737
1,171
0
3,203
8,019
4,827
0
843
7,176
191
35,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
23,464
312
Minions Killed
200
0
Camps Cleared
0
1,003,647
Distance Traveled
981,501
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,663
466
44
4
0
203,841
2
L
Cthulhu
4,554
455
27
3
0
175,923
0
L
Amaterasu
4,954
495
15
2
0
215,343
0
W
Arachne
5,312
531
50
5
0
208,409
2
L
Kukulkan
5,078
508
73
7
0
169,301
4
W
Sylvanus
5,775
578
54
5
0
189,675
2
W
Ishtar
5,915
592
58
6
0
177,862
0
L
Thanatos
4,215
422
41
4
0
217,093
2
W
Janus
6,180
618
89
9
0
213,281
5
W
Mulan
6,522
652
61
6
0
214,420
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role